mirror of
https://github.com/OpenMW/openmw.git
synced 2025-12-20 20:53:06 +00:00
Merge branch 'changelog' into 'master'
Sync the 0.51 changelog See merge request OpenMW/openmw!5056
This commit is contained in:
commit
2d5752d9e6
1 changed files with 15 additions and 0 deletions
15
CHANGELOG.md
15
CHANGELOG.md
|
|
@ -1,8 +1,12 @@
|
||||||
0.51.0
|
0.51.0
|
||||||
------
|
------
|
||||||
|
|
||||||
|
Bug #6494: Some Raven Rock buildings are enabled from the beginning of the game
|
||||||
Bug #8123: Can't switch ammo while attacking with a weapon/spell that doesn't use it
|
Bug #8123: Can't switch ammo while attacking with a weapon/spell that doesn't use it
|
||||||
|
Bug #8270: Editor: Parts of landscape textures are transparent in the cell view, allowing you to see wallpaper or other windows below them
|
||||||
Bug #8351: Malformed potion model should consistently error out
|
Bug #8351: Malformed potion model should consistently error out
|
||||||
|
Bug #8601: Segfault when opening Options menu while NCGDMW is loaded
|
||||||
|
Bug #8657: Preloading crash on exit due to failed startup
|
||||||
Bug #8732: MessageBox formatting is too limited
|
Bug #8732: MessageBox formatting is too limited
|
||||||
Bug #8760: Single-character topics don't get linked
|
Bug #8760: Single-character topics don't get linked
|
||||||
Bug #8765: Actors can't transmit diseases to other actors
|
Bug #8765: Actors can't transmit diseases to other actors
|
||||||
|
|
@ -11,16 +15,27 @@
|
||||||
Bug #8771: Controller focus is often reset inappropriately in containers
|
Bug #8771: Controller focus is often reset inappropriately in containers
|
||||||
Bug #8775: Crash when using nearby.castRay with { ignore = nearby.actors }
|
Bug #8775: Crash when using nearby.castRay with { ignore = nearby.actors }
|
||||||
Bug #8779: Lua: addSkillLevelUpHandler does not work properly with skills that reached maximum level
|
Bug #8779: Lua: addSkillLevelUpHandler does not work properly with skills that reached maximum level
|
||||||
|
Bug #8786: Door markers aren't updated correctly
|
||||||
|
Bug #8789: Lua API: Incorrect field name for FactionRank reputation requirement
|
||||||
Bug #8799: 'Show Controller Tooltips By Default' option is not persistent
|
Bug #8799: 'Show Controller Tooltips By Default' option is not persistent
|
||||||
|
Bug #8802: Lua UI layout children removal leaves dangling pointers leading to reloading crashes
|
||||||
|
Bug #8840: Lua UI elements accept table-like objects as properties, causing crashes
|
||||||
|
Bug #8842: Loading game with --load-savegame may not detect the original character profile
|
||||||
|
Bug #8847: Physics shape "is actor?" test should be based on ratio, not abs diff
|
||||||
Feature #2316: ess-Importer: convert targeted scripts
|
Feature #2316: ess-Importer: convert targeted scripts
|
||||||
|
Feature #2903: Barter gold bindings
|
||||||
Feature #7830: Preserve global script targets not created by content files
|
Feature #7830: Preserve global script targets not created by content files
|
||||||
|
Feature #8076: Lua: Add read access to Topic info Conditions
|
||||||
|
Feature #8644: Add loop key to world.vfx.spawn and a way to remove them
|
||||||
Feature #8705: Dehardcode global map color palette
|
Feature #8705: Dehardcode global map color palette
|
||||||
Feature #8725: Lua: Expose localized cell names
|
Feature #8725: Lua: Expose localized cell names
|
||||||
Feature #8731: Use Hand to Hand Hit 2 sound
|
Feature #8731: Use Hand to Hand Hit 2 sound
|
||||||
Feature #8788: Dehardcode script settings window font and colors
|
Feature #8788: Dehardcode script settings window font and colors
|
||||||
Feature #8796: Expose potion autocalc flag
|
Feature #8796: Expose potion autocalc flag
|
||||||
|
Feature #8801: Support additional controller buttons
|
||||||
Feature #8816: Werewolf transformation binding
|
Feature #8816: Werewolf transformation binding
|
||||||
Feature #8826: OMWFX: Expose the sunlight direction
|
Feature #8826: OMWFX: Expose the sunlight direction
|
||||||
|
Feature #8841: Time advancement binding
|
||||||
Task #8718: Lua: Cell fields can still return empty strings instead of nil values
|
Task #8718: Lua: Cell fields can still return empty strings instead of nil values
|
||||||
|
|
||||||
0.50.0
|
0.50.0
|
||||||
|
|
|
||||||
Loading…
Reference in a new issue