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Also allow negative AI values in dialogue
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2 changed files with 2 additions and 1 deletions
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@ -99,6 +99,7 @@
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Bug #5762: Movement solver is insufficiently robust
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Bug #5821: NPCs from mods getting removed if mod order was changed
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Bug #5835: OpenMW doesn't accept negative values for NPC's hello, alarm, fight, and flee
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Bug #5836: OpenMW dialogue/greeting/voice filter doesn't accept negative Ai values for NPC's hello, alarm, fight, and flee
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Feature #390: 3rd person look "over the shoulder"
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Feature #1536: Show more information about level on menu
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Feature #2386: Distant Statics in the form of Object Paging
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@ -316,7 +316,7 @@ int MWDialogue::Filter::getSelectStructInteger (const SelectWrapper& select) con
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case SelectWrapper::Function_AiSetting:
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return mActor.getClass().getCreatureStats (mActor).getAiSetting (
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(MWMechanics::CreatureStats::AiSetting)select.getArgument()).getModified();
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(MWMechanics::CreatureStats::AiSetting)select.getArgument()).getModified(false);
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case SelectWrapper::Function_PcAttribute:
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