mirror of
https://github.com/OpenMW/openmw.git
synced 2025-01-21 07:53:53 +00:00
Merge remote-tracking branch 'scrawl/master'
This commit is contained in:
commit
3013c34d9b
13 changed files with 183 additions and 57 deletions
|
@ -55,6 +55,8 @@ namespace MWBase
|
|||
|
||||
virtual void endGame() = 0;
|
||||
|
||||
virtual void deleteGame (const MWState::Character *character, const MWState::Slot *slot) = 0;
|
||||
|
||||
virtual void saveGame (const std::string& description, const MWState::Slot *slot = 0) = 0;
|
||||
///< Write a saved game to \a slot or create a new slot if \a slot == 0.
|
||||
///
|
||||
|
|
|
@ -48,7 +48,7 @@ namespace MWGui
|
|||
|
||||
void MWList::redraw(bool scrollbarShown)
|
||||
{
|
||||
const int _scrollBarWidth = 24; // fetch this from skin?
|
||||
const int _scrollBarWidth = 20; // fetch this from skin?
|
||||
const int scrollBarWidth = scrollbarShown ? _scrollBarWidth : 0;
|
||||
const int spacing = 3;
|
||||
size_t scrollbarPosition = mScrollView->getScrollPosition();
|
||||
|
@ -83,7 +83,7 @@ namespace MWGui
|
|||
else
|
||||
{
|
||||
MyGUI::ImageBox* separator = mScrollView->createWidget<MyGUI::ImageBox>("MW_HLine",
|
||||
MyGUI::IntCoord(2, mItemHeight, mScrollView->getWidth()-4, 18),
|
||||
MyGUI::IntCoord(2, mItemHeight, mScrollView->getWidth() - scrollBarWidth - 4, 18),
|
||||
MyGUI::Align::Left | MyGUI::Align::Top | MyGUI::Align::HStretch);
|
||||
separator->setNeedMouseFocus(false);
|
||||
|
||||
|
@ -91,7 +91,7 @@ namespace MWGui
|
|||
}
|
||||
++i;
|
||||
}
|
||||
mScrollView->setCanvasSize(mClient->getSize().width + (_scrollBarWidth-scrollBarWidth), std::max(mItemHeight, mClient->getSize().height));
|
||||
mScrollView->setCanvasSize(mClient->getSize().width, std::max(mItemHeight, mClient->getSize().height));
|
||||
|
||||
if (!scrollbarShown && mItemHeight > mClient->getSize().height)
|
||||
redraw(true);
|
||||
|
|
|
@ -23,6 +23,7 @@ namespace MWGui
|
|||
: WindowModal("openmw_savegame_dialog.layout")
|
||||
, mSaving(true)
|
||||
, mCurrentCharacter(NULL)
|
||||
, mCurrentSlot(NULL)
|
||||
{
|
||||
getWidget(mScreenshot, "Screenshot");
|
||||
getWidget(mCharacterSelection, "SelectCharacter");
|
||||
|
@ -36,6 +37,7 @@ namespace MWGui
|
|||
mCancelButton->eventMouseButtonClick += MyGUI::newDelegate(this, &SaveGameDialog::onCancelButtonClicked);
|
||||
mCharacterSelection->eventComboChangePosition += MyGUI::newDelegate(this, &SaveGameDialog::onCharacterSelected);
|
||||
mSaveList->eventListChangePosition += MyGUI::newDelegate(this, &SaveGameDialog::onSlotSelected);
|
||||
mSaveList->eventListMouseItemActivate += MyGUI::newDelegate(this, &SaveGameDialog::onSlotMouseClick);
|
||||
mSaveList->eventListSelectAccept += MyGUI::newDelegate(this, &SaveGameDialog::onSlotActivated);
|
||||
mSaveNameEdit->eventEditSelectAccept += MyGUI::newDelegate(this, &SaveGameDialog::onEditSelectAccept);
|
||||
mSaveNameEdit->eventEditTextChange += MyGUI::newDelegate(this, &SaveGameDialog::onSaveNameChanged);
|
||||
|
@ -47,6 +49,37 @@ namespace MWGui
|
|||
accept();
|
||||
}
|
||||
|
||||
void SaveGameDialog::onSlotMouseClick(MyGUI::ListBox* sender, size_t pos)
|
||||
{
|
||||
onSlotSelected(sender, pos);
|
||||
|
||||
if (MyGUI::InputManager::getInstance().isShiftPressed())
|
||||
{
|
||||
ConfirmationDialog* dialog = MWBase::Environment::get().getWindowManager()->getConfirmationDialog();
|
||||
dialog->open("#{sMessage3}");
|
||||
dialog->eventOkClicked.clear();
|
||||
dialog->eventOkClicked += MyGUI::newDelegate(this, &SaveGameDialog::onDeleteSlotConfirmed);
|
||||
dialog->eventCancelClicked.clear();
|
||||
}
|
||||
}
|
||||
|
||||
void SaveGameDialog::onDeleteSlotConfirmed()
|
||||
{
|
||||
MWBase::Environment::get().getStateManager()->deleteGame (mCurrentCharacter, mCurrentSlot);
|
||||
mSaveList->removeItemAt(mSaveList->getIndexSelected());
|
||||
onSlotSelected(mSaveList, MyGUI::ITEM_NONE);
|
||||
|
||||
// The character might be deleted now
|
||||
size_t previousIndex = mCharacterSelection->getIndexSelected();
|
||||
open();
|
||||
if (mCharacterSelection->getItemCount())
|
||||
{
|
||||
size_t nextCharacter = std::min(previousIndex, mCharacterSelection->getItemCount()-1);
|
||||
mCharacterSelection->setIndexSelected(nextCharacter);
|
||||
onCharacterSelected(mCharacterSelection, nextCharacter);
|
||||
}
|
||||
}
|
||||
|
||||
void SaveGameDialog::onSaveNameChanged(MyGUI::EditBox *sender)
|
||||
{
|
||||
// This might have previously been a save slot from the list. If so, that is no longer the case
|
||||
|
@ -69,6 +102,12 @@ namespace MWGui
|
|||
|
||||
center();
|
||||
|
||||
mCharacterSelection->setCaption("");
|
||||
mCharacterSelection->removeAllItems();
|
||||
mCurrentCharacter = NULL;
|
||||
mCurrentSlot = NULL;
|
||||
mSaveList->removeAllItems();
|
||||
|
||||
MWBase::StateManager* mgr = MWBase::Environment::get().getStateManager();
|
||||
if (mgr->characterBegin() == mgr->characterEnd())
|
||||
return;
|
||||
|
@ -78,8 +117,6 @@ namespace MWGui
|
|||
std::string directory =
|
||||
Misc::StringUtils::lowerCase (Settings::Manager::getString ("character", "Saves"));
|
||||
|
||||
mCharacterSelection->removeAllItems();
|
||||
|
||||
int selectedIndex = MyGUI::ITEM_NONE;
|
||||
|
||||
for (MWBase::StateManager::CharacterIterator it = mgr->characterBegin(); it != mgr->characterEnd(); ++it)
|
||||
|
@ -152,23 +189,10 @@ namespace MWGui
|
|||
{
|
||||
MWBase::Environment::get().getWindowManager()->setKeyFocusWidget(NULL);
|
||||
|
||||
// Get the selected slot, if any
|
||||
unsigned int i=0;
|
||||
const MWState::Slot* slot = NULL;
|
||||
|
||||
if (mCurrentCharacter)
|
||||
{
|
||||
for (MWState::Character::SlotIterator it = mCurrentCharacter->begin(); it != mCurrentCharacter->end(); ++it,++i)
|
||||
{
|
||||
if (i == mSaveList->getIndexSelected())
|
||||
slot = &*it;
|
||||
}
|
||||
}
|
||||
|
||||
if (mSaving)
|
||||
{
|
||||
// If overwriting an existing slot, ask for confirmation first
|
||||
if (slot != NULL && !reallySure)
|
||||
if (mCurrentSlot != NULL && !reallySure)
|
||||
{
|
||||
ConfirmationDialog* dialog = MWBase::Environment::get().getWindowManager()->getConfirmationDialog();
|
||||
dialog->open("#{sMessage4}");
|
||||
|
@ -182,13 +206,13 @@ namespace MWGui
|
|||
MWBase::Environment::get().getWindowManager()->messageBox("#{sNotifyMessage65}");
|
||||
return;
|
||||
}
|
||||
MWBase::Environment::get().getStateManager()->saveGame (mSaveNameEdit->getCaption(), slot);
|
||||
MWBase::Environment::get().getStateManager()->saveGame (mSaveNameEdit->getCaption(), mCurrentSlot);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (mCurrentCharacter && slot)
|
||||
if (mCurrentCharacter && mCurrentSlot)
|
||||
{
|
||||
MWBase::Environment::get().getStateManager()->loadGame (mCurrentCharacter, slot);
|
||||
MWBase::Environment::get().getStateManager()->loadGame (mCurrentCharacter, mCurrentSlot);
|
||||
MWBase::Environment::get().getWindowManager()->removeGuiMode (MWGui::GM_MainMenu);
|
||||
}
|
||||
}
|
||||
|
@ -221,6 +245,7 @@ namespace MWGui
|
|||
assert(character && "Can't find selected character");
|
||||
|
||||
mCurrentCharacter = character;
|
||||
mCurrentSlot = NULL;
|
||||
fillSaveList();
|
||||
}
|
||||
|
||||
|
@ -240,6 +265,7 @@ namespace MWGui
|
|||
{
|
||||
if (pos == MyGUI::ITEM_NONE)
|
||||
{
|
||||
mCurrentSlot = NULL;
|
||||
mInfoText->setCaption("");
|
||||
mScreenshot->setImageTexture("");
|
||||
return;
|
||||
|
@ -248,17 +274,17 @@ namespace MWGui
|
|||
if (mSaving)
|
||||
mSaveNameEdit->setCaption(sender->getItemNameAt(pos));
|
||||
|
||||
const MWState::Slot* slot = NULL;
|
||||
mCurrentSlot = NULL;
|
||||
unsigned int i=0;
|
||||
for (MWState::Character::SlotIterator it = mCurrentCharacter->begin(); it != mCurrentCharacter->end(); ++it, ++i)
|
||||
{
|
||||
if (i == pos)
|
||||
slot = &*it;
|
||||
mCurrentSlot = &*it;
|
||||
}
|
||||
assert(slot && "Can't find selected slot");
|
||||
assert(mCurrentSlot && "Can't find selected slot");
|
||||
|
||||
std::stringstream text;
|
||||
time_t time = slot->mTimeStamp;
|
||||
time_t time = mCurrentSlot->mTimeStamp;
|
||||
struct tm* timeinfo;
|
||||
timeinfo = localtime(&time);
|
||||
|
||||
|
@ -269,24 +295,24 @@ namespace MWGui
|
|||
char buffer[size];
|
||||
if (std::strftime(buffer, size, "%x %X", timeinfo) > 0)
|
||||
text << buffer << "\n";
|
||||
text << "Level " << slot->mProfile.mPlayerLevel << "\n";
|
||||
text << slot->mProfile.mPlayerCell << "\n";
|
||||
text << "Level " << mCurrentSlot->mProfile.mPlayerLevel << "\n";
|
||||
text << mCurrentSlot->mProfile.mPlayerCell << "\n";
|
||||
// text << "Time played: " << slot->mProfile.mTimePlayed << "\n";
|
||||
|
||||
int hour = int(slot->mProfile.mInGameTime.mGameHour);
|
||||
int hour = int(mCurrentSlot->mProfile.mInGameTime.mGameHour);
|
||||
bool pm = hour >= 12;
|
||||
if (hour >= 13) hour -= 12;
|
||||
if (hour == 0) hour = 12;
|
||||
|
||||
text
|
||||
<< slot->mProfile.mInGameTime.mDay << " "
|
||||
<< MWBase::Environment::get().getWorld()->getMonthName(slot->mProfile.mInGameTime.mMonth)
|
||||
<< mCurrentSlot->mProfile.mInGameTime.mDay << " "
|
||||
<< MWBase::Environment::get().getWorld()->getMonthName(mCurrentSlot->mProfile.mInGameTime.mMonth)
|
||||
<< " " << hour << " " << (pm ? "#{sSaveMenuHelp05}" : "#{sSaveMenuHelp04}");
|
||||
|
||||
mInfoText->setCaptionWithReplacing(text.str());
|
||||
|
||||
// Decode screenshot
|
||||
std::vector<char> data = slot->mProfile.mScreenshot; // MemoryDataStream doesn't work with const data :(
|
||||
std::vector<char> data = mCurrentSlot->mProfile.mScreenshot; // MemoryDataStream doesn't work with const data :(
|
||||
Ogre::DataStreamPtr stream(new Ogre::MemoryDataStream(&data[0], data.size()));
|
||||
Ogre::Image image;
|
||||
image.load(stream, "jpg");
|
||||
|
|
|
@ -6,6 +6,7 @@
|
|||
namespace MWState
|
||||
{
|
||||
class Character;
|
||||
class Slot;
|
||||
}
|
||||
|
||||
namespace MWGui
|
||||
|
@ -24,8 +25,15 @@ namespace MWGui
|
|||
void onCancelButtonClicked (MyGUI::Widget* sender);
|
||||
void onOkButtonClicked (MyGUI::Widget* sender);
|
||||
void onCharacterSelected (MyGUI::ComboBox* sender, size_t pos);
|
||||
// Slot selected (mouse click or arrow keys)
|
||||
void onSlotSelected (MyGUI::ListBox* sender, size_t pos);
|
||||
// Slot activated (double click or enter key)
|
||||
void onSlotActivated (MyGUI::ListBox* sender, size_t pos);
|
||||
// Slot clicked with mouse
|
||||
void onSlotMouseClick(MyGUI::ListBox* sender, size_t pos);
|
||||
|
||||
void onDeleteSlotConfirmed();
|
||||
|
||||
void onEditSelectAccept (MyGUI::EditBox* sender);
|
||||
void onSaveNameChanged (MyGUI::EditBox* sender);
|
||||
void onConfirmationGiven();
|
||||
|
@ -46,6 +54,7 @@ namespace MWGui
|
|||
MyGUI::Widget* mSpacer;
|
||||
|
||||
const MWState::Character* mCurrentCharacter;
|
||||
const MWState::Slot* mCurrentSlot;
|
||||
|
||||
};
|
||||
|
||||
|
|
|
@ -302,15 +302,23 @@ namespace MWScript
|
|||
std::string factionId = MWWorld::Class::get (mReference).getNpcStats (mReference).getFactionRanks().begin()->first;
|
||||
|
||||
std::map<std::string, int> ranks = MWWorld::Class::get (player).getNpcStats (player).getFactionRanks();
|
||||
std::map<std::string, int>::const_iterator it = ranks.begin();
|
||||
std::map<std::string, int>::const_iterator it = ranks.find(factionId);
|
||||
int rank = -1;
|
||||
if (it != ranks.end())
|
||||
rank = it->second;
|
||||
|
||||
// If you are not in the faction, PcRank returns the first rank, for whatever reason.
|
||||
// This is used by the dialogue when joining the Thieves Guild in Balmora.
|
||||
if (rank == -1)
|
||||
rank = 0;
|
||||
|
||||
const MWWorld::ESMStore &store = world->getStore();
|
||||
const ESM::Faction *faction = store.get<ESM::Faction>().find(factionId);
|
||||
|
||||
if(it->second < 0 || it->second > 9) // there are only 10 ranks
|
||||
if(rank < 0 || rank > 9) // there are only 10 ranks
|
||||
return "";
|
||||
|
||||
return faction->mRanks[it->second];
|
||||
return faction->mRanks[rank];
|
||||
}
|
||||
|
||||
std::string InterpreterContext::getPCNextRank() const
|
||||
|
@ -320,25 +328,25 @@ namespace MWScript
|
|||
|
||||
std::string factionId = MWWorld::Class::get (mReference).getNpcStats (mReference).getFactionRanks().begin()->first;
|
||||
|
||||
std::map<std::string, int> ranks = MWWorld::Class::get (player).getNpcStats (player).getFactionRanks();
|
||||
std::map<std::string, int>::const_iterator it = ranks.find(factionId);
|
||||
int rank = -1;
|
||||
if (it != ranks.end())
|
||||
rank = it->second;
|
||||
|
||||
++rank; // Next rank
|
||||
|
||||
// if we are already at max rank, there is no next rank
|
||||
if (rank > 9)
|
||||
rank = 9;
|
||||
|
||||
const MWWorld::ESMStore &store = world->getStore();
|
||||
const ESM::Faction *faction = store.get<ESM::Faction>().find(factionId);
|
||||
|
||||
std::map<std::string, int> ranks = MWWorld::Class::get (player).getNpcStats (player).getFactionRanks();
|
||||
|
||||
if (!ranks.empty())
|
||||
{
|
||||
std::map<std::string, int>::const_iterator it = ranks.begin();
|
||||
|
||||
if(it->second < -1 || it->second > 9)
|
||||
if(rank < 0 || rank > 9)
|
||||
return "";
|
||||
|
||||
if(it->second <= 8) // If player is at max rank, there is no next rank
|
||||
return faction->mRanks[it->second + 1];
|
||||
else
|
||||
return faction->mRanks[it->second];
|
||||
}
|
||||
else
|
||||
return faction->mRanks[0];
|
||||
return faction->mRanks[rank];
|
||||
}
|
||||
|
||||
int InterpreterContext::getPCBounty() const
|
||||
|
@ -370,10 +378,14 @@ namespace MWScript
|
|||
|
||||
float InterpreterContext::getDistance (const std::string& name, const std::string& id) const
|
||||
{
|
||||
// TODO handle exterior cells (when ref and ref2 are located in different cells)
|
||||
const MWWorld::Ptr ref2 = getReference (id, false);
|
||||
const MWWorld::Ptr ref2 = getReference (id, false, false);
|
||||
// If either actor is in a non-active cell, return a large value (just like vanilla)
|
||||
if (ref2.isEmpty())
|
||||
return std::numeric_limits<float>().max();
|
||||
|
||||
const MWWorld::Ptr ref = MWBase::Environment::get().getWorld()->getPtr (name, true);
|
||||
const MWWorld::Ptr ref = getReference (name, false, false);
|
||||
if (ref.isEmpty())
|
||||
return std::numeric_limits<float>().max();
|
||||
|
||||
double diff[3];
|
||||
|
||||
|
|
|
@ -95,6 +95,21 @@ MWState::Character::Character (const boost::filesystem::path& saves, const std::
|
|||
}
|
||||
}
|
||||
|
||||
void MWState::Character::cleanup()
|
||||
{
|
||||
if (mSlots.size() == 0)
|
||||
{
|
||||
// All slots are gone, no need to keep the empty directory
|
||||
if (boost::filesystem::is_directory (mPath))
|
||||
{
|
||||
// Extra safety check to make sure the directory is empty (e.g. slots failed to parse header)
|
||||
boost::filesystem::directory_iterator it(mPath);
|
||||
if (it == boost::filesystem::directory_iterator())
|
||||
boost::filesystem::remove_all(mPath);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
const MWState::Slot *MWState::Character::createSlot (const ESM::SavedGame& profile)
|
||||
{
|
||||
addSlot (profile);
|
||||
|
@ -102,6 +117,21 @@ const MWState::Slot *MWState::Character::createSlot (const ESM::SavedGame& profi
|
|||
return &mSlots.back();
|
||||
}
|
||||
|
||||
void MWState::Character::deleteSlot (const Slot *slot)
|
||||
{
|
||||
int index = slot - &mSlots[0];
|
||||
|
||||
if (index<0 || index>=static_cast<int> (mSlots.size()))
|
||||
{
|
||||
// sanity check; not entirely reliable
|
||||
throw std::logic_error ("slot not found");
|
||||
}
|
||||
|
||||
boost::filesystem::remove(slot->mPath);
|
||||
|
||||
mSlots.erase (mSlots.begin()+index);
|
||||
}
|
||||
|
||||
const MWState::Slot *MWState::Character::updateSlot (const Slot *slot, const ESM::SavedGame& profile)
|
||||
{
|
||||
int index = slot - &mSlots[0];
|
||||
|
|
|
@ -36,11 +36,19 @@ namespace MWState
|
|||
|
||||
Character (const boost::filesystem::path& saves, const std::string& game);
|
||||
|
||||
void cleanup();
|
||||
///< Delete the directory we used, if it is empty
|
||||
|
||||
const Slot *createSlot (const ESM::SavedGame& profile);
|
||||
///< Create new slot.
|
||||
///
|
||||
/// \attention The ownership of the slot is not transferred.
|
||||
|
||||
/// \note Slot must belong to this character.
|
||||
///
|
||||
/// \attention The \a slot pointer will be invalidated by this call.
|
||||
void deleteSlot (const Slot *slot);
|
||||
|
||||
const Slot *updateSlot (const Slot *slot, const ESM::SavedGame& profile);
|
||||
/// \note Slot must belong to this character.
|
||||
///
|
||||
|
|
|
@ -47,6 +47,25 @@ MWState::Character *MWState::CharacterManager::getCurrentCharacter (bool create)
|
|||
return mCurrent;
|
||||
}
|
||||
|
||||
void MWState::CharacterManager::deleteSlot(const MWState::Character *character, const MWState::Slot *slot)
|
||||
{
|
||||
int index = character - &mCharacters[0];
|
||||
|
||||
if (index<0 || index>=static_cast<int> (mCharacters.size()))
|
||||
throw std::logic_error ("invalid character");
|
||||
|
||||
mCharacters[index].deleteSlot(slot);
|
||||
|
||||
if (mCharacters[index].begin() == mCharacters[index].end())
|
||||
{
|
||||
// All slots deleted, cleanup and remove this character
|
||||
mCharacters[index].cleanup();
|
||||
if (character == mCurrent)
|
||||
mCurrent = NULL;
|
||||
mCharacters.erase(mCharacters.begin() + index);
|
||||
}
|
||||
}
|
||||
|
||||
void MWState::CharacterManager::createCharacter()
|
||||
{
|
||||
std::ostringstream stream;
|
||||
|
|
|
@ -30,6 +30,8 @@ namespace MWState
|
|||
Character *getCurrentCharacter (bool create = true);
|
||||
///< \param create Create a new character, if there is no current character.
|
||||
|
||||
void deleteSlot(const MWState::Character *character, const MWState::Slot *slot);
|
||||
|
||||
void createCharacter();
|
||||
///< Create new character within saved game management
|
||||
|
||||
|
|
|
@ -374,6 +374,11 @@ void MWState::StateManager::quickLoad()
|
|||
}
|
||||
}
|
||||
|
||||
void MWState::StateManager::deleteGame(const MWState::Character *character, const MWState::Slot *slot)
|
||||
{
|
||||
mCharacterManager.deleteSlot(character, slot);
|
||||
}
|
||||
|
||||
MWState::Character *MWState::StateManager::getCurrentCharacter (bool create)
|
||||
{
|
||||
return mCharacterManager.getCurrentCharacter (create);
|
||||
|
|
|
@ -44,6 +44,9 @@ namespace MWState
|
|||
|
||||
virtual void endGame();
|
||||
|
||||
virtual void deleteGame (const MWState::Character *character, const MWState::Slot *slot);
|
||||
///< Delete a saved game slot from this character. If all save slots are deleted, the character will be deleted too.
|
||||
|
||||
virtual void saveGame (const std::string& description, const Slot *slot = 0);
|
||||
///< Write a saved game to \a slot or create a new slot if \a slot == 0.
|
||||
///
|
||||
|
|
|
@ -2506,7 +2506,17 @@ namespace MWWorld
|
|||
|
||||
bool World::isDark() const
|
||||
{
|
||||
MWWorld::CellStore* cell = mPlayer->getPlayer().getCell();
|
||||
if (cell->isExterior())
|
||||
return mWeatherManager->isDark();
|
||||
else
|
||||
{
|
||||
uint32_t ambient = cell->getCell()->mAmbi.mAmbient;
|
||||
int ambientTotal = (ambient & 0xff)
|
||||
+ ((ambient>>8) & 0xff)
|
||||
+ ((ambient>>16) & 0xff);
|
||||
return !(cell->getCell()->mData.mFlags & ESM::Cell::NoSleep) && ambientTotal <= 201;
|
||||
}
|
||||
}
|
||||
|
||||
bool World::findInteriorPositionInWorldSpace(MWWorld::CellStore* cell, Ogre::Vector3& result)
|
||||
|
|
|
@ -3,12 +3,12 @@
|
|||
<MyGUI type="Skin">
|
||||
|
||||
<Skin name="MW_ScrollView" size="516 516">
|
||||
<Child type="Widget" skin="" offset="0 0 516 516" align="Stretch" name="Client"/>
|
||||
<Child type="Widget" skin="" offset="0 0 502 516" align="Stretch" name="Client"/>
|
||||
<Child type="MWScrollBar" skin="MW_VScroll" offset="498 3 14 509" align="Right Top VStretch" name="VScroll"/>
|
||||
</Skin>
|
||||
|
||||
<Skin name="MW_ScrollViewH" size="516 516">
|
||||
<Child type="Widget" skin="" offset="0 0 516 516" align="Stretch" name="Client"/>
|
||||
<Child type="Widget" skin="" offset="0 0 516 502" align="Stretch" name="Client"/>
|
||||
<Child type="MWScrollBar" skin="MW_HScroll" offset="3 498 509 14" align="Left Bottom HStretch" name="HScroll"/>
|
||||
</Skin>
|
||||
|
||||
|
|
Loading…
Reference in a new issue