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Fix rebase fallout

This commit is contained in:
Evil Eye 2025-07-21 17:57:51 +02:00
parent 39cc893639
commit 30cfb42ed1

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@ -1159,7 +1159,7 @@ namespace MWMechanics
else if (action == "shoot release")
{
// See notes for melee release above
if (mAttackStrength != -1.f && mAnimation)
if (mReadyToHit)
{
mAnimation->releaseArrow(mAttackStrength);
mReadyToHit = false;