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allow activateBy to trigger handlers

This commit is contained in:
Kuyondo 2025-05-22 00:34:33 +08:00
parent b7a48e1d78
commit 30da6dc508

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@ -351,8 +351,8 @@ namespace MWLua
throw std::runtime_error(
"The argument of `activateBy` must be an actor who activates the object. Got: "
+ actor.toString());
if (objPtr.getRefData().activate())
MWBase::Environment::get().getLuaManager()->objectActivated(objPtr, actorPtr);
MWBase::Environment::get().getLuaManager()->objectActivated(objPtr, actorPtr);
};
auto isEnabled = [](const ObjectT& o) { return o.ptr().getRefData().isEnabled(); };