Fixes #6035 (circle brush selects outside of circle) and #6036 (some corner vertices not selected).

libera
Atahualpa 4 years ago
parent 425f745d53
commit 356efa15a2

@ -433,7 +433,9 @@ void CSVRender::TerrainShapeMode::editTerrainShapeGrid(const std::pair<int, int>
float smoothedByDistance = 0.0f;
if (mShapeEditTool == ShapeEditTool_Drag) smoothedByDistance = calculateBumpShape(distance, r, mTotalDiffY);
if (mShapeEditTool == ShapeEditTool_PaintToRaise || mShapeEditTool == ShapeEditTool_PaintToLower) smoothedByDistance = calculateBumpShape(distance, r, r + mShapeEditToolStrength);
if (distance <= r)
// Using floating-point radius here to prevent selecting too few vertices.
if (distance <= mBrushSize / 2.0f)
{
if (mShapeEditTool == ShapeEditTool_Drag) alterHeight(cellCoords, x, y, smoothedByDistance);
if (mShapeEditTool == ShapeEditTool_PaintToRaise || mShapeEditTool == ShapeEditTool_PaintToLower)
@ -1036,10 +1038,25 @@ void CSVRender::TerrainShapeMode::handleSelection(int globalSelectionX, int glob
return;
int selectionX = globalSelectionX;
int selectionY = globalSelectionY;
if (xIsAtCellBorder)
if (xIsAtCellBorder && yIsAtCellBorder)
{
if (isInCellSelection(globalSelectionX - 1, globalSelectionY - 1)
|| isInCellSelection(globalSelectionX + 1, globalSelectionY - 1)
|| isInCellSelection(globalSelectionX - 1, globalSelectionY + 1))
{
selections->emplace_back(globalSelectionX, globalSelectionY);
}
}
else if (xIsAtCellBorder)
{
selectionX--;
if (yIsAtCellBorder)
}
else if (yIsAtCellBorder)
{
selectionY--;
}
if (isInCellSelection(selectionX, selectionY))
selections->emplace_back(globalSelectionX, globalSelectionY);
}
@ -1074,8 +1091,11 @@ void CSVRender::TerrainShapeMode::selectTerrainShapes(const std::pair<int, int>&
{
int distanceX = abs(i - vertexCoords.first);
int distanceY = abs(j - vertexCoords.second);
int distance = std::round(sqrt(pow(distanceX, 2)+pow(distanceY, 2)));
if (distance <= r) handleSelection(i, j, &selections);
float distance = sqrt(pow(distanceX, 2)+pow(distanceY, 2));
// Using floating-point radius here to prevent selecting too few vertices.
if (distance <= mBrushSize / 2.0f)
handleSelection(i, j, &selections);
}
}
}

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