Play region sounds in quasi exteriors

pull/3236/head
Evil Eye 2 months ago
parent 001d39057f
commit 361586d85e

@ -827,7 +827,7 @@ namespace MWSound
const MWWorld::ConstPtr player = world->getPlayerPtr();
auto cell = player.getCell()->getCell();
if (!cell->isExterior())
if (!cell->isExterior() && !cell->isQuasiExterior())
return;
if (mCurrentRegionSound && mOutput->isSoundPlaying(mCurrentRegionSound))
return;

Loading…
Cancel
Save