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Play region sounds in quasi exteriors

This commit is contained in:
Evil Eye 2024-10-19 10:43:50 +02:00
parent 001d39057f
commit 361586d85e

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@ -827,7 +827,7 @@ namespace MWSound
const MWWorld::ConstPtr player = world->getPlayerPtr();
auto cell = player.getCell()->getCell();
if (!cell->isExterior())
if (!cell->isExterior() && !cell->isQuasiExterior())
return;
if (mCurrentRegionSound && mOutput->isSoundPlaying(mCurrentRegionSound))
return;