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Play region sounds in quasi exteriors
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1 changed files with 1 additions and 1 deletions
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@ -827,7 +827,7 @@ namespace MWSound
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const MWWorld::ConstPtr player = world->getPlayerPtr();
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const MWWorld::ConstPtr player = world->getPlayerPtr();
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auto cell = player.getCell()->getCell();
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auto cell = player.getCell()->getCell();
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if (!cell->isExterior())
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if (!cell->isExterior() && !cell->isQuasiExterior())
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return;
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return;
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if (mCurrentRegionSound && mOutput->isSoundPlaying(mCurrentRegionSound))
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if (mCurrentRegionSound && mOutput->isSoundPlaying(mCurrentRegionSound))
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return;
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return;
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