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Removed quicksave/quickload message boxes, now that the same text is shown in the progress bar
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7a0aeeaa38
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1 changed files with 0 additions and 5 deletions
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@ -253,8 +253,6 @@ void MWState::StateManager::quickSave (std::string name)
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slot = &*it;
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slot = &*it;
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}
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}
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MWBase::Environment::get().getWindowManager()->messageBox("#{sNotifyMessage4}");
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saveGame(name, slot);
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saveGame(name, slot);
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}
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}
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@ -368,10 +366,7 @@ void MWState::StateManager::quickLoad()
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{
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{
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if (Character* mCurrentCharacter = getCurrentCharacter (false))
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if (Character* mCurrentCharacter = getCurrentCharacter (false))
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if (const MWState::Slot* slot = &*mCurrentCharacter->begin()) //Get newest save
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if (const MWState::Slot* slot = &*mCurrentCharacter->begin()) //Get newest save
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{
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//MWBase::Environment::get().getWindowManager()->messageBox("#{sLoadingMessage14}"); //it overlaps
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loadGame (mCurrentCharacter, slot);
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loadGame (mCurrentCharacter, slot);
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}
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}
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}
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void MWState::StateManager::deleteGame(const MWState::Character *character, const MWState::Slot *slot)
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void MWState::StateManager::deleteGame(const MWState::Character *character, const MWState::Slot *slot)
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