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Prevent a static initialization order fiasco

This commit is contained in:
Evil Eye 2023-06-07 20:08:08 +02:00
parent 627bfa1155
commit 3a888ef543

View file

@ -18,7 +18,9 @@ namespace MWMechanics
template <> template <>
struct Weapon<ESM::Weapon::None> struct Weapon<ESM::Weapon::None>
{ {
inline static const ESM::WeaponType sValue{ /* short group */ "", inline static const ESM::WeaponType& getValue()
{
static const ESM::WeaponType value{ /* short group */ "",
/* long group */ "", /* long group */ "",
/* sound ID */ "", /* sound ID */ "",
/* attach bone */ "", /* attach bone */ "",
@ -27,12 +29,16 @@ namespace MWMechanics
/* weapon class*/ ESM::WeaponType::Melee, /* weapon class*/ ESM::WeaponType::Melee,
/* ammo type */ ESM::Weapon::None, /* ammo type */ ESM::Weapon::None,
/* flags */ 0 }; /* flags */ 0 };
return value;
}
}; };
template <> template <>
struct Weapon<ESM::Weapon::PickProbe> struct Weapon<ESM::Weapon::PickProbe>
{ {
inline static const ESM::WeaponType sValue{ /* short group */ "1h", inline static const ESM::WeaponType& getValue()
{
static const ESM::WeaponType value{ /* short group */ "1h",
/* long group */ "pickprobe", /* long group */ "pickprobe",
/* sound ID */ "", /* sound ID */ "",
/* attach bone */ "", /* attach bone */ "",
@ -41,12 +47,16 @@ namespace MWMechanics
/* weapon class*/ ESM::WeaponType::Melee, /* weapon class*/ ESM::WeaponType::Melee,
/* ammo type */ ESM::Weapon::None, /* ammo type */ ESM::Weapon::None,
/* flags */ 0 }; /* flags */ 0 };
return value;
}
}; };
template <> template <>
struct Weapon<ESM::Weapon::Spell> struct Weapon<ESM::Weapon::Spell>
{ {
inline static const ESM::WeaponType sValue{ /* short group */ "spell", inline static const ESM::WeaponType& getValue()
{
static const ESM::WeaponType value{ /* short group */ "spell",
/* long group */ "spellcast", /* long group */ "spellcast",
/* sound ID */ "", /* sound ID */ "",
/* attach bone */ "", /* attach bone */ "",
@ -55,12 +65,16 @@ namespace MWMechanics
/* weapon class*/ ESM::WeaponType::Melee, /* weapon class*/ ESM::WeaponType::Melee,
/* ammo type */ ESM::Weapon::None, /* ammo type */ ESM::Weapon::None,
/* flags */ ESM::WeaponType::TwoHanded }; /* flags */ ESM::WeaponType::TwoHanded };
return value;
}
}; };
template <> template <>
struct Weapon<ESM::Weapon::HandToHand> struct Weapon<ESM::Weapon::HandToHand>
{ {
inline static const ESM::WeaponType sValue{ /* short group */ "hh", inline static const ESM::WeaponType& getValue()
{
static const ESM::WeaponType value{ /* short group */ "hh",
/* long group */ "handtohand", /* long group */ "handtohand",
/* sound ID */ "", /* sound ID */ "",
/* attach bone */ "", /* attach bone */ "",
@ -69,12 +83,16 @@ namespace MWMechanics
/* weapon class*/ ESM::WeaponType::Melee, /* weapon class*/ ESM::WeaponType::Melee,
/* ammo type */ ESM::Weapon::None, /* ammo type */ ESM::Weapon::None,
/* flags */ ESM::WeaponType::TwoHanded }; /* flags */ ESM::WeaponType::TwoHanded };
return value;
}
}; };
template <> template <>
struct Weapon<ESM::Weapon::ShortBladeOneHand> struct Weapon<ESM::Weapon::ShortBladeOneHand>
{ {
inline static const ESM::WeaponType sValue{ /* short group */ "1s", inline static const ESM::WeaponType& getValue()
{
static const ESM::WeaponType value{ /* short group */ "1s",
/* long group */ "shortbladeonehand", /* long group */ "shortbladeonehand",
/* sound ID */ "Item Weapon Shortblade", /* sound ID */ "Item Weapon Shortblade",
/* attach bone */ "Weapon Bone", /* attach bone */ "Weapon Bone",
@ -83,12 +101,16 @@ namespace MWMechanics
/* weapon class*/ ESM::WeaponType::Melee, /* weapon class*/ ESM::WeaponType::Melee,
/* ammo type */ ESM::Weapon::None, /* ammo type */ ESM::Weapon::None,
/* flags */ ESM::WeaponType::HasHealth }; /* flags */ ESM::WeaponType::HasHealth };
return value;
}
}; };
template <> template <>
struct Weapon<ESM::Weapon::LongBladeOneHand> struct Weapon<ESM::Weapon::LongBladeOneHand>
{ {
inline static const ESM::WeaponType sValue{ /* short group */ "1h", inline static const ESM::WeaponType& getValue()
{
static const ESM::WeaponType value{ /* short group */ "1h",
/* long group */ "weapononehand", /* long group */ "weapononehand",
/* sound ID */ "Item Weapon Longblade", /* sound ID */ "Item Weapon Longblade",
/* attach bone */ "Weapon Bone", /* attach bone */ "Weapon Bone",
@ -97,12 +119,16 @@ namespace MWMechanics
/* weapon class*/ ESM::WeaponType::Melee, /* weapon class*/ ESM::WeaponType::Melee,
/* ammo type */ ESM::Weapon::None, /* ammo type */ ESM::Weapon::None,
/* flags */ ESM::WeaponType::HasHealth }; /* flags */ ESM::WeaponType::HasHealth };
return value;
}
}; };
template <> template <>
struct Weapon<ESM::Weapon::BluntOneHand> struct Weapon<ESM::Weapon::BluntOneHand>
{ {
inline static const ESM::WeaponType sValue{ /* short group */ "1b", inline static const ESM::WeaponType& getValue()
{
static const ESM::WeaponType value{ /* short group */ "1b",
/* long group */ "bluntonehand", /* long group */ "bluntonehand",
/* sound ID */ "Item Weapon Blunt", /* sound ID */ "Item Weapon Blunt",
/* attach bone */ "Weapon Bone", /* attach bone */ "Weapon Bone",
@ -111,12 +137,16 @@ namespace MWMechanics
/* weapon class*/ ESM::WeaponType::Melee, /* weapon class*/ ESM::WeaponType::Melee,
/* ammo type */ ESM::Weapon::None, /* ammo type */ ESM::Weapon::None,
/* flags */ ESM::WeaponType::HasHealth }; /* flags */ ESM::WeaponType::HasHealth };
return value;
}
}; };
template <> template <>
struct Weapon<ESM::Weapon::AxeOneHand> struct Weapon<ESM::Weapon::AxeOneHand>
{ {
inline static const ESM::WeaponType sValue{ /* short group */ "1b", inline static const ESM::WeaponType& getValue()
{
static const ESM::WeaponType value{ /* short group */ "1b",
/* long group */ "bluntonehand", /* long group */ "bluntonehand",
/* sound ID */ "Item Weapon Blunt", /* sound ID */ "Item Weapon Blunt",
/* attach bone */ "Weapon Bone", /* attach bone */ "Weapon Bone",
@ -125,12 +155,16 @@ namespace MWMechanics
/* weapon class*/ ESM::WeaponType::Melee, /* weapon class*/ ESM::WeaponType::Melee,
/* ammo type */ ESM::Weapon::None, /* ammo type */ ESM::Weapon::None,
/* flags */ ESM::WeaponType::HasHealth }; /* flags */ ESM::WeaponType::HasHealth };
return value;
}
}; };
template <> template <>
struct Weapon<ESM::Weapon::LongBladeTwoHand> struct Weapon<ESM::Weapon::LongBladeTwoHand>
{ {
inline static const ESM::WeaponType sValue{ /* short group */ "2c", inline static const ESM::WeaponType& getValue()
{
static const ESM::WeaponType value{ /* short group */ "2c",
/* long group */ "weapontwohand", /* long group */ "weapontwohand",
/* sound ID */ "Item Weapon Longblade", /* sound ID */ "Item Weapon Longblade",
/* attach bone */ "Weapon Bone", /* attach bone */ "Weapon Bone",
@ -139,12 +173,16 @@ namespace MWMechanics
/* weapon class*/ ESM::WeaponType::Melee, /* weapon class*/ ESM::WeaponType::Melee,
/* ammo type */ ESM::Weapon::None, /* ammo type */ ESM::Weapon::None,
/* flags */ ESM::WeaponType::HasHealth | ESM::WeaponType::TwoHanded }; /* flags */ ESM::WeaponType::HasHealth | ESM::WeaponType::TwoHanded };
return value;
}
}; };
template <> template <>
struct Weapon<ESM::Weapon::AxeTwoHand> struct Weapon<ESM::Weapon::AxeTwoHand>
{ {
inline static const ESM::WeaponType sValue{ /* short group */ "2b", inline static const ESM::WeaponType& getValue()
{
static const ESM::WeaponType value{ /* short group */ "2b",
/* long group */ "blunttwohand", /* long group */ "blunttwohand",
/* sound ID */ "Item Weapon Blunt", /* sound ID */ "Item Weapon Blunt",
/* attach bone */ "Weapon Bone", /* attach bone */ "Weapon Bone",
@ -153,12 +191,16 @@ namespace MWMechanics
/* weapon class*/ ESM::WeaponType::Melee, /* weapon class*/ ESM::WeaponType::Melee,
/* ammo type */ ESM::Weapon::None, /* ammo type */ ESM::Weapon::None,
/* flags */ ESM::WeaponType::HasHealth | ESM::WeaponType::TwoHanded }; /* flags */ ESM::WeaponType::HasHealth | ESM::WeaponType::TwoHanded };
return value;
}
}; };
template <> template <>
struct Weapon<ESM::Weapon::BluntTwoClose> struct Weapon<ESM::Weapon::BluntTwoClose>
{ {
inline static const ESM::WeaponType sValue{ /* short group */ "2b", inline static const ESM::WeaponType& getValue()
{
static const ESM::WeaponType value{ /* short group */ "2b",
/* long group */ "blunttwohand", /* long group */ "blunttwohand",
/* sound ID */ "Item Weapon Blunt", /* sound ID */ "Item Weapon Blunt",
/* attach bone */ "Weapon Bone", /* attach bone */ "Weapon Bone",
@ -167,12 +209,16 @@ namespace MWMechanics
/* weapon class*/ ESM::WeaponType::Melee, /* weapon class*/ ESM::WeaponType::Melee,
/* ammo type */ ESM::Weapon::None, /* ammo type */ ESM::Weapon::None,
/* flags */ ESM::WeaponType::HasHealth | ESM::WeaponType::TwoHanded }; /* flags */ ESM::WeaponType::HasHealth | ESM::WeaponType::TwoHanded };
return value;
}
}; };
template <> template <>
struct Weapon<ESM::Weapon::BluntTwoWide> struct Weapon<ESM::Weapon::BluntTwoWide>
{ {
inline static const ESM::WeaponType sValue{ /* short group */ "2w", inline static const ESM::WeaponType& getValue()
{
static const ESM::WeaponType value{ /* short group */ "2w",
/* long group */ "weapontwowide", /* long group */ "weapontwowide",
/* sound ID */ "Item Weapon Blunt", /* sound ID */ "Item Weapon Blunt",
/* attach bone */ "Weapon Bone", /* attach bone */ "Weapon Bone",
@ -181,12 +227,16 @@ namespace MWMechanics
/* weapon class*/ ESM::WeaponType::Melee, /* weapon class*/ ESM::WeaponType::Melee,
/* ammo type */ ESM::Weapon::None, /* ammo type */ ESM::Weapon::None,
/* flags */ ESM::WeaponType::HasHealth | ESM::WeaponType::TwoHanded }; /* flags */ ESM::WeaponType::HasHealth | ESM::WeaponType::TwoHanded };
return value;
}
}; };
template <> template <>
struct Weapon<ESM::Weapon::SpearTwoWide> struct Weapon<ESM::Weapon::SpearTwoWide>
{ {
inline static const ESM::WeaponType sValue{ /* short group */ "2w", inline static const ESM::WeaponType& getValue()
{
static const ESM::WeaponType value{ /* short group */ "2w",
/* long group */ "weapontwowide", /* long group */ "weapontwowide",
/* sound ID */ "Item Weapon Spear", /* sound ID */ "Item Weapon Spear",
/* attach bone */ "Weapon Bone", /* attach bone */ "Weapon Bone",
@ -195,12 +245,16 @@ namespace MWMechanics
/* weapon class*/ ESM::WeaponType::Melee, /* weapon class*/ ESM::WeaponType::Melee,
/* ammo type */ ESM::Weapon::None, /* ammo type */ ESM::Weapon::None,
/* flags */ ESM::WeaponType::HasHealth | ESM::WeaponType::TwoHanded }; /* flags */ ESM::WeaponType::HasHealth | ESM::WeaponType::TwoHanded };
return value;
}
}; };
template <> template <>
struct Weapon<ESM::Weapon::MarksmanBow> struct Weapon<ESM::Weapon::MarksmanBow>
{ {
inline static const ESM::WeaponType sValue{ /* short group */ "bow", inline static const ESM::WeaponType& getValue()
{
static const ESM::WeaponType value{ /* short group */ "bow",
/* long group */ "bowandarrow", /* long group */ "bowandarrow",
/* sound ID */ "Item Weapon Bow", /* sound ID */ "Item Weapon Bow",
/* attach bone */ "Weapon Bone Left", /* attach bone */ "Weapon Bone Left",
@ -209,12 +263,16 @@ namespace MWMechanics
/* weapon class*/ ESM::WeaponType::Ranged, /* weapon class*/ ESM::WeaponType::Ranged,
/* ammo type */ ESM::Weapon::Arrow, /* ammo type */ ESM::Weapon::Arrow,
/* flags */ ESM::WeaponType::HasHealth | ESM::WeaponType::TwoHanded }; /* flags */ ESM::WeaponType::HasHealth | ESM::WeaponType::TwoHanded };
return value;
}
}; };
template <> template <>
struct Weapon<ESM::Weapon::MarksmanCrossbow> struct Weapon<ESM::Weapon::MarksmanCrossbow>
{ {
inline static const ESM::WeaponType sValue{ /* short group */ "crossbow", inline static const ESM::WeaponType& getValue()
{
static const ESM::WeaponType value{ /* short group */ "crossbow",
/* long group */ "crossbow", /* long group */ "crossbow",
/* sound ID */ "Item Weapon Crossbow", /* sound ID */ "Item Weapon Crossbow",
/* attach bone */ "Weapon Bone", /* attach bone */ "Weapon Bone",
@ -223,12 +281,16 @@ namespace MWMechanics
/* weapon class*/ ESM::WeaponType::Ranged, /* weapon class*/ ESM::WeaponType::Ranged,
/* ammo type */ ESM::Weapon::Bolt, /* ammo type */ ESM::Weapon::Bolt,
/* flags */ ESM::WeaponType::HasHealth | ESM::WeaponType::TwoHanded }; /* flags */ ESM::WeaponType::HasHealth | ESM::WeaponType::TwoHanded };
return value;
}
}; };
template <> template <>
struct Weapon<ESM::Weapon::MarksmanThrown> struct Weapon<ESM::Weapon::MarksmanThrown>
{ {
inline static const ESM::WeaponType sValue{ /* short group */ "1t", inline static const ESM::WeaponType& getValue()
{
static const ESM::WeaponType value{ /* short group */ "1t",
/* long group */ "throwweapon", /* long group */ "throwweapon",
/* sound ID */ "Item Weapon Blunt", /* sound ID */ "Item Weapon Blunt",
/* attach bone */ "Weapon Bone", /* attach bone */ "Weapon Bone",
@ -237,12 +299,16 @@ namespace MWMechanics
/* weapon class*/ ESM::WeaponType::Thrown, /* weapon class*/ ESM::WeaponType::Thrown,
/* ammo type */ ESM::Weapon::None, /* ammo type */ ESM::Weapon::None,
/* flags */ 0 }; /* flags */ 0 };
return value;
}
}; };
template <> template <>
struct Weapon<ESM::Weapon::Arrow> struct Weapon<ESM::Weapon::Arrow>
{ {
inline static const ESM::WeaponType sValue{ /* short group */ "", inline static const ESM::WeaponType& getValue()
{
static const ESM::WeaponType value{ /* short group */ "",
/* long group */ "", /* long group */ "",
/* sound ID */ "Item Ammo", /* sound ID */ "Item Ammo",
/* attach bone */ "Bip01 Arrow", /* attach bone */ "Bip01 Arrow",
@ -251,12 +317,16 @@ namespace MWMechanics
/* weapon class*/ ESM::WeaponType::Ammo, /* weapon class*/ ESM::WeaponType::Ammo,
/* ammo type */ ESM::Weapon::None, /* ammo type */ ESM::Weapon::None,
/* flags */ 0 }; /* flags */ 0 };
return value;
}
}; };
template <> template <>
struct Weapon<ESM::Weapon::Bolt> struct Weapon<ESM::Weapon::Bolt>
{ {
inline static const ESM::WeaponType sValue{ /* short group */ "", inline static const ESM::WeaponType& getValue()
{
static const ESM::WeaponType value{ /* short group */ "",
/* long group */ "", /* long group */ "",
/* sound ID */ "Item Ammo", /* sound ID */ "Item Ammo",
/* attach bone */ "ArrowBone", /* attach bone */ "ArrowBone",
@ -265,6 +335,8 @@ namespace MWMechanics
/* weapon class*/ ESM::WeaponType::Ammo, /* weapon class*/ ESM::WeaponType::Ammo,
/* ammo type */ ESM::Weapon::None, /* ammo type */ ESM::Weapon::None,
/* flags */ 0 }; /* flags */ 0 };
return value;
}
}; };
MWWorld::ContainerStoreIterator getActiveWeapon(const MWWorld::Ptr& actor, int* weaptype) MWWorld::ContainerStoreIterator getActiveWeapon(const MWWorld::Ptr& actor, int* weaptype)
@ -305,43 +377,43 @@ namespace MWMechanics
switch (static_cast<ESM::Weapon::Type>(weaponType)) switch (static_cast<ESM::Weapon::Type>(weaponType))
{ {
case ESM::Weapon::PickProbe: case ESM::Weapon::PickProbe:
return &Weapon<ESM::Weapon::PickProbe>::sValue; return &Weapon<ESM::Weapon::PickProbe>::getValue();
case ESM::Weapon::HandToHand: case ESM::Weapon::HandToHand:
return &Weapon<ESM::Weapon::HandToHand>::sValue; return &Weapon<ESM::Weapon::HandToHand>::getValue();
case ESM::Weapon::Spell: case ESM::Weapon::Spell:
return &Weapon<ESM::Weapon::Spell>::sValue; return &Weapon<ESM::Weapon::Spell>::getValue();
case ESM::Weapon::None: case ESM::Weapon::None:
return &Weapon<ESM::Weapon::None>::sValue; return &Weapon<ESM::Weapon::None>::getValue();
case ESM::Weapon::ShortBladeOneHand: case ESM::Weapon::ShortBladeOneHand:
return &Weapon<ESM::Weapon::ShortBladeOneHand>::sValue; return &Weapon<ESM::Weapon::ShortBladeOneHand>::getValue();
case ESM::Weapon::LongBladeOneHand: case ESM::Weapon::LongBladeOneHand:
return &Weapon<ESM::Weapon::LongBladeOneHand>::sValue; return &Weapon<ESM::Weapon::LongBladeOneHand>::getValue();
case ESM::Weapon::LongBladeTwoHand: case ESM::Weapon::LongBladeTwoHand:
return &Weapon<ESM::Weapon::LongBladeTwoHand>::sValue; return &Weapon<ESM::Weapon::LongBladeTwoHand>::getValue();
case ESM::Weapon::BluntOneHand: case ESM::Weapon::BluntOneHand:
return &Weapon<ESM::Weapon::BluntOneHand>::sValue; return &Weapon<ESM::Weapon::BluntOneHand>::getValue();
case ESM::Weapon::BluntTwoClose: case ESM::Weapon::BluntTwoClose:
return &Weapon<ESM::Weapon::BluntTwoClose>::sValue; return &Weapon<ESM::Weapon::BluntTwoClose>::getValue();
case ESM::Weapon::BluntTwoWide: case ESM::Weapon::BluntTwoWide:
return &Weapon<ESM::Weapon::BluntTwoWide>::sValue; return &Weapon<ESM::Weapon::BluntTwoWide>::getValue();
case ESM::Weapon::SpearTwoWide: case ESM::Weapon::SpearTwoWide:
return &Weapon<ESM::Weapon::SpearTwoWide>::sValue; return &Weapon<ESM::Weapon::SpearTwoWide>::getValue();
case ESM::Weapon::AxeOneHand: case ESM::Weapon::AxeOneHand:
return &Weapon<ESM::Weapon::AxeOneHand>::sValue; return &Weapon<ESM::Weapon::AxeOneHand>::getValue();
case ESM::Weapon::AxeTwoHand: case ESM::Weapon::AxeTwoHand:
return &Weapon<ESM::Weapon::AxeTwoHand>::sValue; return &Weapon<ESM::Weapon::AxeTwoHand>::getValue();
case ESM::Weapon::MarksmanBow: case ESM::Weapon::MarksmanBow:
return &Weapon<ESM::Weapon::MarksmanBow>::sValue; return &Weapon<ESM::Weapon::MarksmanBow>::getValue();
case ESM::Weapon::MarksmanCrossbow: case ESM::Weapon::MarksmanCrossbow:
return &Weapon<ESM::Weapon::MarksmanCrossbow>::sValue; return &Weapon<ESM::Weapon::MarksmanCrossbow>::getValue();
case ESM::Weapon::MarksmanThrown: case ESM::Weapon::MarksmanThrown:
return &Weapon<ESM::Weapon::MarksmanThrown>::sValue; return &Weapon<ESM::Weapon::MarksmanThrown>::getValue();
case ESM::Weapon::Arrow: case ESM::Weapon::Arrow:
return &Weapon<ESM::Weapon::Arrow>::sValue; return &Weapon<ESM::Weapon::Arrow>::getValue();
case ESM::Weapon::Bolt: case ESM::Weapon::Bolt:
return &Weapon<ESM::Weapon::Bolt>::sValue; return &Weapon<ESM::Weapon::Bolt>::getValue();
} }
return &Weapon<ESM::Weapon::ShortBladeOneHand>::sValue; return &Weapon<ESM::Weapon::ShortBladeOneHand>::getValue();
} }
} }