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Introduce 3 scoped mutex wrappers to allow to conditionally skip taking

mutexes in synchronous case.
This commit is contained in:
fredzio 2021-10-05 15:43:21 +02:00
parent 21dbe314bf
commit 3b174d72d8

View file

@ -22,22 +22,73 @@
namespace namespace
{ {
/// @brief A scoped lock that is either shared, exclusive or inexistent depending on configuration /// @brief A scoped lock that is either exclusive or inexistent depending on configuration
template<class Mutex>
class MaybeExclusiveLock
{
public:
/// @param mutex a mutex
/// @param threadCount decide wether the excluse lock will be taken
MaybeExclusiveLock(Mutex& mutex, int threadCount) : mMutex(mutex), mThreadCount(threadCount)
{
assert(threadCount >= 0);
if (mThreadCount > 0)
mMutex.lock();
}
~MaybeExclusiveLock()
{
if (mThreadCount > 0)
mMutex.unlock();
}
private:
Mutex& mMutex;
unsigned int mThreadCount;
};
/// @brief A scoped lock that is either shared or inexistent depending on configuration
template<class Mutex> template<class Mutex>
class MaybeSharedLock class MaybeSharedLock
{ {
public: public:
/// @param mutex a shared mutex /// @param mutex a shared mutex
/// @param threadCount decide wether the lock will be shared, exclusive or inexistent /// @param threadCount decide wether the shared lock will be taken
MaybeSharedLock(Mutex& mutex, int threadCount) : mMutex(mutex), mThreadCount(threadCount) MaybeSharedLock(Mutex& mutex, int threadCount) : mMutex(mutex), mThreadCount(threadCount)
{ {
assert(threadCount >= 0);
if (mThreadCount > 0)
mMutex.lock_shared();
}
~MaybeSharedLock()
{
if (mThreadCount > 0)
mMutex.unlock_shared();
}
private:
Mutex& mMutex;
unsigned int mThreadCount;
};
/// @brief A scoped lock that is either shared, exclusive or inexistent depending on configuration
template<class Mutex>
class MaybeLock
{
public:
/// @param mutex a shared mutex
/// @param threadCount decide wether the lock will be shared, exclusive or inexistent
MaybeLock(Mutex& mutex, int threadCount) : mMutex(mutex), mThreadCount(threadCount)
{
assert(threadCount >= 0);
if (mThreadCount > 1) if (mThreadCount > 1)
mMutex.lock_shared(); mMutex.lock_shared();
else if(mThreadCount == 1) else if(mThreadCount == 1)
mMutex.lock(); mMutex.lock();
} }
~MaybeSharedLock() ~MaybeLock()
{ {
if (mThreadCount > 1) if (mThreadCount > 1)
mMutex.unlock_shared(); mMutex.unlock_shared();
@ -46,7 +97,7 @@ namespace
} }
private: private:
Mutex& mMutex; Mutex& mMutex;
int mThreadCount; unsigned int mThreadCount;
}; };
bool isUnderWater(const MWPhysics::ActorFrameData& actorData) bool isUnderWater(const MWPhysics::ActorFrameData& actorData)
@ -127,11 +178,12 @@ namespace MWPhysics
PhysicsTaskScheduler::~PhysicsTaskScheduler() PhysicsTaskScheduler::~PhysicsTaskScheduler()
{ {
std::unique_lock lock(mSimulationMutex); {
mQuit = true; MaybeExclusiveLock lock(mSimulationMutex, mNumThreads);
mNumJobs = 0; mQuit = true;
mRemainingSteps = 0; mNumJobs = 0;
lock.unlock(); mRemainingSteps = 0;
}
mHasJob.notify_all(); mHasJob.notify_all();
for (auto& thread : mThreads) for (auto& thread : mThreads)
thread.join(); thread.join();
@ -188,7 +240,7 @@ namespace MWPhysics
// This function run in the main thread. // This function run in the main thread.
// While the mSimulationMutex is held, background physics threads can't run. // While the mSimulationMutex is held, background physics threads can't run.
std::unique_lock lock(mSimulationMutex); MaybeExclusiveLock lock(mSimulationMutex, mNumThreads);
assert(actors.size() == actorsData.size()); assert(actors.size() == actorsData.size());
double timeStart = mTimer->tick(); double timeStart = mTimer->tick();
@ -239,7 +291,6 @@ namespace MWPhysics
} }
mAsyncStartTime = mTimer->tick(); mAsyncStartTime = mTimer->tick();
lock.unlock();
mHasJob.notify_all(); mHasJob.notify_all();
if (mAdvanceSimulation) if (mAdvanceSimulation)
mBudget.update(mTimer->delta_s(timeStart, mTimer->tick()), 1, mBudgetCursor); mBudget.update(mTimer->delta_s(timeStart, mTimer->tick()), 1, mBudgetCursor);
@ -247,7 +298,7 @@ namespace MWPhysics
void PhysicsTaskScheduler::resetSimulation(const ActorMap& actors) void PhysicsTaskScheduler::resetSimulation(const ActorMap& actors)
{ {
std::unique_lock lock(mSimulationMutex); MaybeExclusiveLock lock(mSimulationMutex, mNumThreads);
mBudget.reset(mDefaultPhysicsDt); mBudget.reset(mDefaultPhysicsDt);
mAsyncBudget.reset(0.0f); mAsyncBudget.reset(0.0f);
mActors.clear(); mActors.clear();
@ -261,25 +312,25 @@ namespace MWPhysics
void PhysicsTaskScheduler::rayTest(const btVector3& rayFromWorld, const btVector3& rayToWorld, btCollisionWorld::RayResultCallback& resultCallback) const void PhysicsTaskScheduler::rayTest(const btVector3& rayFromWorld, const btVector3& rayToWorld, btCollisionWorld::RayResultCallback& resultCallback) const
{ {
MaybeSharedLock lock(mCollisionWorldMutex, mNumThreads); MaybeLock lock(mCollisionWorldMutex, mNumThreads);
mCollisionWorld->rayTest(rayFromWorld, rayToWorld, resultCallback); mCollisionWorld->rayTest(rayFromWorld, rayToWorld, resultCallback);
} }
void PhysicsTaskScheduler::convexSweepTest(const btConvexShape* castShape, const btTransform& from, const btTransform& to, btCollisionWorld::ConvexResultCallback& resultCallback) const void PhysicsTaskScheduler::convexSweepTest(const btConvexShape* castShape, const btTransform& from, const btTransform& to, btCollisionWorld::ConvexResultCallback& resultCallback) const
{ {
MaybeSharedLock lock(mCollisionWorldMutex, mNumThreads); MaybeLock lock(mCollisionWorldMutex, mNumThreads);
mCollisionWorld->convexSweepTest(castShape, from, to, resultCallback); mCollisionWorld->convexSweepTest(castShape, from, to, resultCallback);
} }
void PhysicsTaskScheduler::contactTest(btCollisionObject* colObj, btCollisionWorld::ContactResultCallback& resultCallback) void PhysicsTaskScheduler::contactTest(btCollisionObject* colObj, btCollisionWorld::ContactResultCallback& resultCallback)
{ {
std::shared_lock lock(mCollisionWorldMutex); MaybeSharedLock lock(mCollisionWorldMutex, mNumThreads);
ContactTestWrapper::contactTest(mCollisionWorld, colObj, resultCallback); ContactTestWrapper::contactTest(mCollisionWorld, colObj, resultCallback);
} }
std::optional<btVector3> PhysicsTaskScheduler::getHitPoint(const btTransform& from, btCollisionObject* target) std::optional<btVector3> PhysicsTaskScheduler::getHitPoint(const btTransform& from, btCollisionObject* target)
{ {
MaybeSharedLock lock(mCollisionWorldMutex, mNumThreads); MaybeLock lock(mCollisionWorldMutex, mNumThreads);
// target the collision object's world origin, this should be the center of the collision object // target the collision object's world origin, this should be the center of the collision object
btTransform rayTo; btTransform rayTo;
rayTo.setIdentity(); rayTo.setIdentity();
@ -296,33 +347,33 @@ namespace MWPhysics
void PhysicsTaskScheduler::aabbTest(const btVector3& aabbMin, const btVector3& aabbMax, btBroadphaseAabbCallback& callback) void PhysicsTaskScheduler::aabbTest(const btVector3& aabbMin, const btVector3& aabbMax, btBroadphaseAabbCallback& callback)
{ {
std::shared_lock lock(mCollisionWorldMutex); MaybeSharedLock lock(mCollisionWorldMutex, mNumThreads);
mCollisionWorld->getBroadphase()->aabbTest(aabbMin, aabbMax, callback); mCollisionWorld->getBroadphase()->aabbTest(aabbMin, aabbMax, callback);
} }
void PhysicsTaskScheduler::getAabb(const btCollisionObject* obj, btVector3& min, btVector3& max) void PhysicsTaskScheduler::getAabb(const btCollisionObject* obj, btVector3& min, btVector3& max)
{ {
std::shared_lock lock(mCollisionWorldMutex); MaybeSharedLock lock(mCollisionWorldMutex, mNumThreads);
obj->getCollisionShape()->getAabb(obj->getWorldTransform(), min, max); obj->getCollisionShape()->getAabb(obj->getWorldTransform(), min, max);
} }
void PhysicsTaskScheduler::setCollisionFilterMask(btCollisionObject* collisionObject, int collisionFilterMask) void PhysicsTaskScheduler::setCollisionFilterMask(btCollisionObject* collisionObject, int collisionFilterMask)
{ {
std::unique_lock lock(mCollisionWorldMutex); MaybeExclusiveLock lock(mCollisionWorldMutex, mNumThreads);
collisionObject->getBroadphaseHandle()->m_collisionFilterMask = collisionFilterMask; collisionObject->getBroadphaseHandle()->m_collisionFilterMask = collisionFilterMask;
} }
void PhysicsTaskScheduler::addCollisionObject(btCollisionObject* collisionObject, int collisionFilterGroup, int collisionFilterMask) void PhysicsTaskScheduler::addCollisionObject(btCollisionObject* collisionObject, int collisionFilterGroup, int collisionFilterMask)
{ {
mCollisionObjects.insert(collisionObject); mCollisionObjects.insert(collisionObject);
std::unique_lock lock(mCollisionWorldMutex); MaybeExclusiveLock lock(mCollisionWorldMutex, mNumThreads);
mCollisionWorld->addCollisionObject(collisionObject, collisionFilterGroup, collisionFilterMask); mCollisionWorld->addCollisionObject(collisionObject, collisionFilterGroup, collisionFilterMask);
} }
void PhysicsTaskScheduler::removeCollisionObject(btCollisionObject* collisionObject) void PhysicsTaskScheduler::removeCollisionObject(btCollisionObject* collisionObject)
{ {
mCollisionObjects.erase(collisionObject); mCollisionObjects.erase(collisionObject);
std::unique_lock lock(mCollisionWorldMutex); MaybeExclusiveLock lock(mCollisionWorldMutex, mNumThreads);
mCollisionWorld->removeCollisionObject(collisionObject); mCollisionWorld->removeCollisionObject(collisionObject);
} }
@ -334,14 +385,14 @@ namespace MWPhysics
} }
else else
{ {
std::unique_lock lock(mUpdateAabbMutex); MaybeExclusiveLock lock(mUpdateAabbMutex, mNumThreads);
mUpdateAabb.insert(std::move(ptr)); mUpdateAabb.insert(std::move(ptr));
} }
} }
bool PhysicsTaskScheduler::getLineOfSight(const std::shared_ptr<Actor>& actor1, const std::shared_ptr<Actor>& actor2) bool PhysicsTaskScheduler::getLineOfSight(const std::shared_ptr<Actor>& actor1, const std::shared_ptr<Actor>& actor2)
{ {
std::unique_lock lock(mLOSCacheMutex); MaybeExclusiveLock lock(mLOSCacheMutex, mNumThreads);
auto req = LOSRequest(actor1, actor2); auto req = LOSRequest(actor1, actor2);
auto result = std::find(mLOSCache.begin(), mLOSCache.end(), req); auto result = std::find(mLOSCache.begin(), mLOSCache.end(), req);
@ -357,7 +408,7 @@ namespace MWPhysics
void PhysicsTaskScheduler::refreshLOSCache() void PhysicsTaskScheduler::refreshLOSCache()
{ {
std::shared_lock lock(mLOSCacheMutex); MaybeSharedLock lock(mLOSCacheMutex, mNumThreads);
int job = 0; int job = 0;
int numLOS = mLOSCache.size(); int numLOS = mLOSCache.size();
while ((job = mNextLOS.fetch_add(1, std::memory_order_relaxed)) < numLOS) while ((job = mNextLOS.fetch_add(1, std::memory_order_relaxed)) < numLOS)
@ -376,7 +427,7 @@ namespace MWPhysics
void PhysicsTaskScheduler::updateAabbs() void PhysicsTaskScheduler::updateAabbs()
{ {
std::scoped_lock lock(mUpdateAabbMutex); MaybeExclusiveLock lock(mUpdateAabbMutex, mNumThreads);
std::for_each(mUpdateAabb.begin(), mUpdateAabb.end(), std::for_each(mUpdateAabb.begin(), mUpdateAabb.end(),
[this](const std::shared_ptr<PtrHolder>& ptr) { updatePtrAabb(ptr); }); [this](const std::shared_ptr<PtrHolder>& ptr) { updatePtrAabb(ptr); });
mUpdateAabb.clear(); mUpdateAabb.clear();
@ -384,7 +435,7 @@ namespace MWPhysics
void PhysicsTaskScheduler::updatePtrAabb(const std::shared_ptr<PtrHolder>& ptr) void PhysicsTaskScheduler::updatePtrAabb(const std::shared_ptr<PtrHolder>& ptr)
{ {
std::scoped_lock lock(mCollisionWorldMutex); MaybeExclusiveLock lock(mCollisionWorldMutex, mNumThreads);
if (const auto actor = std::dynamic_pointer_cast<Actor>(ptr)) if (const auto actor = std::dynamic_pointer_cast<Actor>(ptr))
{ {
actor->updateCollisionObjectPosition(); actor->updateCollisionObjectPosition();
@ -420,7 +471,7 @@ namespace MWPhysics
{ {
if (mActors[i]->setPosition(mActorsFrameData[i].mPosition)) if (mActors[i]->setPosition(mActorsFrameData[i].mPosition))
{ {
std::scoped_lock lock(mCollisionWorldMutex); MaybeExclusiveLock lock(mCollisionWorldMutex, mNumThreads);
mActorsFrameData[i].mPosition = mActors[i]->getPosition(); // account for potential position change made by script mActorsFrameData[i].mPosition = mActors[i]->getPosition(); // account for potential position change made by script
mActors[i]->updateCollisionObjectPosition(); mActors[i]->updateCollisionObjectPosition();
mCollisionWorld->updateSingleAabb(mActors[i]->getCollisionObject()); mCollisionWorld->updateSingleAabb(mActors[i]->getCollisionObject());
@ -469,7 +520,7 @@ namespace MWPhysics
resultCallback.m_collisionFilterGroup = 0xFF; resultCallback.m_collisionFilterGroup = 0xFF;
resultCallback.m_collisionFilterMask = CollisionType_World|CollisionType_HeightMap|CollisionType_Door; resultCallback.m_collisionFilterMask = CollisionType_World|CollisionType_HeightMap|CollisionType_Door;
MaybeSharedLock lockColWorld(mCollisionWorldMutex, mNumThreads); MaybeLock lockColWorld(mCollisionWorldMutex, mNumThreads);
mCollisionWorld->rayTest(pos1, pos2, resultCallback); mCollisionWorld->rayTest(pos1, pos2, resultCallback);
return !resultCallback.hasHit(); return !resultCallback.hasHit();
@ -483,7 +534,7 @@ namespace MWPhysics
int job = 0; int job = 0;
while ((job = mNextJob.fetch_add(1, std::memory_order_relaxed)) < mNumJobs) while ((job = mNextJob.fetch_add(1, std::memory_order_relaxed)) < mNumJobs)
{ {
MaybeSharedLock lockColWorld(mCollisionWorldMutex, mNumThreads); MaybeLock lockColWorld(mCollisionWorldMutex, mNumThreads);
MovementSolver::move(mActorsFrameData[job], mPhysicsDt, mCollisionWorld, *mWorldFrameData); MovementSolver::move(mActorsFrameData[job], mPhysicsDt, mCollisionWorld, *mWorldFrameData);
} }
@ -511,7 +562,7 @@ namespace MWPhysics
void PhysicsTaskScheduler::debugDraw() void PhysicsTaskScheduler::debugDraw()
{ {
std::shared_lock lock(mCollisionWorldMutex); MaybeSharedLock lock(mCollisionWorldMutex, mNumThreads);
mDebugDrawer->step(); mDebugDrawer->step();
} }
@ -537,7 +588,7 @@ namespace MWPhysics
return; return;
for (size_t i = 0; i < mActors.size(); ++i) for (size_t i = 0; i < mActors.size(); ++i)
{ {
std::unique_lock lock(mCollisionWorldMutex); MaybeExclusiveLock lock(mCollisionWorldMutex, mNumThreads);
MovementSolver::unstuck(mActorsFrameData[i], mCollisionWorld); MovementSolver::unstuck(mActorsFrameData[i], mCollisionWorld);
} }
} }
@ -556,7 +607,7 @@ namespace MWPhysics
{ {
mNewFrame = false; mNewFrame = false;
{ {
std::unique_lock lock(mLOSCacheMutex); MaybeExclusiveLock lock(mLOSCacheMutex, mNumThreads);
mLOSCache.erase( mLOSCache.erase(
std::remove_if(mLOSCache.begin(), mLOSCache.end(), std::remove_if(mLOSCache.begin(), mLOSCache.end(),
[](const LOSRequest& req) { return req.mStale; }), [](const LOSRequest& req) { return req.mStale; }),