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"compute tight scene bounds" reset back to true until it is decided how best to handle this in settings

This commit is contained in:
Bret Curtis 2020-04-27 08:45:52 +02:00
parent dc33eeadf1
commit 3ba77b933a
2 changed files with 2 additions and 2 deletions

View file

@ -85,7 +85,7 @@ compute tight scene bounds
:Type: boolean
:Range: True/False
:Default: False
:Default: True
With this setting enabled, attempt to better use the shadow map(s) by making them cover a smaller area.
May have a minor to major performance impact.

View file

@ -806,7 +806,7 @@ enable debug hud = false
enable debug overlay = false
# Attempt to better use the shadow map by making them cover a smaller area. May have a minor to major performance impact.
compute tight scene bounds = false
compute tight scene bounds = true
# How large to make the shadow map(s). Higher values increase GPU load, but can produce better-looking results. Power-of-two values may turn out to be faster on some GPU/driver combinations.
shadow map resolution = 1024