Use a compile-time check

depth-refraction
Andrei Kortunov 1 year ago
parent 8df7ce545e
commit 3e9cedf3b5

@ -206,7 +206,7 @@ namespace CSVRender
CSMPrefs::get()["Tooltips"].update();
}
connect(mRenderer, SIGNAL(simulationUpdated(double)), this, SLOT(update(double)));
connect(mRenderer, &CompositeOsgRenderer::simulationUpdated, this, &SceneWidget::update);
// Shortcuts
CSMPrefs::Shortcut* focusToolbarShortcut = new CSMPrefs::Shortcut("scene-focus-toolbar", this);

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