pull/21/head
scrawl 13 years ago
parent 014396e80c
commit 41791ccaa2

@ -0,0 +1,23 @@
#include "core.h"
#ifdef SH_VERTEX_SHADER
SH_BEGIN_PROGRAM
shUniform(float4x4, wvp) @shAutoConstant(wvp, worldviewproj_matrix)
SH_START_PROGRAM
{
shOutputPosition = shMatrixMult(wvp, shInputPosition);
}
#else
SH_BEGIN_PROGRAM
shUniform(float3, viewportBackground) @shSharedParameter(viewportBackground)
shDeclareMrtOutput(1)
SH_START_PROGRAM
{
shOutputColour(0) = float4(viewportBackground, 1);
shOutputColour(1) = float4(1,1,1,1);
}
#endif
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