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Fixed teleport function to use rotation flags

This commit is contained in:
Tobias Tribble 2023-05-03 18:29:50 -05:00
parent cdc753df70
commit 43544e7d30

View file

@ -87,7 +87,7 @@ namespace MWLua
if (cls.isActor()) if (cls.isActor())
cls.getCreatureStats(ptr).land(false); cls.getCreatureStats(ptr).land(false);
MWWorld::Ptr newPtr = world->moveObject(ptr, destCell, pos); MWWorld::Ptr newPtr = world->moveObject(ptr, destCell, pos);
world->rotateObject(newPtr, rot); world->rotateObject(newPtr, rot, MWBase::RotationFlag_none);
if (!newPtr.getRefData().isEnabled()) if (!newPtr.getRefData().isEnabled())
world->enable(newPtr); world->enable(newPtr);
} }