mirror of
https://github.com/OpenMW/openmw.git
synced 2025-01-16 15:29:55 +00:00
fixed MSVC 2013 warning C4800
forcing value to bool 'true' or 'false'
This commit is contained in:
parent
407cd50890
commit
45b6538820
37 changed files with 73 additions and 69 deletions
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@ -15,8 +15,8 @@ void printAIPackage(ESM::AIPackage p)
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std::cout << " Distance: " << p.mWander.mDistance << std::endl;
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std::cout << " Duration: " << p.mWander.mDuration << std::endl;
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std::cout << " Time of Day: " << (int)p.mWander.mTimeOfDay << std::endl;
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if (p.mWander.mShouldRepeat != 1)
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std::cout << " Should repeat: " << (bool)p.mWander.mShouldRepeat << std::endl;
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if (!p.mWander.mShouldRepeat)
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std::cout << " Should repeat: " << p.mWander.mShouldRepeat << std::endl;
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std::cout << " Idle: ";
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for (int i = 0; i != 8; i++)
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@ -28,13 +28,13 @@ namespace ESSImport
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cStats.mAttributes[i].mCurrent = acdt.mAttributes[i][0];
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}
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cStats.mGoldPool = acdt.mGoldPool;
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cStats.mTalkedTo = acdt.mFlags & TalkedToPlayer;
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cStats.mAttacked = acdt.mFlags & Attacked;
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cStats.mTalkedTo = (acdt.mFlags & TalkedToPlayer) != 0;
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cStats.mAttacked = (acdt.mFlags & Attacked) != 0;
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}
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void convertACSC (const ACSC& acsc, ESM::CreatureStats& cStats)
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{
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cStats.mDead = acsc.mFlags & Dead;
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cStats.mDead = (acsc.mFlags & Dead) != 0;
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}
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void convertNpcData (const ActorData& actorData, ESM::NpcStats& npcStats)
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@ -43,7 +43,7 @@ namespace ESSImport
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{
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unsigned int deleted;
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esm.getHT(deleted);
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mDeleted = (deleted >> 24) & 0x2; // the other 3 bytes seem to be uninitialized garbage
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mDeleted = ((deleted >> 24) & 0x2) != 0; // the other 3 bytes seem to be uninitialized garbage
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}
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if (esm.isNextSub("MVRF"))
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@ -110,7 +110,7 @@ int wmain(int argc, wchar_t *wargv[]) {
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std::cerr << "cfg file does not exist" << std::endl;
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MwIniImporter importer;
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importer.setVerbose(vm.count("verbose"));
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importer.setVerbose(vm.count("verbose") != 0);
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// Font encoding settings
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std::string encoding(vm["encoding"].as<std::string>());
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@ -155,7 +155,7 @@ namespace MWClass
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bool Apparatus::canSell (const MWWorld::Ptr& item, int npcServices) const
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{
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return npcServices & ESM::NPC::Apparatus;
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return (npcServices & ESM::NPC::Apparatus) != 0;
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}
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float Apparatus::getWeight(const MWWorld::Ptr &ptr) const
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@ -164,7 +164,7 @@ namespace MWClass
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MWWorld::LiveCellRef<ESM::Creature> *ref = ptr.get<ESM::Creature>();
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MWRender::Actors& actors = renderingInterface.getActors();
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actors.insertCreature(ptr, model, ref->mBase->mFlags & ESM::Creature::Weapon);
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actors.insertCreature(ptr, model, (ref->mBase->mFlags & ESM::Creature::Weapon) != 0);
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}
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void Creature::insertObject(const MWWorld::Ptr& ptr, const std::string& model, MWWorld::PhysicsSystem& physics) const
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@ -493,7 +493,7 @@ namespace MWClass
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{
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MWWorld::LiveCellRef<ESM::Creature> *ref = ptr.get<ESM::Creature>();
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return (ref->mBase->mFlags & ESM::Creature::Weapon);
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return (ref->mBase->mFlags & ESM::Creature::Weapon) != 0;
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}
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std::string Creature::getScript (const MWWorld::Ptr& ptr) const
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@ -508,7 +508,7 @@ namespace MWClass
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MWWorld::LiveCellRef<ESM::Creature> *ref =
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ptr.get<ESM::Creature>();
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return ref->mBase->mFlags & ESM::Creature::Essential;
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return (ref->mBase->mFlags & ESM::Creature::Essential) != 0;
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}
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void Creature::registerSelf()
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@ -713,7 +713,7 @@ namespace MWClass
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MWWorld::LiveCellRef<ESM::Creature> *ref =
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ptr.get<ESM::Creature>();
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return ref->mBase->mFlags & ESM::Creature::Flies;
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return (ref->mBase->mFlags & ESM::Creature::Flies) != 0;
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}
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bool Creature::canSwim(const MWWorld::Ptr &ptr) const
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@ -192,7 +192,7 @@ namespace MWClass
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bool Ingredient::canSell (const MWWorld::Ptr& item, int npcServices) const
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{
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return npcServices & ESM::NPC::Ingredients;
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return (npcServices & ESM::NPC::Ingredients) != 0;
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}
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@ -50,7 +50,7 @@ namespace MWClass
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assert (ref->mBase != NULL);
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if(!model.empty())
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physics.addObject(ptr, model, ref->mBase->mData.mFlags & ESM::Light::Carry);
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physics.addObject(ptr, model, (ref->mBase->mData.mFlags & ESM::Light::Carry) != 0);
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if (!ref->mBase->mSound.empty() && !(ref->mBase->mData.mFlags & ESM::Light::OffDefault))
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MWBase::Environment::get().getSoundManager()->playSound3D(ptr, ref->mBase->mSound, 1.0, 1.0,
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@ -221,7 +221,7 @@ namespace MWClass
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bool Light::canSell (const MWWorld::Ptr& item, int npcServices) const
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{
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return npcServices & ESM::NPC::Lights;
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return (npcServices & ESM::NPC::Lights) != 0;
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}
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float Light::getWeight(const MWWorld::Ptr &ptr) const
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@ -173,7 +173,7 @@ namespace MWClass
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bool Lockpick::canSell (const MWWorld::Ptr& item, int npcServices) const
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{
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return npcServices & ESM::NPC::Picks;
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return (npcServices & ESM::NPC::Picks) != 0;
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}
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int Lockpick::getItemMaxHealth (const MWWorld::Ptr& ptr) const
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@ -259,7 +259,7 @@ namespace MWClass
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{
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MWWorld::LiveCellRef<ESM::Miscellaneous> *ref =
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ptr.get<ESM::Miscellaneous>();
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return ref->mBase->mData.mIsKey;
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return ref->mBase->mData.mIsKey != 0;
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}
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}
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@ -993,7 +993,7 @@ namespace MWClass
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MWWorld::LiveCellRef<ESM::NPC> *ref =
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ptr.get<ESM::NPC>();
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return ref->mBase->mFlags & ESM::NPC::Essential;
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return (ref->mBase->mFlags & ESM::NPC::Essential) != 0;
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}
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void Npc::registerSelf()
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@ -185,7 +185,7 @@ namespace MWClass
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bool Potion::canSell (const MWWorld::Ptr& item, int npcServices) const
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{
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return npcServices & ESM::NPC::Potions;
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return (npcServices & ESM::NPC::Potions) != 0;
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}
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float Potion::getWeight(const MWWorld::Ptr &ptr) const
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@ -172,7 +172,7 @@ namespace MWClass
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bool Probe::canSell (const MWWorld::Ptr& item, int npcServices) const
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{
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return npcServices & ESM::NPC::Probes;
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return (npcServices & ESM::NPC::Probes) != 0;
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}
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int Probe::getItemMaxHealth (const MWWorld::Ptr& ptr) const
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@ -172,7 +172,7 @@ namespace MWClass
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bool Repair::canSell (const MWWorld::Ptr& item, int npcServices) const
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{
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return npcServices & ESM::NPC::RepairItem;
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return (npcServices & ESM::NPC::RepairItem) != 0;
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}
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float Repair::getWeight(const MWWorld::Ptr &ptr) const
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@ -114,7 +114,7 @@ namespace MWGui
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void EditEffectDialog::newEffect (const ESM::MagicEffect *effect)
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{
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bool allowSelf = effect->mData.mFlags & ESM::MagicEffect::CastSelf;
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bool allowSelf = (effect->mData.mFlags & ESM::MagicEffect::CastSelf) != 0;
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bool allowTouch = (effect->mData.mFlags & ESM::MagicEffect::CastTouch) && !mConstantEffect;
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bool allowTarget = (effect->mData.mFlags & ESM::MagicEffect::CastTarget) && !mConstantEffect;
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@ -226,7 +226,7 @@ namespace MWGui
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// cycle through range types until we find something that's allowed
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// does not handle the case where nothing is allowed (this should be prevented before opening the Add Effect dialog)
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bool allowSelf = mMagicEffect->mData.mFlags & ESM::MagicEffect::CastSelf;
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bool allowSelf = (mMagicEffect->mData.mFlags & ESM::MagicEffect::CastSelf) != 0;
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bool allowTouch = (mMagicEffect->mData.mFlags & ESM::MagicEffect::CastTouch) && !mConstantEffect;
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bool allowTarget = (mMagicEffect->mData.mFlags & ESM::MagicEffect::CastTarget) && !mConstantEffect;
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if (mEffect.mRange == ESM::RT_Self && !allowSelf)
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@ -239,7 +239,7 @@ namespace MWGui
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params.mMagnMin = it->mMagnMin;
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params.mMagnMax = it->mMagnMax;
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params.mRange = it->mRange;
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params.mIsConstant = (flags & MWEffectList::EF_Constant);
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params.mIsConstant = (flags & MWEffectList::EF_Constant) != 0;
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params.mNoTarget = (flags & MWEffectList::EF_NoTarget);
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effect->setSpellEffect(params);
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effects.push_back(effect);
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@ -566,10 +566,10 @@ namespace MWGui
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// Show the windows we want
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mMap ->setVisible(eff & GW_Map);
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mStatsWindow ->setVisible(eff & GW_Stats);
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mInventoryWindow->setVisible(eff & GW_Inventory);
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mStatsWindow ->setVisible((eff & GW_Stats) != 0);
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mInventoryWindow->setVisible((eff & GW_Inventory) != 0);
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mInventoryWindow->setGuiMode(mode);
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mSpellWindow ->setVisible(eff & GW_Magic);
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mSpellWindow ->setVisible((eff & GW_Magic) != 0);
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break;
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}
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case GM_Container:
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@ -1301,7 +1301,7 @@ namespace MWGui
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bool WindowManager::isAllowed (GuiWindow wnd) const
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{
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return mAllowed & wnd;
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return (mAllowed & wnd) != 0;
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}
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void WindowManager::allow (GuiWindow wnd)
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@ -277,7 +277,7 @@ namespace MWGui
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virtual void enableRest() { mRestAllowed = true; }
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virtual bool getRestEnabled();
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virtual bool getJournalAllowed() { return (mAllowed & GW_Magic); }
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virtual bool getJournalAllowed() { return (mAllowed & GW_Magic) != 0; }
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virtual bool getPlayerSleeping();
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virtual void wakeUpPlayer();
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@ -250,7 +250,7 @@ namespace MWInput
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if (mControlSwitch["playercontrols"])
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{
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if (action == A_Use)
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mPlayer->getPlayer().getClass().getCreatureStats(mPlayer->getPlayer()).setAttackingOrSpell(currentValue);
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mPlayer->getPlayer().getClass().getCreatureStats(mPlayer->getPlayer()).setAttackingOrSpell(currentValue != 0);
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else if (action == A_Jump)
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mAttemptJump = (currentValue == 1.0 && previousValue == 0.0);
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}
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@ -67,7 +67,7 @@ void MWMechanics::Alchemy::applyTools (int flags, float& value) const
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{
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bool magnitude = !(flags & ESM::MagicEffect::NoMagnitude);
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bool duration = !(flags & ESM::MagicEffect::NoDuration);
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bool negative = flags & (ESM::MagicEffect::Harmful);
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bool negative = (flags & ESM::MagicEffect::Harmful) != 0;
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int tool = negative ? ESM::Apparatus::Retort : ESM::Apparatus::Albemic;
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@ -439,7 +439,7 @@ namespace MWMechanics
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bool CreatureStats::getMovementFlag (Flag flag) const
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{
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return mMovementFlags & flag;
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return (mMovementFlags & flag) != 0;
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}
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void CreatureStats::setMovementFlag (Flag flag, bool state)
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@ -35,7 +35,7 @@ namespace MWMechanics
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}
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// For levelled creatures, the flags are swapped. This file format just makes so much sense.
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bool allLevels = levItem->mFlags & ESM::ItemLevList::AllLevels;
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bool allLevels = (levItem->mFlags & ESM::ItemLevList::AllLevels) != 0;
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if (creature)
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allLevels = levItem->mFlags & ESM::CreatureLevList::AllLevels;
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@ -573,7 +573,7 @@ namespace MWMechanics
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castStatic = MWBase::Environment::get().getWorld()->getStore().get<ESM::Static>().find ("VFX_DefaultHit");
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// TODO: VFX are no longer active after saving/reloading the game
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bool loop = magicEffect->mData.mFlags & ESM::MagicEffect::ContinuousVfx;
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bool loop = (magicEffect->mData.mFlags & ESM::MagicEffect::ContinuousVfx) != 0;
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// Note: in case of non actor, a free effect should be fine as well
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MWRender::Animation* anim = MWBase::Environment::get().getWorld()->getAnimation(target);
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if (anim)
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@ -377,7 +377,7 @@ void NpcAnimation::updateParts()
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};
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static const size_t slotlistsize = sizeof(slotlist)/sizeof(slotlist[0]);
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bool wasArrowAttached = (mAmmunition.get());
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bool wasArrowAttached = (mAmmunition.get() != NULL);
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MWWorld::InventoryStore& inv = mPtr.getClass().getInventoryStore(mPtr);
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for(size_t i = 0;i < slotlistsize && mViewMode != VM_HeadOnly;i++)
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@ -941,7 +941,7 @@ void NpcAnimation::permanentEffectAdded(const ESM::MagicEffect *magicEffect, boo
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if (!magicEffect->mHit.empty())
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{
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const ESM::Static* castStatic = MWBase::Environment::get().getWorld()->getStore().get<ESM::Static>().find (magicEffect->mHit);
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bool loop = magicEffect->mData.mFlags & ESM::MagicEffect::ContinuousVfx;
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bool loop = (magicEffect->mData.mFlags & ESM::MagicEffect::ContinuousVfx) != 0;
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// Don't play particle VFX unless the effect is new or it should be looping.
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if (isNew || loop)
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addEffect("meshes\\" + castStatic->mModel, magicEffect->mIndex, loop, "");
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@ -81,7 +81,7 @@ namespace MWScript
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std::string name = runtime.getStringLiteral (runtime[0].mInteger);
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runtime.pop();
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bool allowSkipping = runtime[0].mInteger;
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bool allowSkipping = runtime[0].mInteger != 0;
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runtime.pop();
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MWBase::Environment::get().getWindowManager()->playVideo (name, allowSkipping);
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@ -59,7 +59,7 @@ namespace MWWorld
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}
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RefData::RefData (const ESM::ObjectState& objectState)
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: mBaseNode (0), mHasLocals (false), mEnabled (objectState.mEnabled),
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: mBaseNode (0), mHasLocals (false), mEnabled (objectState.mEnabled != 0),
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mCount (objectState.mCount), mPosition (objectState.mPosition), mCustomData (0),
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mChanged(true), // Loading from a savegame -> assume changed
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mDeleted(false)
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@ -32,7 +32,7 @@ namespace ESM
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short mDuration;
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unsigned char mTimeOfDay;
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unsigned char mIdle[8];
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unsigned char mShouldRepeat;
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bool mShouldRepeat;
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};
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struct AITravel
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@ -44,7 +44,7 @@ namespace ESM
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short mDuration;
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unsigned char mTimeOfDay;
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unsigned char mIdle[8];
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unsigned char mShouldRepeat;
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bool mShouldRepeat;
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};
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struct AiTravelData
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{
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@ -10,7 +10,7 @@ namespace ESM {
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void Creature::load(ESMReader &esm)
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{
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mPersistent = esm.getRecordFlags() & 0x0400;
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mPersistent = (esm.getRecordFlags() & 0x0400) != 0;
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mAiPackage.mList.clear();
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mInventory.mList.clear();
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@ -10,7 +10,7 @@ namespace ESM
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void NPC::load(ESMReader &esm)
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{
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mPersistent = esm.getRecordFlags() & 0x0400;
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mPersistent = (esm.getRecordFlags() & 0x0400) != 0;
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mSpells.mList.clear();
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mInventory.mList.clear();
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@ -10,7 +10,7 @@ namespace ESM
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void Static::load(ESMReader &esm)
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{
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mPersistent = esm.getRecordFlags() & 0x0400;
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mPersistent = (esm.getRecordFlags() & 0x0400) != 0;
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mModel = esm.getHNString("MODL");
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}
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@ -234,7 +234,7 @@ class NiVisData : public Record
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public:
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struct VisData {
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float time;
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char isSet;
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bool isSet;
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};
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std::vector<VisData> mVis;
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@ -245,7 +245,7 @@ public:
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for(size_t i = 0;i < mVis.size();i++)
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{
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mVis[i].time = nif->getFloat();
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mVis[i].isSet = nif->getChar();
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mVis[i].isSet = nif->getChar() != 0;
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}
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}
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};
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@ -379,7 +379,7 @@ public:
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return mData.back().isSet;
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}
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static void setVisible(Ogre::Node *node, int vis)
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static void setVisible(Ogre::Node *node, bool vis)
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{
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// Skinned meshes are attached to the scene node, not the bone.
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// We use the Node's user data to connect it with the mesh.
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@ -746,16 +746,17 @@ private:
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{
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if (ctrl->flags & Nif::NiNode::ControllerFlag_Active)
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{
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bool isAnimationAutoPlay = (animflags & Nif::NiNode::AnimFlag_AutoPlay) != 0;
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if(ctrl->recType == Nif::RC_NiUVController)
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{
|
||||
const Nif::NiUVController *uv = static_cast<const Nif::NiUVController*>(ctrl.getPtr());
|
||||
|
||||
Ogre::ControllerValueRealPtr srcval((animflags&Nif::NiNode::AnimFlag_AutoPlay) ?
|
||||
Ogre::ControllerValueRealPtr srcval(isAnimationAutoPlay ?
|
||||
Ogre::ControllerManager::getSingleton().getFrameTimeSource() :
|
||||
Ogre::ControllerValueRealPtr());
|
||||
Ogre::ControllerValueRealPtr dstval(OGRE_NEW UVController::Value(entity, uv->data.getPtr(), &scene->mMaterialControllerMgr));
|
||||
|
||||
UVController::Function* function = OGRE_NEW UVController::Function(uv, (animflags&Nif::NiNode::AnimFlag_AutoPlay));
|
||||
UVController::Function* function = OGRE_NEW UVController::Function(uv, isAnimationAutoPlay);
|
||||
scene->mMaxControllerLength = std::max(function->mStopTime, scene->mMaxControllerLength);
|
||||
Ogre::ControllerFunctionRealPtr func(function);
|
||||
|
||||
|
@ -765,13 +766,13 @@ private:
|
|||
{
|
||||
const Nif::NiGeomMorpherController *geom = static_cast<const Nif::NiGeomMorpherController*>(ctrl.getPtr());
|
||||
|
||||
Ogre::ControllerValueRealPtr srcval((animflags&Nif::NiNode::AnimFlag_AutoPlay) ?
|
||||
Ogre::ControllerValueRealPtr srcval(isAnimationAutoPlay ?
|
||||
Ogre::ControllerManager::getSingleton().getFrameTimeSource() :
|
||||
Ogre::ControllerValueRealPtr());
|
||||
Ogre::ControllerValueRealPtr dstval(OGRE_NEW GeomMorpherController::Value(
|
||||
entity, geom->data.getPtr(), geom->recIndex));
|
||||
|
||||
GeomMorpherController::Function* function = OGRE_NEW GeomMorpherController::Function(geom, (animflags&Nif::NiNode::AnimFlag_AutoPlay));
|
||||
GeomMorpherController::Function* function = OGRE_NEW GeomMorpherController::Function(geom, isAnimationAutoPlay);
|
||||
scene->mMaxControllerLength = std::max(function->mStopTime, scene->mMaxControllerLength);
|
||||
Ogre::ControllerFunctionRealPtr func(function);
|
||||
|
||||
|
@ -796,7 +797,8 @@ private:
|
|||
const Nif::NiStencilProperty *stencilprop = NULL;
|
||||
node->getProperties(texprop, matprop, alphaprop, vertprop, zprop, specprop, wireprop, stencilprop);
|
||||
|
||||
Ogre::ControllerValueRealPtr srcval((animflags&Nif::NiNode::AnimFlag_AutoPlay) ?
|
||||
bool isAnimationAutoPlay = (animflags & Nif::NiNode::AnimFlag_AutoPlay) != 0;
|
||||
Ogre::ControllerValueRealPtr srcval(isAnimationAutoPlay ?
|
||||
Ogre::ControllerManager::getSingleton().getFrameTimeSource() :
|
||||
Ogre::ControllerValueRealPtr());
|
||||
|
||||
|
@ -809,7 +811,7 @@ private:
|
|||
{
|
||||
const Nif::NiAlphaController *alphaCtrl = static_cast<const Nif::NiAlphaController*>(ctrls.getPtr());
|
||||
Ogre::ControllerValueRealPtr dstval(OGRE_NEW AlphaController::Value(movable, alphaCtrl->data.getPtr(), &scene->mMaterialControllerMgr));
|
||||
AlphaController::Function* function = OGRE_NEW AlphaController::Function(alphaCtrl, (animflags&Nif::NiNode::AnimFlag_AutoPlay));
|
||||
AlphaController::Function* function = OGRE_NEW AlphaController::Function(alphaCtrl, isAnimationAutoPlay);
|
||||
scene->mMaxControllerLength = std::max(function->mStopTime, scene->mMaxControllerLength);
|
||||
Ogre::ControllerFunctionRealPtr func(function);
|
||||
scene->mControllers.push_back(Ogre::Controller<Ogre::Real>(srcval, dstval, func));
|
||||
|
@ -818,7 +820,7 @@ private:
|
|||
{
|
||||
const Nif::NiMaterialColorController *matCtrl = static_cast<const Nif::NiMaterialColorController*>(ctrls.getPtr());
|
||||
Ogre::ControllerValueRealPtr dstval(OGRE_NEW MaterialColorController::Value(movable, matCtrl->data.getPtr(), &scene->mMaterialControllerMgr));
|
||||
MaterialColorController::Function* function = OGRE_NEW MaterialColorController::Function(matCtrl, (animflags&Nif::NiNode::AnimFlag_AutoPlay));
|
||||
MaterialColorController::Function* function = OGRE_NEW MaterialColorController::Function(matCtrl, isAnimationAutoPlay);
|
||||
scene->mMaxControllerLength = std::max(function->mStopTime, scene->mMaxControllerLength);
|
||||
Ogre::ControllerFunctionRealPtr func(function);
|
||||
scene->mControllers.push_back(Ogre::Controller<Ogre::Real>(srcval, dstval, func));
|
||||
|
@ -839,7 +841,7 @@ private:
|
|||
|
||||
Ogre::ControllerValueRealPtr dstval(OGRE_NEW FlipController::Value(
|
||||
movable, flipCtrl, &scene->mMaterialControllerMgr));
|
||||
FlipController::Function* function = OGRE_NEW FlipController::Function(flipCtrl, (animflags&Nif::NiNode::AnimFlag_AutoPlay));
|
||||
FlipController::Function* function = OGRE_NEW FlipController::Function(flipCtrl, isAnimationAutoPlay);
|
||||
scene->mMaxControllerLength = std::max(function->mStopTime, scene->mMaxControllerLength);
|
||||
Ogre::ControllerFunctionRealPtr func(function);
|
||||
scene->mControllers.push_back(Ogre::Controller<Ogre::Real>(srcval, dstval, func));
|
||||
|
@ -967,7 +969,7 @@ private:
|
|||
|
||||
partsys->setCullIndividually(false);
|
||||
partsys->setParticleQuota(particledata->numParticles);
|
||||
partsys->setKeepParticlesInLocalSpace(partflags & (Nif::NiNode::ParticleFlag_LocalSpace));
|
||||
partsys->setKeepParticlesInLocalSpace((partflags & Nif::NiNode::ParticleFlag_LocalSpace) != 0);
|
||||
|
||||
int trgtid = NIFSkeletonLoader::lookupOgreBoneHandle(name, partnode->recIndex);
|
||||
Ogre::Bone *trgtbone = scene->mSkelBase->getSkeleton()->getBone(trgtid);
|
||||
|
@ -1017,13 +1019,14 @@ private:
|
|||
|
||||
createParticleInitialState(partsys, particledata, partctrl);
|
||||
|
||||
Ogre::ControllerValueRealPtr srcval((partflags&Nif::NiNode::ParticleFlag_AutoPlay) ?
|
||||
bool isParticleAutoPlay = (partflags&Nif::NiNode::ParticleFlag_AutoPlay) != 0;
|
||||
Ogre::ControllerValueRealPtr srcval(isParticleAutoPlay ?
|
||||
Ogre::ControllerManager::getSingleton().getFrameTimeSource() :
|
||||
Ogre::ControllerValueRealPtr());
|
||||
Ogre::ControllerValueRealPtr dstval(OGRE_NEW ParticleSystemController::Value(partsys, partctrl));
|
||||
|
||||
ParticleSystemController::Function* function =
|
||||
OGRE_NEW ParticleSystemController::Function(partctrl, (partflags&Nif::NiNode::ParticleFlag_AutoPlay));
|
||||
OGRE_NEW ParticleSystemController::Function(partctrl, isParticleAutoPlay);
|
||||
scene->mMaxControllerLength = std::max(function->mStopTime, scene->mMaxControllerLength);
|
||||
Ogre::ControllerFunctionRealPtr func(function);
|
||||
|
||||
|
@ -1032,7 +1035,7 @@ private:
|
|||
// Emitting state will be overwritten on frame update by the ParticleSystemController,
|
||||
// but set up an initial value anyway so the user can fast-forward particle systems
|
||||
// immediately after creation if desired.
|
||||
partsys->setEmitting(partflags&Nif::NiNode::ParticleFlag_AutoPlay);
|
||||
partsys->setEmitting(isParticleAutoPlay);
|
||||
}
|
||||
ctrl = ctrl->next;
|
||||
}
|
||||
|
@ -1094,18 +1097,19 @@ private:
|
|||
do {
|
||||
if (ctrl->flags & Nif::NiNode::ControllerFlag_Active)
|
||||
{
|
||||
bool isAnimationAutoPlay = (animflags & Nif::NiNode::AnimFlag_AutoPlay) != 0;
|
||||
if(ctrl->recType == Nif::RC_NiVisController)
|
||||
{
|
||||
const Nif::NiVisController *vis = static_cast<const Nif::NiVisController*>(ctrl.getPtr());
|
||||
|
||||
int trgtid = NIFSkeletonLoader::lookupOgreBoneHandle(name, ctrl->target->recIndex);
|
||||
Ogre::Bone *trgtbone = scene->mSkelBase->getSkeleton()->getBone(trgtid);
|
||||
Ogre::ControllerValueRealPtr srcval((animflags&Nif::NiNode::AnimFlag_AutoPlay) ?
|
||||
Ogre::ControllerValueRealPtr srcval(isAnimationAutoPlay ?
|
||||
Ogre::ControllerManager::getSingleton().getFrameTimeSource() :
|
||||
Ogre::ControllerValueRealPtr());
|
||||
Ogre::ControllerValueRealPtr dstval(OGRE_NEW VisController::Value(trgtbone, vis->data.getPtr()));
|
||||
|
||||
VisController::Function* function = OGRE_NEW VisController::Function(vis, (animflags&Nif::NiNode::AnimFlag_AutoPlay));
|
||||
VisController::Function* function = OGRE_NEW VisController::Function(vis, isAnimationAutoPlay);
|
||||
scene->mMaxControllerLength = std::max(function->mStopTime, scene->mMaxControllerLength);
|
||||
Ogre::ControllerFunctionRealPtr func(function);
|
||||
|
||||
|
@ -1120,11 +1124,11 @@ private:
|
|||
Ogre::Bone *trgtbone = scene->mSkelBase->getSkeleton()->getBone(trgtid);
|
||||
// The keyframe controller will control this bone manually
|
||||
trgtbone->setManuallyControlled(true);
|
||||
Ogre::ControllerValueRealPtr srcval((animflags&Nif::NiNode::AnimFlag_AutoPlay) ?
|
||||
Ogre::ControllerValueRealPtr srcval(isAnimationAutoPlay ?
|
||||
Ogre::ControllerManager::getSingleton().getFrameTimeSource() :
|
||||
Ogre::ControllerValueRealPtr());
|
||||
Ogre::ControllerValueRealPtr dstval(OGRE_NEW KeyframeController::Value(trgtbone, nif, key->data.getPtr()));
|
||||
KeyframeController::Function* function = OGRE_NEW KeyframeController::Function(key, (animflags&Nif::NiNode::AnimFlag_AutoPlay));
|
||||
KeyframeController::Function* function = OGRE_NEW KeyframeController::Function(key, isAnimationAutoPlay);
|
||||
scene->mMaxControllerLength = std::max(function->mStopTime, scene->mMaxControllerLength);
|
||||
Ogre::ControllerFunctionRealPtr func(function);
|
||||
|
||||
|
|
|
@ -35,7 +35,7 @@ namespace Terrain
|
|||
MaterialGenerator ();
|
||||
|
||||
void setLayerList (const std::vector<LayerInfo>& layerList) { mLayerList = layerList; }
|
||||
bool hasLayers() { return mLayerList.size(); }
|
||||
bool hasLayers() { return mLayerList.size() > 0; }
|
||||
void setBlendmapList (const std::vector<Ogre::TexturePtr>& blendmapList) { mBlendmapList = blendmapList; }
|
||||
const std::vector<Ogre::TexturePtr>& getBlendmapList() { return mBlendmapList; }
|
||||
void setCompositeMap (const std::string& name) { mCompositeMap = name; }
|
||||
|
|
4
extern/sdl4ogre/sdlinputwrapper.cpp
vendored
4
extern/sdl4ogre/sdlinputwrapper.cpp
vendored
|
@ -201,12 +201,12 @@ namespace SFO
|
|||
|
||||
bool InputWrapper::isModifierHeld(SDL_Keymod mod)
|
||||
{
|
||||
return SDL_GetModState() & mod;
|
||||
return (SDL_GetModState() & mod) != 0;
|
||||
}
|
||||
|
||||
bool InputWrapper::isKeyDown(SDL_Scancode key)
|
||||
{
|
||||
return SDL_GetKeyboardState(NULL)[key];
|
||||
return (SDL_GetKeyboardState(NULL)[key]) != 0;
|
||||
}
|
||||
|
||||
/// \brief Moves the mouse to the specified point within the viewport
|
||||
|
|
|
@ -283,14 +283,14 @@ namespace Physic
|
|||
}
|
||||
}
|
||||
|
||||
void PhysicEngine::setDebugRenderingMode(int mode)
|
||||
void PhysicEngine::setDebugRenderingMode(bool isDebug)
|
||||
{
|
||||
if(!isDebugCreated)
|
||||
{
|
||||
createDebugRendering();
|
||||
}
|
||||
mDebugDrawer->setDebugMode(mode);
|
||||
mDebugActive = mode;
|
||||
mDebugDrawer->setDebugMode(isDebug);
|
||||
mDebugActive = isDebug;
|
||||
}
|
||||
|
||||
bool PhysicEngine::toggleDebugRendering()
|
||||
|
|
|
@ -283,7 +283,7 @@ namespace Physic
|
|||
* Set the debug rendering mode. 0 to turn it off.
|
||||
* Important Note: this will crash if the Render is not yet initialise!
|
||||
*/
|
||||
void setDebugRenderingMode(int mode);
|
||||
void setDebugRenderingMode(bool isDebug);
|
||||
|
||||
bool toggleDebugRendering();
|
||||
|
||||
|
|
Loading…
Reference in a new issue