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Use reasonable Luadoc comment headers
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parent
c0f095a462
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8 changed files with 155 additions and 155 deletions
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@ -1,4 +1,4 @@
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-------------------------------------------------------------------------------
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---
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-- `openmw.async` contains timers and coroutine utils. All functions require
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-- the package itself as a first argument.
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-- @module async
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@ -6,7 +6,7 @@
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-------------------------------------------------------------------------------
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---
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-- Register a function as a timer callback.
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-- @function [parent=#async] registerTimerCallback
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-- @param self
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@ -14,7 +14,7 @@
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-- @param #function func
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-- @return #TimerCallback
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-------------------------------------------------------------------------------
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---
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-- Calls callback(arg) in `delay` simulation seconds.
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-- Callback must be registered in advance.
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-- @function [parent=#async] newSimulationTimer
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@ -23,7 +23,7 @@
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-- @param #TimerCallback callback A callback returned by `registerTimerCallback`
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-- @param arg An argument for `callback`; can be `nil`.
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-------------------------------------------------------------------------------
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---
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-- Calls callback(arg) in `delay` game seconds.
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-- Callback must be registered in advance.
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-- @function [parent=#async] newGameTimer
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@ -32,7 +32,7 @@
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-- @param #TimerCallback callback A callback returned by `registerTimerCallback`
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-- @param arg An argument for `callback`; can be `nil`.
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-------------------------------------------------------------------------------
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---
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-- Calls `func()` in `delay` simulation seconds.
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-- The timer will be lost if the game is saved and loaded.
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-- @function [parent=#async] newUnsavableSimulationTimer
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@ -40,7 +40,7 @@
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-- @param #number delay
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-- @param #function func
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-------------------------------------------------------------------------------
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---
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-- Calls `func()` in `delay` game seconds.
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-- The timer will be lost if the game is saved and loaded.
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-- @function [parent=#async] newUnsavableGameTimer
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@ -48,7 +48,7 @@
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-- @param #number delay
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-- @param #function func
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-------------------------------------------------------------------------------
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---
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-- Wraps Lua function with `Callback` object that can be used in async API calls.
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-- @function [parent=#async] callback
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-- @param self
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@ -1,11 +1,11 @@
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-------------------------------------------------------------------------------
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---
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-- `openmw.camera` controls camera.
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-- Can be used only by player scripts.
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-- @module camera
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-- @usage local camera = require('openmw.camera')
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-------------------------------------------------------------------------------
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---
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-- @type MODE Camera modes.
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-- @field #number Static Camera doesn't track player; player inputs doesn't affect camera; use `setStaticPosition` to move the camera.
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-- @field #number FirstPerson First person mode.
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@ -13,126 +13,126 @@
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-- @field #number Vanity Similar to Preview; camera slowly moves around the player.
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-- @field #number Preview Third person mode, but player character doesn't turn to the view direction.
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-------------------------------------------------------------------------------
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---
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-- Camera modes.
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-- @field [parent=#camera] #MODE MODE
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-------------------------------------------------------------------------------
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---
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-- Return the current @{openmw.camera#MODE}.
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-- @function [parent=#camera] getMode
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-- @return #MODE
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-------------------------------------------------------------------------------
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---
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-- Return the mode the camera will switch to after the end of the current animation. Can be nil.
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-- @function [parent=#camera] getQueuedMode
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-- @return #MODE
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-------------------------------------------------------------------------------
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---
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-- Change @{openmw.camera#MODE}; if the second (optional, true by default) argument is set to false, the switching can be delayed (see `getQueuedMode`).
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-- @function [parent=#camera] setMode
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-- @param #MODE mode
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-- @param #boolean force
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-------------------------------------------------------------------------------
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---
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-- If set to true then after switching from Preview to ThirdPerson the player character turns to the camera view direction. Otherwise the camera turns to the character view direction.
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-- @function [parent=#camera] allowCharacterDeferredRotation
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-- @param #boolean boolValue
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-------------------------------------------------------------------------------
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---
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-- Show/hide crosshair.
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-- @function [parent=#camera] showCrosshair
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-- @param #boolean boolValue
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-------------------------------------------------------------------------------
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---
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-- Current position of the tracked object (the characters head if there is no animation).
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-- @function [parent=#camera] getTrackedPosition
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-- @return openmw.util#Vector3
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-------------------------------------------------------------------------------
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---
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-- Current position of the camera.
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-- @function [parent=#camera] getPosition
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-- @return openmw.util#Vector3
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-------------------------------------------------------------------------------
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---
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-- Camera pitch angle (radians) without taking extraPitch into account.
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-- Full pitch is `getPitch()+getExtraPitch()`.
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-- @function [parent=#camera] getPitch
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-- @return #number
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-------------------------------------------------------------------------------
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---
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-- Force the pitch angle to the given value (radians); player input on this axis is ignored in this frame.
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-- @function [parent=#camera] setPitch
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-- @param #number value
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-------------------------------------------------------------------------------
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---
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-- Camera yaw angle (radians) without taking extraYaw into account.
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-- Full yaw is `getYaw()+getExtraYaw()`.
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-- @function [parent=#camera] getYaw
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-- @return #number
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-------------------------------------------------------------------------------
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---
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-- Force the yaw angle to the given value (radians); player input on this axis is ignored in this frame.
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-- @function [parent=#camera] setYaw
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-- @param #number value
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-------------------------------------------------------------------------------
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---
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-- Get camera roll angle (radians).
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-- @function [parent=#camera] getRoll
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-- @return #number
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-------------------------------------------------------------------------------
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---
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-- Set camera roll angle (radians).
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-- @function [parent=#camera] setRoll
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-- @param #number value
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-------------------------------------------------------------------------------
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---
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-- Additional summand for the pitch angle that is not affected by player input.
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-- Full pitch is `getPitch()+getExtraPitch()`.
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-- @function [parent=#camera] getExtraPitch
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-- @return #number
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-------------------------------------------------------------------------------
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---
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-- Additional summand for the pitch angle; useful for camera shaking effects.
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-- Setting extra pitch doesn't block player input.
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-- Full pitch is `getPitch()+getExtraPitch()`.
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-- @function [parent=#camera] setExtraPitch
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-- @param #number value
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-------------------------------------------------------------------------------
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---
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-- Additional summand for the yaw angle that is not affected by player input.
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-- Full yaw is `getYaw()+getExtraYaw()`.
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-- @function [parent=#camera] getExtraYaw
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-- @return #number
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-------------------------------------------------------------------------------
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---
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-- Additional summand for the yaw angle; useful for camera shaking effects.
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-- Setting extra pitch doesn't block player input.
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-- Full yaw is `getYaw()+getExtraYaw()`.
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-- @function [parent=#camera] setExtraYaw
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-- @param #number value
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-------------------------------------------------------------------------------
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---
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-- Set camera position; can be used only if camera is in Static mode.
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-- @function [parent=#camera] setStaticPosition
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-- @param openmw.util#Vector3 pos
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-------------------------------------------------------------------------------
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---
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-- The offset between the characters head and the camera in first person mode (3d vector).
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-- @function [parent=#camera] getFirstPersonOffset
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-- @return openmw.util#Vector3
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-------------------------------------------------------------------------------
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---
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-- Set the offset between the characters head and the camera in first person mode (3d vector).
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-- @function [parent=#camera] setFirstPersonOffset
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-- @param openmw.util#Vector3 offset
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-------------------------------------------------------------------------------
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---
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-- Preferred offset between tracked position (see `getTrackedPosition`) and the camera focal point (the center of the screen) in third person mode.
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-- See `setFocalPreferredOffset`.
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-- @function [parent=#camera] getFocalPreferredOffset
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-- @return openmw.util#Vector2
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-------------------------------------------------------------------------------
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---
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-- Set preferred offset between tracked position (see `getTrackedPosition`) and the camera focal point (the center of the screen) in third person mode.
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-- The offset is a 2d vector (X, Y) where X is horizontal (to the right from the character) and Y component is vertical (upward).
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-- The real offset can differ from the preferred one during smooth transition of if blocked by an obstacle.
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-- @function [parent=#camera] setFocalPreferredOffset
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-- @param openmw.util#Vector2 offset
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-------------------------------------------------------------------------------
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---
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-- The actual distance between the camera and the character in third person mode; can differ from the preferred one if there is an obstacle.
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-- @function [parent=#camera] getThirdPersonDistance
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-- @return #number
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-------------------------------------------------------------------------------
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---
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-- Set preferred distance between the camera and the character in third person mode.
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-- @function [parent=#camera] setPreferredThirdPersonDistance
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-- @param #number distance
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-------------------------------------------------------------------------------
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---
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-- The current speed coefficient of focal point (the center of the screen in third person mode) smooth transition.
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-- @function [parent=#camera] getFocalTransitionSpeed
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-- @return #number
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-------------------------------------------------------------------------------
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---
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-- Set the speed coefficient of focal point (the center of the screen in third person mode) smooth transition.
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-- Smooth transition happens by default every time when the preferred offset was changed. Use `instantTransition()` to skip the current transition.
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-- @function [parent=#camera] setFocalTransitionSpeed
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-- Set the speed coefficient
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-- @param #number speed
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-------------------------------------------------------------------------------
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---
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-- Make instant the current transition of camera focal point and the current deferred rotation (see `allowCharacterDeferredRotation`).
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-- @function [parent=#camera] instantTransition
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@ -1,4 +1,4 @@
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-------------------------------------------------------------------------------
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---
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-- `openmw.core` defines functions and types that are available in both local
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-- and global scripts.
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-- @module core
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-------------------------------------------------------------------------------
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---
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-- The revision of OpenMW Lua API. It is an integer that is incremented every time the API is changed.
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-- @field [parent=#core] #number API_REVISION
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-------------------------------------------------------------------------------
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---
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-- Terminates the game and quits to the OS. Should be used only for testing purposes.
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-- @function [parent=#core] quit
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-------------------------------------------------------------------------------
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---
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-- Send an event to global scripts.
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-- @function [parent=#core] sendGlobalEvent
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-- @param #string eventName
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-- @param eventData
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-------------------------------------------------------------------------------
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---
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-- Simulation time in seconds.
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-- The number of simulation seconds passed in the game world since starting a new game.
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-- @function [parent=#core] getSimulationTime
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-- @return #number
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-------------------------------------------------------------------------------
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---
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-- The scale of simulation time relative to real time.
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-- @function [parent=#core] getSimulationTimeScale
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-- @return #number
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-------------------------------------------------------------------------------
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---
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-- Game time in seconds.
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-- @function [parent=#core] getGameTime
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-- @return #number
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-------------------------------------------------------------------------------
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---
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-- The scale of game time relative to simulation time.
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-- @function [parent=#core] getGameTimeScale
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-- @return #number
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-------------------------------------------------------------------------------
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---
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-- Whether the world is paused (onUpdate doesn't work when the world is paused).
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-- @function [parent=#core] isWorldPaused
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-- @return #boolean
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-------------------------------------------------------------------------------
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---
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-- Get a GMST setting from content files.
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-- @function [parent=#core] getGMST
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-- @param #string setting Setting name
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-- @return #any
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-------------------------------------------------------------------------------
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---
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-- Return i18n formatting function for the given context.
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-- It is based on `i18n.lua` library.
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-- Language files should be stored in VFS as `i18n/<ContextName>/<Lang>.lua`.
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-- print( myMsg('Hello %{name}!', {name='World'}) )
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-------------------------------------------------------------------------------
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---
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-- @type OBJECT_TYPE
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-- @field #string Activator "Activator"
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-- @field #string Armor "Armor"
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@ -107,12 +107,12 @@
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-- @field #string Probe "Probe"
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-- @field #string Repair "Repair"
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-------------------------------------------------------------------------------
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---
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-- Possible `object.type` values.
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-- @field [parent=#core] #OBJECT_TYPE OBJECT_TYPE
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-------------------------------------------------------------------------------
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---
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-- @type EQUIPMENT_SLOT
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-- @field #number Helmet
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-- @field #number Cuirass
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@ -134,12 +134,12 @@
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-- @field #number CarriedLeft
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-- @field #number Ammunition
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-------------------------------------------------------------------------------
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---
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-- Available equipment slots. Used in `object:getEquipment` and `object:setEquipment`.
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-- @field [parent=#core] #EQUIPMENT_SLOT EQUIPMENT_SLOT
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-------------------------------------------------------------------------------
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---
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-- Any object that exists in the game world and has a specific location.
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-- Player, actors, items, and statics are game objects.
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-- @type GameObject
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@ -155,7 +155,7 @@
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-- @field openmw.util#Vector3 destRotation Destination rotation (only if a teleport door).
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-- @field #string destCell Destination cell (only if a teleport door).
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-------------------------------------------------------------------------------
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---
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-- Is the object still exists/available.
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-- Returns true if the object exists and loaded, and false otherwise. If false, then every
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-- access to the object will raise an error.
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@ -163,7 +163,7 @@
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-- @param self
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-- @return #boolean
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-------------------------------------------------------------------------------
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---
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-- Returns true if the object is an actor and is able to move. For dead, paralized,
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-- or knocked down actors in returns false.
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-- access to the object will raise an error.
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@ -171,56 +171,56 @@
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-- @param self
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-- @return #boolean
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-------------------------------------------------------------------------------
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---
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-- Speed of running. Returns 0 if not an actor, but for dead actors it still returns a positive value.
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-- @function [parent=#GameObject] getRunSpeed
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-- @param self
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-- @return #number
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-------------------------------------------------------------------------------
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---
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-- Speed of walking. Returns 0 if not an actor, but for dead actors it still returns a positive value.
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-- @function [parent=#GameObject] getWalkSpeed
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-- @param self
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-- @return #number
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-------------------------------------------------------------------------------
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---
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-- Current speed. Can be called only from a local script.
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-- @function [parent=#GameObject] getCurrentSpeed
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-- @param self
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-- @return #number
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-------------------------------------------------------------------------------
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---
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-- Is the actor standing on ground. Can be called only from a local script.
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-- @function [parent=#GameObject] isOnGround
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-- @param self
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-- @return #boolean
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|
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-------------------------------------------------------------------------------
|
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---
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-- Is the actor in water. Can be called only from a local script.
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-- @function [parent=#GameObject] isSwimming
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-- @param self
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-- @return #boolean
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|
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-------------------------------------------------------------------------------
|
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---
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-- Is the actor in weapon stance. Can be called only from a local script.
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-- @function [parent=#GameObject] isInWeaponStance
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-- @param self
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-- @return #boolean
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|
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-------------------------------------------------------------------------------
|
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---
|
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-- Is the actor in magic stance. Can be called only from a local script.
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-- @function [parent=#GameObject] isInMagicStance
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-- @param self
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-- @return #boolean
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|
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-------------------------------------------------------------------------------
|
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---
|
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-- Send local event to the object.
|
||||
-- @function [parent=#GameObject] sendEvent
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-- @param self
|
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-- @param #string eventName
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-- @param eventData
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|
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-------------------------------------------------------------------------------
|
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---
|
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-- Activate the object.
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-- @function [parent=#GameObject] activateBy
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-- @param self
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|
@ -228,14 +228,14 @@
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-- @usage local self = require('openmw.self')
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-- object:activateBy(self)
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|
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-------------------------------------------------------------------------------
|
||||
---
|
||||
-- Returns `true` if the item is equipped on the object.
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||||
-- @function [parent=#GameObject] isEquipped
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-- @param self
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||||
-- @param #GameObject item
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||||
-- @return #boolean
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||||
|
||||
-------------------------------------------------------------------------------
|
||||
---
|
||||
-- Get equipment.
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-- Returns a table `slot` -> `GameObject` of currently equipped items.
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-- See @{openmw.core#EQUIPMENT_SLOT}. Returns empty table if the object doesn't have
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@ -244,7 +244,7 @@
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-- @param self
|
||||
-- @return #map<#number,#GameObject>
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||||
|
||||
-------------------------------------------------------------------------------
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||||
---
|
||||
-- Set equipment.
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||||
-- Keys in the table are equipment slots (see @{openmw.core#EQUIPMENT_SLOT}). Each
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||||
-- value can be either a `GameObject` or recordId. Raises an error if
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@ -254,7 +254,7 @@
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-- @param self
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||||
-- @param equipment
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||||
|
||||
-------------------------------------------------------------------------------
|
||||
---
|
||||
-- Add new local script to the object.
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||||
-- Can be called only from a global script. Script should be specified in a content
|
||||
-- file (omwgame/omwaddon/omwscripts) with a CUSTOM flag.
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||||
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@ -262,7 +262,7 @@
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|||
-- @param self
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||||
-- @param #string scriptPath Path to the script in OpenMW virtual filesystem.
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||||
|
||||
-------------------------------------------------------------------------------
|
||||
---
|
||||
-- Whether a script with given path is attached to this object.
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||||
-- Can be called only from a global script.
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||||
-- @function [parent=#GameObject] hasScript
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||||
|
@ -270,14 +270,14 @@
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-- @param #string scriptPath Path to the script in OpenMW virtual filesystem.
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||||
-- @return #boolean
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||||
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||||
-------------------------------------------------------------------------------
|
||||
---
|
||||
-- Removes script that was attached by `addScript`
|
||||
-- Can be called only from a global script.
|
||||
-- @function [parent=#GameObject] removeScript
|
||||
-- @param self
|
||||
-- @param #string scriptPath Path to the script in OpenMW virtual filesystem.
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||||
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||||
-------------------------------------------------------------------------------
|
||||
---
|
||||
-- Moves object to given cell and position.
|
||||
-- The effect is not immediate: the position will be updated only in the next
|
||||
-- frame. Can be called only from a global script.
|
||||
|
@ -288,12 +288,12 @@
|
|||
-- @param openmw.util#Vector3 rotation New rotation. Optional argument. If missed, then the current rotation is used.
|
||||
|
||||
|
||||
-------------------------------------------------------------------------------
|
||||
---
|
||||
-- List of GameObjects. Implements [iterables#List](iterables.html#List) of #GameObject
|
||||
-- @type ObjectList
|
||||
-- @list <#GameObject>
|
||||
|
||||
-------------------------------------------------------------------------------
|
||||
---
|
||||
-- Filter list with a Query.
|
||||
-- @function [parent=#ObjectList] select
|
||||
-- @param self
|
||||
|
@ -301,7 +301,7 @@
|
|||
-- @return #ObjectList
|
||||
|
||||
|
||||
-------------------------------------------------------------------------------
|
||||
---
|
||||
-- A cell of the game world.
|
||||
-- @type Cell
|
||||
-- @field #string name Name of the cell (can be empty string).
|
||||
|
@ -311,7 +311,7 @@
|
|||
-- @field #number gridY Index of the cell by Y (only for exteriors).
|
||||
-- @field #boolean hasWater True if the cell contains water.
|
||||
|
||||
-------------------------------------------------------------------------------
|
||||
---
|
||||
-- Returns true either if the cell contains the object or if the cell is an exterior and the object is also in an exterior.
|
||||
-- @function [parent=#Cell] isInSameSpace
|
||||
-- @param self
|
||||
|
@ -324,7 +324,7 @@
|
|||
-- -- the distance can't be calculated because the coordinates are in different spaces
|
||||
-- end
|
||||
|
||||
-------------------------------------------------------------------------------
|
||||
---
|
||||
-- Select objects from the cell with a Query (only in global scripts).
|
||||
-- Returns an empty list if the cell is not loaded.
|
||||
-- @function [parent=#Cell] selectObjects
|
||||
|
@ -333,18 +333,18 @@
|
|||
-- @return #ObjectList
|
||||
|
||||
|
||||
-------------------------------------------------------------------------------
|
||||
---
|
||||
-- Inventory of a player/NPC or a content of a container.
|
||||
-- @type Inventory
|
||||
|
||||
-------------------------------------------------------------------------------
|
||||
---
|
||||
-- The number of items with given recordId.
|
||||
-- @function [parent=#Inventory] countOf
|
||||
-- @param self
|
||||
-- @param #string recordId
|
||||
-- @return #number
|
||||
|
||||
-------------------------------------------------------------------------------
|
||||
---
|
||||
-- Get all items of given type from the inventory.
|
||||
-- @function [parent=#Inventory] getAll
|
||||
-- @param self
|
||||
|
|
|
@ -1,95 +1,95 @@
|
|||
-------------------------------------------------------------------------------
|
||||
---
|
||||
-- `openmw.input` can be used only in scripts attached to a player.
|
||||
-- @module input
|
||||
-- @usage local input = require('openmw.input')
|
||||
|
||||
|
||||
|
||||
-------------------------------------------------------------------------------
|
||||
---
|
||||
-- Is player idle.
|
||||
-- @function [parent=#input] isIdle
|
||||
-- @return #boolean
|
||||
|
||||
-------------------------------------------------------------------------------
|
||||
---
|
||||
-- Is a specific control currently pressed.
|
||||
-- Input bindings can be changed ingame using Options/Controls menu.
|
||||
-- @function [parent=#input] isActionPressed
|
||||
-- @param #number actionId One of @{openmw.input#ACTION}
|
||||
-- @return #boolean
|
||||
|
||||
-------------------------------------------------------------------------------
|
||||
---
|
||||
-- Is a keyboard button currently pressed.
|
||||
-- @function [parent=#input] isKeyPressed
|
||||
-- @param #number keyCode Key code (see @{openmw.input#KEY})
|
||||
-- @return #boolean
|
||||
|
||||
-------------------------------------------------------------------------------
|
||||
---
|
||||
-- Is a controller button currently pressed.
|
||||
-- @function [parent=#input] isControllerButtonPressed
|
||||
-- @param #number buttonId Button index (see @{openmw.input#CONTROLLER_BUTTON})
|
||||
-- @return #boolean
|
||||
|
||||
-------------------------------------------------------------------------------
|
||||
---
|
||||
-- Is `Shift` key pressed.
|
||||
-- @function [parent=#input] isShiftPressed
|
||||
-- @return #boolean
|
||||
|
||||
-------------------------------------------------------------------------------
|
||||
---
|
||||
-- Is `Ctrl` key pressed.
|
||||
-- @function [parent=#input] isCtrlPressed
|
||||
-- @return #boolean
|
||||
|
||||
-------------------------------------------------------------------------------
|
||||
---
|
||||
-- Is `Alt` key pressed.
|
||||
-- @function [parent=#input] isAltPressed
|
||||
-- @return #boolean
|
||||
|
||||
-------------------------------------------------------------------------------
|
||||
---
|
||||
-- Is `Super`/`Win` key pressed.
|
||||
-- @function [parent=#input] isSuperPressed
|
||||
-- @return #boolean
|
||||
|
||||
-------------------------------------------------------------------------------
|
||||
---
|
||||
-- Is a mouse button currently pressed.
|
||||
-- @function [parent=#input] isMouseButtonPressed
|
||||
-- @param #number buttonId Button index (1 - left, 2 - middle, 3 - right, 4 - X1, 5 - X2)
|
||||
-- @return #boolean
|
||||
|
||||
-------------------------------------------------------------------------------
|
||||
---
|
||||
-- Horizontal mouse movement during the last frame.
|
||||
-- @function [parent=#input] getMouseMoveX
|
||||
-- @return #number
|
||||
|
||||
-------------------------------------------------------------------------------
|
||||
---
|
||||
-- Vertical mouse movement during the last frame.
|
||||
-- @function [parent=#input] getMouseMoveY
|
||||
-- @return #number
|
||||
|
||||
-------------------------------------------------------------------------------
|
||||
---
|
||||
-- Get value of an axis of a game controller.
|
||||
-- @function [parent=#input] getAxisValue
|
||||
-- @param #number axisId Index of a controller axis, one of @{openmw.input#CONTROLLER_AXIS}.
|
||||
-- @return #number Value in range [-1, 1].
|
||||
|
||||
-------------------------------------------------------------------------------
|
||||
---
|
||||
-- Get state of a control switch. I.e. is player able to move/fight/jump/etc.
|
||||
-- @function [parent=#input] getControlSwitch
|
||||
-- @param #string key Control type (see @{openmw.input#CONTROL_SWITCH})
|
||||
-- @return #boolean
|
||||
|
||||
-------------------------------------------------------------------------------
|
||||
---
|
||||
-- Set state of a control switch. I.e. forbid or allow player to move/fight/jump/etc.
|
||||
-- @function [parent=#input] setControlSwitch
|
||||
-- @param #string key Control type (see @{openmw.input#CONTROL_SWITCH})
|
||||
-- @param #boolean value
|
||||
|
||||
-------------------------------------------------------------------------------
|
||||
---
|
||||
-- Returns a human readable name for the given key code
|
||||
-- @function [parent=#input] getKeyName
|
||||
-- @param #number code A key code (see @{openmw.input#KEY})
|
||||
-- @return #string
|
||||
|
||||
-------------------------------------------------------------------------------
|
||||
---
|
||||
-- @type CONTROL_SWITCH
|
||||
-- @field [parent=#CONTROL_SWITCH] #string Controls Ability to move
|
||||
-- @field [parent=#CONTROL_SWITCH] #string Fighting Ability to attack
|
||||
|
@ -99,11 +99,11 @@
|
|||
-- @field [parent=#CONTROL_SWITCH] #string ViewMode Ability to toggle 1st/3rd person view
|
||||
-- @field [parent=#CONTROL_SWITCH] #string VanityMode Vanity view if player doesn't touch controls for a long time
|
||||
|
||||
-------------------------------------------------------------------------------
|
||||
---
|
||||
-- Values that can be used with getControlSwitch/setControlSwitch.
|
||||
-- @field [parent=#input] #CONTROL_SWITCH CONTROL_SWITCH
|
||||
|
||||
-------------------------------------------------------------------------------
|
||||
---
|
||||
-- @type ACTION
|
||||
-- @field [parent=#ACTION] #number GameMenu
|
||||
-- @field [parent=#ACTION] #number Screenshot
|
||||
|
@ -150,11 +150,11 @@
|
|||
-- @field [parent=#ACTION] #number ZoomIn
|
||||
-- @field [parent=#ACTION] #number ZoomOut
|
||||
|
||||
-------------------------------------------------------------------------------
|
||||
---
|
||||
-- Values that can be used with isActionPressed.
|
||||
-- @field [parent=#input] #ACTION ACTION
|
||||
|
||||
-------------------------------------------------------------------------------
|
||||
---
|
||||
-- @type CONTROLLER_BUTTON
|
||||
-- @field [parent=#CONTROLLER_BUTTON] #number A
|
||||
-- @field [parent=#CONTROLLER_BUTTON] #number B
|
||||
|
@ -172,11 +172,11 @@
|
|||
-- @field [parent=#CONTROLLER_BUTTON] #number DPadLeft
|
||||
-- @field [parent=#CONTROLLER_BUTTON] #number DPadRight
|
||||
|
||||
-------------------------------------------------------------------------------
|
||||
---
|
||||
-- Values that can be passed to onControllerButtonPress/onControllerButtonRelease engine handlers.
|
||||
-- @field [parent=#input] #CONTROLLER_BUTTON CONTROLLER_BUTTON
|
||||
|
||||
-------------------------------------------------------------------------------
|
||||
---
|
||||
-- Ids of game controller axises. Used as an argument in getAxisValue.
|
||||
-- @type CONTROLLER_AXIS
|
||||
-- @field [parent=#CONTROLLER_AXIS] #number LeftX Left stick horizontal axis (from -1 to 1)
|
||||
|
@ -190,11 +190,11 @@
|
|||
-- @field [parent=#CONTROLLER_AXIS] #number MoveForwardBackward Movement forward/backward (LeftY by default, can be mapped to another axis in Options/Controls menu)
|
||||
-- @field [parent=#CONTROLLER_AXIS] #number MoveLeftRight Side movement (LeftX by default, can be mapped to another axis in Options/Controls menu)
|
||||
|
||||
-------------------------------------------------------------------------------
|
||||
---
|
||||
-- Values that can be used with getAxisValue.
|
||||
-- @field [parent=#input] #CONTROLLER_AXIS CONTROLLER_AXIS
|
||||
|
||||
-------------------------------------------------------------------------------
|
||||
---
|
||||
-- @type KEY
|
||||
-- @field #number _0
|
||||
-- @field #number _1
|
||||
|
@ -299,11 +299,11 @@
|
|||
-- @field #number Space
|
||||
-- @field #number Tab
|
||||
|
||||
-------------------------------------------------------------------------------
|
||||
---
|
||||
-- Key codes.
|
||||
-- @field [parent=#input] #KEY KEY
|
||||
|
||||
-------------------------------------------------------------------------------
|
||||
---
|
||||
-- The argument of `onKeyPress`/`onKeyRelease` engine handlers.
|
||||
-- @type KeyboardEvent
|
||||
-- @field [parent=#KeyboardEvent] #string symbol The pressed symbol (1-symbol string if can be represented or an empty string otherwise).
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
-------------------------------------------------------------------------------
|
||||
---
|
||||
-- `openmw.nearby` provides read-only access to the nearest area of the game world.
|
||||
-- Can be used only from local scripts.
|
||||
-- @module nearby
|
||||
|
@ -6,33 +6,33 @@
|
|||
|
||||
|
||||
|
||||
-------------------------------------------------------------------------------
|
||||
---
|
||||
-- List of nearby activators.
|
||||
-- @field [parent=#nearby] openmw.core#ObjectList activators
|
||||
|
||||
-------------------------------------------------------------------------------
|
||||
---
|
||||
-- List of nearby actors.
|
||||
-- @field [parent=#nearby] openmw.core#ObjectList actors
|
||||
|
||||
-------------------------------------------------------------------------------
|
||||
---
|
||||
-- List of nearby containers.
|
||||
-- @field [parent=#nearby] openmw.core#ObjectList containers
|
||||
|
||||
-------------------------------------------------------------------------------
|
||||
---
|
||||
-- List of nearby doors.
|
||||
-- @field [parent=#nearby] openmw.core#ObjectList doors
|
||||
|
||||
-------------------------------------------------------------------------------
|
||||
---
|
||||
-- Everything that can be picked up in the nearby.
|
||||
-- @field [parent=#nearby] openmw.core#ObjectList items
|
||||
|
||||
-------------------------------------------------------------------------------
|
||||
---
|
||||
-- Evaluates a Query.
|
||||
-- @function [parent=#nearby] selectObjects
|
||||
-- @param openmw.query#Query query
|
||||
-- @return openmw.core#ObjectList
|
||||
|
||||
-------------------------------------------------------------------------------
|
||||
---
|
||||
-- @type COLLISION_TYPE
|
||||
-- @field [parent=#COLLISION_TYPE] #number World
|
||||
-- @field [parent=#COLLISION_TYPE] #number Door
|
||||
|
@ -42,12 +42,12 @@
|
|||
-- @field [parent=#COLLISION_TYPE] #number Water
|
||||
-- @field [parent=#COLLISION_TYPE] #number Default Used by deafult: World+Door+Actor+HeightMap
|
||||
|
||||
-------------------------------------------------------------------------------
|
||||
---
|
||||
-- Collision types that are used in `castRay`.
|
||||
-- Several types can be combined with '+'.
|
||||
-- @field [parent=#nearby] #COLLISION_TYPE COLLISION_TYPE
|
||||
|
||||
-------------------------------------------------------------------------------
|
||||
---
|
||||
-- Result of raycasing
|
||||
-- @type RayCastingResult
|
||||
-- @field [parent=#RayCastingResult] #boolean hit Is there a collision? (true/false)
|
||||
|
@ -55,7 +55,7 @@
|
|||
-- @field [parent=#RayCastingResult] openmw.util#Vector3 hitNormal Normal to the surface in the collision point (nil if no collision)
|
||||
-- @field [parent=#RayCastingResult] openmw.core#GameObject hitObject The object the ray has collided with (can be nil)
|
||||
|
||||
-------------------------------------------------------------------------------
|
||||
---
|
||||
-- Cast ray from one point to another and return the first collision.
|
||||
-- @function [parent=#nearby] castRay
|
||||
-- @param openmw.util#Vector3 from Start point of the ray.
|
||||
|
|
|
@ -1,22 +1,22 @@
|
|||
-------------------------------------------------------------------------------
|
||||
---
|
||||
-- `openmw.query` constructs queries that can be used in `world.selectObjects` and `nearby.selectObjects`.
|
||||
-- @module query
|
||||
-- @usage local query = require('openmw.query')
|
||||
|
||||
|
||||
|
||||
-------------------------------------------------------------------------------
|
||||
---
|
||||
-- Query. A Query itself can no return objects. It only holds search conditions.
|
||||
-- @type Query
|
||||
|
||||
-------------------------------------------------------------------------------
|
||||
---
|
||||
-- Add condition.
|
||||
-- @function [parent=#Query] where
|
||||
-- @param self
|
||||
-- @param condition
|
||||
-- @return #Query
|
||||
|
||||
-------------------------------------------------------------------------------
|
||||
---
|
||||
-- Limit result size.
|
||||
-- @function [parent=#Query] limit
|
||||
-- @param self
|
||||
|
@ -24,91 +24,91 @@
|
|||
-- @return #Query
|
||||
|
||||
|
||||
-------------------------------------------------------------------------------
|
||||
---
|
||||
-- A field that can be used in a condition
|
||||
-- @type Field
|
||||
|
||||
-------------------------------------------------------------------------------
|
||||
---
|
||||
-- Equal
|
||||
-- @function [parent=#Field] eq
|
||||
-- @param self
|
||||
-- @param value
|
||||
|
||||
-------------------------------------------------------------------------------
|
||||
---
|
||||
-- Not equal
|
||||
-- @function [parent=#Field] neq
|
||||
-- @param self
|
||||
-- @param value
|
||||
|
||||
-------------------------------------------------------------------------------
|
||||
---
|
||||
-- Lesser
|
||||
-- @function [parent=#Field] lt
|
||||
-- @param self
|
||||
-- @param value
|
||||
|
||||
-------------------------------------------------------------------------------
|
||||
---
|
||||
-- Lesser or equal
|
||||
-- @function [parent=#Field] lte
|
||||
-- @param self
|
||||
-- @param value
|
||||
|
||||
-------------------------------------------------------------------------------
|
||||
---
|
||||
-- Greater
|
||||
-- @function [parent=#Field] gt
|
||||
-- @param self
|
||||
-- @param value
|
||||
|
||||
-------------------------------------------------------------------------------
|
||||
---
|
||||
-- Greater or equal
|
||||
-- @function [parent=#Field] gte
|
||||
-- @param self
|
||||
-- @param value
|
||||
|
||||
|
||||
-------------------------------------------------------------------------------
|
||||
---
|
||||
-- @type OBJECT
|
||||
-- @field [parent=#OBJECT] #Field type
|
||||
-- @field [parent=#OBJECT] #Field recordId
|
||||
-- @field [parent=#OBJECT] #Field count
|
||||
-- @field [parent=#OBJECT] #CellFields cell
|
||||
|
||||
-------------------------------------------------------------------------------
|
||||
---
|
||||
-- Fields that can be used with any object.
|
||||
-- @field [parent=#query] #OBJECT OBJECT
|
||||
|
||||
-------------------------------------------------------------------------------
|
||||
---
|
||||
-- @type DOOR
|
||||
-- @field [parent=#DOOR] #Field isTeleport
|
||||
-- @field [parent=#DOOR] #CellFields destCell
|
||||
|
||||
-------------------------------------------------------------------------------
|
||||
---
|
||||
-- Fields that can be used only when search for doors.
|
||||
-- @field [parent=#query] #DOOR DOOR
|
||||
|
||||
-------------------------------------------------------------------------------
|
||||
---
|
||||
-- @type CellFields
|
||||
-- @field [parent=#CellFields] #Field name
|
||||
-- @field [parent=#CellFields] #Field region
|
||||
-- @field [parent=#CellFields] #Field isExterior
|
||||
|
||||
|
||||
-------------------------------------------------------------------------------
|
||||
---
|
||||
-- Base Query to select activators.
|
||||
-- @field [parent=#query] #Query activators
|
||||
|
||||
-------------------------------------------------------------------------------
|
||||
---
|
||||
-- Base Query to select actors.
|
||||
-- @field [parent=#query] #Query actors
|
||||
|
||||
-------------------------------------------------------------------------------
|
||||
---
|
||||
-- Base Query to select containers.
|
||||
-- @field [parent=#query] #Query containers
|
||||
|
||||
-------------------------------------------------------------------------------
|
||||
---
|
||||
-- Base Query to select doors.
|
||||
-- @field [parent=#query] #Query doors
|
||||
|
||||
-------------------------------------------------------------------------------
|
||||
---
|
||||
-- Base Query to select items.
|
||||
-- @field [parent=#query] #Query items
|
||||
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
-------------------------------------------------------------------------------
|
||||
---
|
||||
-- `openmw.self` provides full access to the object the script is attached to.
|
||||
-- Can be used only from local scripts. All fields and function of `GameObject` are also available for `openmw.self`.
|
||||
-- @module self
|
||||
|
@ -10,22 +10,22 @@
|
|||
|
||||
|
||||
|
||||
-------------------------------------------------------------------------------
|
||||
---
|
||||
-- Returns true if the script isActive (the object it is attached to is in an active cell).
|
||||
-- If it is not active, then `openmw.nearby` can not be used.
|
||||
-- @function [parent=#self] isActive
|
||||
-- @param self
|
||||
-- @return #boolean
|
||||
|
||||
-------------------------------------------------------------------------------
|
||||
---
|
||||
-- The object the script is attached to (readonly)
|
||||
-- @field [parent=#self] openmw.core#GameObject object
|
||||
|
||||
-------------------------------------------------------------------------------
|
||||
---
|
||||
-- Movement controls (only for actors)
|
||||
-- @field [parent=#self] #ActorControls controls
|
||||
|
||||
-------------------------------------------------------------------------------
|
||||
---
|
||||
-- Allows to view and/or modify controls of an actor. All fields are mutable.
|
||||
-- @type ActorControls
|
||||
-- @field [parent=#ActorControls] #number movement +1 - move forward, -1 - move backward
|
||||
|
@ -36,7 +36,7 @@
|
|||
-- @field [parent=#ActorControls] #boolean jump If true - initiate a jump
|
||||
-- @field [parent=#ActorControls] #number use if 1 - activates the readied weapon/spell. For weapons, keeping at 1 will charge the attack until set to 0.
|
||||
|
||||
-------------------------------------------------------------------------------
|
||||
---
|
||||
-- Enables or disables standard AI (enabled by default).
|
||||
-- @function [parent=#self] enableAI
|
||||
-- @param self
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
-------------------------------------------------------------------------------
|
||||
---
|
||||
-- `openmw.world` is an interface to the game world for global scripts.
|
||||
-- Can not be used from local scripts.
|
||||
-- @module world
|
||||
|
@ -6,56 +6,56 @@
|
|||
|
||||
|
||||
|
||||
-------------------------------------------------------------------------------
|
||||
---
|
||||
-- List of currently active actors.
|
||||
-- @field [parent=#world] openmw.core#ObjectList activeActors
|
||||
|
||||
-------------------------------------------------------------------------------
|
||||
---
|
||||
-- Evaluates a Query.
|
||||
-- @function [parent=#world] selectObjects
|
||||
-- @param openmw.query#Query query
|
||||
-- @return openmw.core#ObjectList
|
||||
|
||||
-------------------------------------------------------------------------------
|
||||
---
|
||||
-- Loads a named cell
|
||||
-- @function [parent=#world] getCellByName
|
||||
-- @param #string cellName
|
||||
-- @return openmw.core#Cell
|
||||
|
||||
-------------------------------------------------------------------------------
|
||||
---
|
||||
-- Loads an exterior cell by grid indices
|
||||
-- @function [parent=#world] getExteriorCell
|
||||
-- @param #number gridX
|
||||
-- @param #number gridY
|
||||
-- @return openmw.core#Cell
|
||||
|
||||
-------------------------------------------------------------------------------
|
||||
---
|
||||
-- Simulation time in seconds.
|
||||
-- The number of simulation seconds passed in the game world since starting a new game.
|
||||
-- @function [parent=#core] getSimulationTime
|
||||
-- @return #number
|
||||
|
||||
-------------------------------------------------------------------------------
|
||||
---
|
||||
-- The scale of simulation time relative to real time.
|
||||
-- @function [parent=#core] getSimulationTimeScale
|
||||
-- @return #number
|
||||
|
||||
-------------------------------------------------------------------------------
|
||||
---
|
||||
-- Game time in seconds.
|
||||
-- @function [parent=#core] getGameTime
|
||||
-- @return #number
|
||||
|
||||
-------------------------------------------------------------------------------
|
||||
---
|
||||
-- The scale of game time relative to simulation time.
|
||||
-- @function [parent=#core] getGameTimeScale
|
||||
-- @return #number
|
||||
|
||||
-------------------------------------------------------------------------------
|
||||
---
|
||||
-- Set the ratio of game time speed to simulation time speed.
|
||||
-- @function [parent=#world] setGameTimeScale
|
||||
-- @param #number ratio
|
||||
|
||||
-------------------------------------------------------------------------------
|
||||
---
|
||||
-- Whether the world is paused (onUpdate doesn't work when the world is paused).
|
||||
-- @function [parent=#world] isWorldPaused
|
||||
-- @return #boolean
|
||||
|
|
Loading…
Reference in a new issue