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Pad the interior grid

This commit is contained in:
Evil Eye 2024-11-25 16:49:59 +01:00
parent 0469ecd3c6
commit 4b93278045
2 changed files with 2 additions and 1 deletions

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@ -68,6 +68,7 @@
Bug #6992: Crossbow reloading doesn't look the same as in Morrowind
Bug #6993: Shooting your last round of ammunition causes the attack animation to cancel
Bug #7009: Falling actors teleport to the ground without receiving any damage on cell loading
Bug #7013: Local map rendering in some cells is broken
Bug #7034: Misc items defined in one content file are not treated as keys if another content file uses them as such
Bug #7042: Weapon follow animations that immediately follow the hit animations cause multiple hits
Bug #7044: Changing a class' services does not affect autocalculated NPCs

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@ -579,7 +579,7 @@ namespace MWRender
MyGUI::IntRect LocalMap::getInteriorGrid() const
{
auto segments = divideIntoSegments(mBounds, mMapWorldSize);
return { 0, 0, segments.first - 1, segments.second - 1 };
return { -1, -1, segments.first, segments.second };
}
void LocalMap::MapSegment::createFogOfWarTexture()