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Merge branch 'pixel_description' into 'master'
Make Per-Pixel Lighting option description a bit more neutral See merge request OpenMW/openmw!3513
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2 changed files with 3 additions and 6 deletions
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@ -23,9 +23,7 @@ force per pixel lighting
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Force the use of per pixel lighting. By default, only bump mapped objects use per-pixel lighting.
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Has no effect if the 'force shaders' option is false.
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Enabling per-pixel lighting results in visual differences to the original MW engine.
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It is not recommended to enable this option when using vanilla Morrowind files,
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because certain lights in Morrowind rely on vertex lighting to look as intended.
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Enabling per-pixel lighting results in visual differences to the original MW engine as certain lights in Morrowind rely on vertex lighting to look as intended.
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Note that groundcover shaders ignore this setting.
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clamp lighting
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@ -407,9 +407,8 @@ force shaders = false
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# Force the use of per pixel lighting. By default, only bump mapped objects use per-pixel lighting.
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# Has no effect if the 'force shaders' option is false.
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# Enabling per-pixel lighting can result in visual differences to the original MW engine. It is not
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# recommended to enable this option when using vanilla Morrowind files, because certain lights in Morrowind
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# rely on vertex lighting to look as intended.
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# Enabling per-pixel lighting can result in visual differences to the original MW engine as
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# certain lights in Morrowind rely on vertex lighting to look as intended.
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force per pixel lighting = false
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# Restrict the amount of lighting that an object can receive to a maximum of (1,1,1).
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