Make Per-Pixel Lighting option description a bit more neutral

macos_ci_fix
Abdu Sharif 1 year ago committed by psi29a
parent a08ca11c34
commit ee80f889b7

@ -23,9 +23,7 @@ force per pixel lighting
Force the use of per pixel lighting. By default, only bump mapped objects use per-pixel lighting.
Has no effect if the 'force shaders' option is false.
Enabling per-pixel lighting results in visual differences to the original MW engine.
It is not recommended to enable this option when using vanilla Morrowind files,
because certain lights in Morrowind rely on vertex lighting to look as intended.
Enabling per-pixel lighting results in visual differences to the original MW engine as certain lights in Morrowind rely on vertex lighting to look as intended.
Note that groundcover shaders ignore this setting.
clamp lighting

@ -407,9 +407,8 @@ force shaders = false
# Force the use of per pixel lighting. By default, only bump mapped objects use per-pixel lighting.
# Has no effect if the 'force shaders' option is false.
# Enabling per-pixel lighting can result in visual differences to the original MW engine. It is not
# recommended to enable this option when using vanilla Morrowind files, because certain lights in Morrowind
# rely on vertex lighting to look as intended.
# Enabling per-pixel lighting can result in visual differences to the original MW engine as
# certain lights in Morrowind rely on vertex lighting to look as intended.
force per pixel lighting = false
# Restrict the amount of lighting that an object can receive to a maximum of (1,1,1).

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