Do not use GL ES wrappers

depth-refraction
Andrei Kortunov 1 year ago
parent 3e9cedf3b5
commit 5862f9f284

@ -41,8 +41,6 @@ std::mutex* osgQOpenGLWidget::mutex()
void osgQOpenGLWidget::initializeGL()
{
// Initializes OpenGL function resolution for the current context.
initializeOpenGLFunctions();
createRenderer();
emit initialized();
}

@ -10,7 +10,6 @@
#include <osg/ArgumentParser>
#include <QOpenGLWidget>
#include <QOpenGLFunctions>
#include <QReadWriteLock>
class CompositeOsgRenderer;
@ -21,8 +20,7 @@ namespace osgViewer
class GraphicsWindowEmbedded;
}
class osgQOpenGLWidget : public QOpenGLWidget,
protected QOpenGLFunctions
class osgQOpenGLWidget : public QOpenGLWidget
{
Q_OBJECT

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