Do not use GL ES wrappers

depth-refraction
Andrei Kortunov 1 year ago
parent 3e9cedf3b5
commit 5862f9f284

@ -41,8 +41,6 @@ std::mutex* osgQOpenGLWidget::mutex()
void osgQOpenGLWidget::initializeGL() void osgQOpenGLWidget::initializeGL()
{ {
// Initializes OpenGL function resolution for the current context.
initializeOpenGLFunctions();
createRenderer(); createRenderer();
emit initialized(); emit initialized();
} }

@ -10,7 +10,6 @@
#include <osg/ArgumentParser> #include <osg/ArgumentParser>
#include <QOpenGLWidget> #include <QOpenGLWidget>
#include <QOpenGLFunctions>
#include <QReadWriteLock> #include <QReadWriteLock>
class CompositeOsgRenderer; class CompositeOsgRenderer;
@ -21,8 +20,7 @@ namespace osgViewer
class GraphicsWindowEmbedded; class GraphicsWindowEmbedded;
} }
class osgQOpenGLWidget : public QOpenGLWidget, class osgQOpenGLWidget : public QOpenGLWidget
protected QOpenGLFunctions
{ {
Q_OBJECT Q_OBJECT

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