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https://github.com/OpenMW/openmw.git
synced 2025-02-06 06:45:35 +00:00
Merge branch 'fix_osg_stats_report' into 'master'
Report osg stats for frames with loading screens (#7737) Closes #7737 See merge request OpenMW/openmw!4053
This commit is contained in:
commit
5b25435260
5 changed files with 59 additions and 39 deletions
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@ -145,6 +145,7 @@
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Bug #7723: Assaulting vampires and werewolves shouldn't be a crime
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Bug #7724: Guards don't help vs werewolves
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Bug #7733: Launcher shows incorrect data paths when there's two plugins with the same name
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Bug #7737: OSG stats are missing some data on loading screens
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Bug #7742: Governing attribute training limit should use the modified attribute
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Bug #7753: Editor: Actors Don't Scale According to Their Race
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Bug #7758: Water walking is not taken into account to compute path cost on the water
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@ -165,6 +165,15 @@ namespace
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private:
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int mMaxTextureImageUnits = 0;
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};
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void reportStats(unsigned frameNumber, osgViewer::Viewer& viewer, std::ostream& stream)
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{
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viewer.getViewerStats()->report(stream, frameNumber);
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osgViewer::Viewer::Cameras cameras;
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viewer.getCameras(cameras);
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for (osg::Camera* camera : cameras)
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camera->getStats()->report(stream, frameNumber);
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}
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}
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void OMW::Engine::executeLocalScripts()
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@ -180,10 +189,9 @@ void OMW::Engine::executeLocalScripts()
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}
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}
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bool OMW::Engine::frame(float frametime)
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bool OMW::Engine::frame(unsigned frameNumber, float frametime)
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{
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const osg::Timer_t frameStart = mViewer->getStartTick();
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const unsigned int frameNumber = mViewer->getFrameStamp()->getFrameNumber();
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const osg::Timer* const timer = osg::Timer::instance();
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osg::Stats* const stats = mViewer->getViewerStats();
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@ -340,11 +348,12 @@ bool OMW::Engine::frame(float frametime)
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mWorld->updateWindowManager();
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}
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mLuaWorker->allowUpdate(); // if there is a separate Lua thread, it starts the update now
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// if there is a separate Lua thread, it starts the update now
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mLuaWorker->allowUpdate(frameStart, frameNumber, *stats);
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mViewer->renderingTraversals();
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mLuaWorker->finishUpdate();
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mLuaWorker->finishUpdate(frameStart, frameNumber, *stats);
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return true;
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}
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@ -910,7 +919,7 @@ void OMW::Engine::prepareEngine()
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mLuaManager->init();
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// starts a separate lua thread if "lua num threads" > 0
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mLuaWorker = std::make_unique<MWLua::Worker>(*mLuaManager, *mViewer);
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mLuaWorker = std::make_unique<MWLua::Worker>(*mLuaManager);
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}
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// Initialise and enter main loop.
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@ -1020,7 +1029,9 @@ void OMW::Engine::go()
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mViewer->advance(timeManager.getRenderingSimulationTime());
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if (!frame(dt))
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const unsigned frameNumber = mViewer->getFrameStamp()->getFrameNumber();
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if (!frame(frameNumber, dt))
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{
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std::this_thread::sleep_for(std::chrono::milliseconds(5));
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continue;
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@ -1034,16 +1045,16 @@ void OMW::Engine::go()
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if (stats)
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{
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// The delay is required because rendering happens in parallel to the main thread and stats from there is
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// available with delay.
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constexpr unsigned statsReportDelay = 3;
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const auto frameNumber = mViewer->getFrameStamp()->getFrameNumber();
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if (frameNumber >= statsReportDelay)
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{
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const unsigned reportFrameNumber = frameNumber - statsReportDelay;
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mViewer->getViewerStats()->report(stats, reportFrameNumber);
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osgViewer::Viewer::Cameras cameras;
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mViewer->getCameras(cameras);
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for (auto camera : cameras)
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camera->getStats()->report(stats, reportFrameNumber);
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// Viewer frame number can be different from frameNumber because of loading screens which render new
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// frames inside a simulation frame.
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const unsigned currentFrameNumber = mViewer->getFrameStamp()->getFrameNumber();
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for (unsigned i = frameNumber; i <= currentFrameNumber; ++i)
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reportStats(i - statsReportDelay, *mViewer, stats);
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}
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}
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@ -188,7 +188,7 @@ namespace OMW
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void executeLocalScripts();
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bool frame(float dt);
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bool frame(unsigned frameNumber, float dt);
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/// Prepare engine for game play
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void prepareEngine();
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@ -7,13 +7,12 @@
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#include <components/debug/debuglog.hpp>
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#include <components/settings/values.hpp>
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#include <osgViewer/Viewer>
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#include <cassert>
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namespace MWLua
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{
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Worker::Worker(LuaManager& manager, osgViewer::Viewer& viewer)
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Worker::Worker(LuaManager& manager)
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: mManager(manager)
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, mViewer(viewer)
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{
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if (Settings::lua().mLuaNumThreads > 0)
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mThread = std::thread([this] { run(); });
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@ -29,26 +28,26 @@ namespace MWLua
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}
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}
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void Worker::allowUpdate()
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void Worker::allowUpdate(osg::Timer_t frameStart, unsigned frameNumber, osg::Stats& stats)
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{
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if (!mThread)
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return;
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{
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std::lock_guard<std::mutex> lk(mMutex);
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mUpdateRequest = true;
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mUpdateRequest = UpdateRequest{ .mFrameStart = frameStart, .mFrameNumber = frameNumber, .mStats = &stats };
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}
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mCV.notify_one();
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}
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void Worker::finishUpdate()
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void Worker::finishUpdate(osg::Timer_t frameStart, unsigned frameNumber, osg::Stats& stats)
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{
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if (mThread)
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{
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std::unique_lock<std::mutex> lk(mMutex);
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mCV.wait(lk, [&] { return !mUpdateRequest; });
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mCV.wait(lk, [&] { return !mUpdateRequest.has_value(); });
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}
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else
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update();
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update(frameStart, frameNumber, stats);
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}
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void Worker::join()
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@ -64,12 +63,10 @@ namespace MWLua
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}
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}
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void Worker::update()
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void Worker::update(osg::Timer_t frameStart, unsigned frameNumber, osg::Stats& stats)
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{
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const osg::Timer_t frameStart = mViewer.getStartTick();
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const unsigned int frameNumber = mViewer.getFrameStamp()->getFrameNumber();
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OMW::ScopedProfile<OMW::UserStatsType::Lua> profile(
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frameStart, frameNumber, *osg::Timer::instance(), *mViewer.getViewerStats());
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const osg::Timer* const timer = osg::Timer::instance();
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OMW::ScopedProfile<OMW::UserStatsType::Lua> profile(frameStart, frameNumber, *timer, stats);
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mManager.update();
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}
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@ -79,20 +76,22 @@ namespace MWLua
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while (true)
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{
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std::unique_lock<std::mutex> lk(mMutex);
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mCV.wait(lk, [&] { return mUpdateRequest || mJoinRequest; });
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mCV.wait(lk, [&] { return mUpdateRequest.has_value() || mJoinRequest; });
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if (mJoinRequest)
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break;
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assert(mUpdateRequest.has_value());
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try
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{
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update();
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update(mUpdateRequest->mFrameStart, mUpdateRequest->mFrameNumber, *mUpdateRequest->mStats);
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}
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catch (std::exception& e)
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catch (const std::exception& e)
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{
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Log(Debug::Error) << "Failed to update LuaManager: " << e.what();
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}
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mUpdateRequest = false;
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mUpdateRequest.reset();
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lk.unlock();
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mCV.notify_one();
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}
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@ -1,14 +1,17 @@
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#ifndef OPENMW_MWLUA_WORKER_H
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#define OPENMW_MWLUA_WORKER_H
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#include <osg/Timer>
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#include <osg/ref_ptr>
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#include <condition_variable>
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#include <mutex>
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#include <optional>
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#include <thread>
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namespace osgViewer
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namespace osg
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{
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class Viewer;
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class Stats;
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}
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namespace MWLua
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class Worker
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{
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public:
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explicit Worker(LuaManager& manager, osgViewer::Viewer& viewer);
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explicit Worker(LuaManager& manager);
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~Worker();
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void allowUpdate();
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void allowUpdate(osg::Timer_t frameStart, unsigned int frameNumber, osg::Stats& stats);
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void finishUpdate();
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void finishUpdate(osg::Timer_t frameStart, unsigned int frameNumber, osg::Stats& stats);
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void join();
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private:
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void update();
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struct UpdateRequest
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{
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osg::Timer_t mFrameStart;
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unsigned mFrameNumber;
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osg::ref_ptr<osg::Stats> mStats;
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};
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void update(osg::Timer_t frameStart, unsigned frameNumber, osg::Stats& stats);
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void run() noexcept;
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LuaManager& mManager;
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osgViewer::Viewer& mViewer;
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std::mutex mMutex;
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std::condition_variable mCV;
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bool mUpdateRequest = false;
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std::optional<UpdateRequest> mUpdateRequest;
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bool mJoinRequest = false;
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std::optional<std::thread> mThread;
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};
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