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Merge pull request #2742 from Capostrophic/skills
Reset skills of dead actors (bug #5328)
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commit
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2 changed files with 5 additions and 0 deletions
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@ -207,6 +207,7 @@
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Bug #5300: NPCs don't switch from torch to shield when starting combat
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Bug #5300: NPCs don't switch from torch to shield when starting combat
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Bug #5308: World map copying makes save loading much slower
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Bug #5308: World map copying makes save loading much slower
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Bug #5313: Node properties of identical type are not applied in the correct order
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Bug #5313: Node properties of identical type are not applied in the correct order
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Bug #5328: Skills aren't properly reset for dead actors
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Feature #1774: Handle AvoidNode
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Feature #1774: Handle AvoidNode
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Feature #2229: Improve pathfinding AI
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Feature #2229: Improve pathfinding AI
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Feature #3025: Analogue gamepad movement controls
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Feature #3025: Analogue gamepad movement controls
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@ -1850,6 +1850,8 @@ namespace MWMechanics
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stats.getActiveSpells().visitEffectSources(soulTrap);
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stats.getActiveSpells().visitEffectSources(soulTrap);
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}
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}
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// Magic effects will be reset later, and the magic effect that could kill the actor
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// needs to be determined now
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calculateCreatureStatModifiers(iter->first, 0);
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calculateCreatureStatModifiers(iter->first, 0);
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if (cls.isEssential(iter->first))
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if (cls.isEssential(iter->first))
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@ -1867,7 +1869,9 @@ namespace MWMechanics
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// Make sure spell effects are removed
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// Make sure spell effects are removed
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purgeSpellEffects(stats.getActorId());
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purgeSpellEffects(stats.getActorId());
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// Reset dynamic stats, attributes and skills
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calculateCreatureStatModifiers(iter->first, 0);
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calculateCreatureStatModifiers(iter->first, 0);
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calculateNpcStatModifiers(iter->first, 0);
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if( iter->first == getPlayer())
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if( iter->first == getPlayer())
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{
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{
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