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@ -196,8 +196,6 @@ class CharacterController : public MWRender::Animation::TextKeyListener
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float mSecondsOfSwimming;
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float mSecondsOfRunning;
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float mTimeUntilWake;
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MWWorld::ConstPtr mHeadTrackTarget;
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float mTurnAnimationThreshold; // how long to continue playing turning animation after actor stopped turning
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@ -206,6 +204,8 @@ class CharacterController : public MWRender::Animation::TextKeyListener
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bool mAttackingOrSpell;
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float mTimeUntilWake;
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void setAttackTypeBasedOnMovement();
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void refreshCurrentAnims(CharacterState idle, CharacterState movement, JumpingState jump, bool force=false);
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