Merge branch 'decomposition' into 'master'

Use decompose to remove more instances of pragma pack

See merge request OpenMW/openmw!3906
fix-osga-rotate-wildly
psi29a 10 months ago
commit 619ccf7107

@ -316,11 +316,11 @@ namespace MWClass
{
const unsigned char* attack = nullptr;
if (type == ESM::Weapon::AT_Chop)
attack = weapon.get<ESM::Weapon>()->mBase->mData.mChop;
attack = weapon.get<ESM::Weapon>()->mBase->mData.mChop.data();
else if (type == ESM::Weapon::AT_Slash)
attack = weapon.get<ESM::Weapon>()->mBase->mData.mSlash;
attack = weapon.get<ESM::Weapon>()->mBase->mData.mSlash.data();
else if (type == ESM::Weapon::AT_Thrust)
attack = weapon.get<ESM::Weapon>()->mBase->mData.mThrust;
attack = weapon.get<ESM::Weapon>()->mBase->mData.mThrust.data();
if (attack)
{
damage = attack[0] + ((attack[1] - attack[0]) * attackStrength);

@ -635,11 +635,11 @@ namespace MWClass
{
const unsigned char* attack = nullptr;
if (type == ESM::Weapon::AT_Chop)
attack = weapon.get<ESM::Weapon>()->mBase->mData.mChop;
attack = weapon.get<ESM::Weapon>()->mBase->mData.mChop.data();
else if (type == ESM::Weapon::AT_Slash)
attack = weapon.get<ESM::Weapon>()->mBase->mData.mSlash;
attack = weapon.get<ESM::Weapon>()->mBase->mData.mSlash.data();
else if (type == ESM::Weapon::AT_Thrust)
attack = weapon.get<ESM::Weapon>()->mBase->mData.mThrust;
attack = weapon.get<ESM::Weapon>()->mBase->mData.mThrust.data();
if (attack)
{
damage = attack[0] + ((attack[1] - attack[0]) * attackStrength);

@ -246,14 +246,16 @@ namespace MWMechanics
return;
}
const unsigned char* attack = weapon.get<ESM::Weapon>()->mBase->mData.mChop;
damage = attack[0] + ((attack[1] - attack[0]) * attackStrength); // Bow/crossbow damage
// Arrow/bolt damage
// NB in case of thrown weapons, we are applying the damage twice since projectile == weapon
attack = projectile.get<ESM::Weapon>()->mBase->mData.mChop;
damage += attack[0] + ((attack[1] - attack[0]) * attackStrength);
{
const auto& attack = weapon.get<ESM::Weapon>()->mBase->mData.mChop;
damage = attack[0] + ((attack[1] - attack[0]) * attackStrength); // Bow/crossbow damage
}
{
// Arrow/bolt damage
// NB in case of thrown weapons, we are applying the damage twice since projectile == weapon
const auto& attack = projectile.get<ESM::Weapon>()->mBase->mData.mChop;
damage += attack[0] + ((attack[1] - attack[0]) * attackStrength);
}
adjustWeaponDamage(damage, weapon, attacker);
}

@ -1,12 +1,14 @@
#include <components/esm/fourcc.hpp>
#include <components/esm3/aipackage.hpp>
#include <components/esm3/aisequence.hpp>
#include <components/esm3/effectlist.hpp>
#include <components/esm3/esmreader.hpp>
#include <components/esm3/esmwriter.hpp>
#include <components/esm3/loadcont.hpp>
#include <components/esm3/loaddial.hpp>
#include <components/esm3/loadregn.hpp>
#include <components/esm3/loadscpt.hpp>
#include <components/esm3/loadweap.hpp>
#include <components/esm3/player.hpp>
#include <components/esm3/quickkeys.hpp>
@ -525,6 +527,81 @@ namespace ESM
EXPECT_EQ(result.mServices, record.mServices);
}
TEST_P(Esm3SaveLoadRecordTest, enamShouldNotChange)
{
EffectList record;
record.mList.emplace_back(ENAMstruct{
.mEffectID = 1,
.mSkill = 2,
.mAttribute = 3,
.mRange = 4,
.mArea = 5,
.mDuration = 6,
.mMagnMin = 7,
.mMagnMax = 8,
});
EffectList result;
saveAndLoadRecord(record, GetParam(), result);
EXPECT_EQ(result.mList.size(), record.mList.size());
EXPECT_EQ(result.mList[0].mEffectID, record.mList[0].mEffectID);
EXPECT_EQ(result.mList[0].mSkill, record.mList[0].mSkill);
EXPECT_EQ(result.mList[0].mAttribute, record.mList[0].mAttribute);
EXPECT_EQ(result.mList[0].mRange, record.mList[0].mRange);
EXPECT_EQ(result.mList[0].mArea, record.mList[0].mArea);
EXPECT_EQ(result.mList[0].mDuration, record.mList[0].mDuration);
EXPECT_EQ(result.mList[0].mMagnMin, record.mList[0].mMagnMin);
EXPECT_EQ(result.mList[0].mMagnMax, record.mList[0].mMagnMax);
}
TEST_P(Esm3SaveLoadRecordTest, weaponShouldNotChange)
{
Weapon record = {
.mData = {
.mWeight = 0,
.mValue = 1,
.mType = 2,
.mHealth = 3,
.mSpeed = 4,
.mReach = 5,
.mEnchant = 6,
.mChop = { 7, 8 },
.mSlash = { 9, 10 },
.mThrust = { 11, 12 },
.mFlags = 13,
},
.mRecordFlags = 0,
.mId = generateRandomRefId(32),
.mEnchant = generateRandomRefId(32),
.mScript = generateRandomRefId(32),
.mName = generateRandomString(32),
.mModel = generateRandomString(32),
.mIcon = generateRandomString(32),
};
Weapon result;
saveAndLoadRecord(record, GetParam(), result);
EXPECT_EQ(result.mData.mWeight, record.mData.mWeight);
EXPECT_EQ(result.mData.mValue, record.mData.mValue);
EXPECT_EQ(result.mData.mType, record.mData.mType);
EXPECT_EQ(result.mData.mHealth, record.mData.mHealth);
EXPECT_EQ(result.mData.mSpeed, record.mData.mSpeed);
EXPECT_EQ(result.mData.mReach, record.mData.mReach);
EXPECT_EQ(result.mData.mEnchant, record.mData.mEnchant);
EXPECT_EQ(result.mData.mChop, record.mData.mChop);
EXPECT_EQ(result.mData.mSlash, record.mData.mSlash);
EXPECT_EQ(result.mData.mThrust, record.mData.mThrust);
EXPECT_EQ(result.mData.mFlags, record.mData.mFlags);
EXPECT_EQ(result.mId, record.mId);
EXPECT_EQ(result.mEnchant, record.mEnchant);
EXPECT_EQ(result.mScript, record.mScript);
EXPECT_EQ(result.mName, record.mName);
EXPECT_EQ(result.mModel, record.mModel);
EXPECT_EQ(result.mIcon, record.mIcon);
}
INSTANTIATE_TEST_SUITE_P(FormatVersions, Esm3SaveLoadRecordTest, ValuesIn(getFormats()));
}
}

@ -54,29 +54,25 @@ namespace ESM
else if (esm.retSubName() == AI_Wander)
{
pack.mType = AI_Wander;
esm.getSubHeader();
esm.getComposite(pack.mWander);
esm.getSubComposite(pack.mWander);
mList.push_back(pack);
}
else if (esm.retSubName() == AI_Travel)
{
pack.mType = AI_Travel;
esm.getSubHeader();
esm.getComposite(pack.mTravel);
esm.getSubComposite(pack.mTravel);
mList.push_back(pack);
}
else if (esm.retSubName() == AI_Escort || esm.retSubName() == AI_Follow)
{
pack.mType = (esm.retSubName() == AI_Escort) ? AI_Escort : AI_Follow;
esm.getSubHeader();
esm.getComposite(pack.mTarget);
esm.getSubComposite(pack.mTarget);
mList.push_back(pack);
}
else if (esm.retSubName() == AI_Activate)
{
pack.mType = AI_Activate;
esm.getSubHeader();
esm.getComposite(pack.mActivate);
esm.getSubComposite(pack.mActivate);
mList.push_back(pack);
}
}

@ -3,8 +3,15 @@
#include "esmreader.hpp"
#include "esmwriter.hpp"
#include <components/misc/concepts.hpp>
namespace ESM
{
template <Misc::SameAsWithoutCvref<ENAMstruct> T>
void decompose(T&& v, const auto& f)
{
f(v.mEffectID, v.mSkill, v.mAttribute, v.mRange, v.mArea, v.mDuration, v.mMagnMin, v.mMagnMax);
}
void EffectList::load(ESMReader& esm)
{
@ -18,15 +25,15 @@ namespace ESM
void EffectList::add(ESMReader& esm)
{
ENAMstruct s;
esm.getHT(s.mEffectID, s.mSkill, s.mAttribute, s.mRange, s.mArea, s.mDuration, s.mMagnMin, s.mMagnMax);
esm.getSubComposite(s);
mList.push_back(s);
}
void EffectList::save(ESMWriter& esm) const
{
for (std::vector<ENAMstruct>::const_iterator it = mList.begin(); it != mList.end(); ++it)
for (const ENAMstruct& enam : mList)
{
esm.writeHNT<ENAMstruct>("ENAM", *it, 24);
esm.writeNamedComposite("ENAM", enam);
}
}

@ -9,9 +9,6 @@ namespace ESM
class ESMReader;
class ESMWriter;
#pragma pack(push)
#pragma pack(1)
/** Defines a spell effect. Shared between SPEL (Spells), ALCH
(Potions) and ENCH (Item enchantments) records
*/
@ -28,7 +25,6 @@ namespace ESM
int32_t mRange; // 0 - self, 1 - touch, 2 - target (RangeType enum)
int32_t mArea, mDuration, mMagnMin, mMagnMax;
};
#pragma pack(pop)
/// EffectList, ENAM subrecord
struct EffectList

@ -189,6 +189,11 @@ namespace ESM
decompose(value, [&](auto&... args) { (getT(args), ...); });
}
void getSubComposite(auto& value)
{
decompose(value, [&](auto&... args) { getHT(args...); });
}
template <typename T, typename = std::enable_if_t<IsReadable<T>>>
void skipHT()
{

@ -69,8 +69,7 @@ namespace ESM
mSpells.add(esm);
break;
case fourCC("AIDT"):
esm.getSubHeader();
esm.getComposite(mAiData);
esm.getSubComposite(mAiData);
break;
case fourCC("DODT"):
case fourCC("DNAM"):

@ -102,8 +102,7 @@ namespace ESM
mInventory.add(esm);
break;
case fourCC("AIDT"):
esm.getSubHeader();
esm.getComposite(mAiData);
esm.getSubComposite(mAiData);
break;
case fourCC("DODT"):
case fourCC("DNAM"):

@ -1,11 +1,20 @@
#include "loadweap.hpp"
#include "components/esm/defs.hpp"
#include <components/esm/defs.hpp>
#include <components/misc/concepts.hpp>
#include "esmreader.hpp"
#include "esmwriter.hpp"
namespace ESM
{
template <Misc::SameAsWithoutCvref<Weapon::WPDTstruct> T>
void decompose(T&& v, const auto& f)
{
f(v.mWeight, v.mValue, v.mType, v.mHealth, v.mSpeed, v.mReach, v.mEnchant, v.mChop, v.mSlash, v.mThrust,
v.mFlags);
}
void Weapon::load(ESMReader& esm, bool& isDeleted)
{
isDeleted = false;
@ -29,8 +38,7 @@ namespace ESM
mName = esm.getHString();
break;
case fourCC("WPDT"):
esm.getHT(mData.mWeight, mData.mValue, mData.mType, mData.mHealth, mData.mSpeed, mData.mReach,
mData.mEnchant, mData.mChop, mData.mSlash, mData.mThrust, mData.mFlags);
esm.getSubComposite(mData);
hasData = true;
break;
case fourCC("SCRI"):
@ -68,7 +76,7 @@ namespace ESM
esm.writeHNCString("MODL", mModel);
esm.writeHNOCString("FNAM", mName);
esm.writeHNT("WPDT", mData, 32);
esm.writeNamedComposite("WPDT", mData);
esm.writeHNOCRefId("SCRI", mScript);
esm.writeHNOCString("ITEX", mIcon);
esm.writeHNOCRefId("ENAM", mEnchant);
@ -84,9 +92,9 @@ namespace ESM
mData.mSpeed = 0;
mData.mReach = 0;
mData.mEnchant = 0;
mData.mChop[0] = mData.mChop[1] = 0;
mData.mSlash[0] = mData.mSlash[1] = 0;
mData.mThrust[0] = mData.mThrust[1] = 0;
mData.mChop.fill(0);
mData.mSlash.fill(0);
mData.mThrust.fill(0);
mData.mFlags = 0;
mName.clear();

@ -1,6 +1,7 @@
#ifndef OPENMW_ESM_WEAP_H
#define OPENMW_ESM_WEAP_H
#include <array>
#include <string>
#include "components/esm/refid.hpp"
@ -59,8 +60,6 @@ namespace ESM
Silver = 0x02
};
#pragma pack(push)
#pragma pack(1)
struct WPDTstruct
{
float mWeight;
@ -69,10 +68,9 @@ namespace ESM
uint16_t mHealth;
float mSpeed, mReach;
uint16_t mEnchant; // Enchantment points. The real value is mEnchant/10.f
unsigned char mChop[2], mSlash[2], mThrust[2]; // Min and max
std::array<unsigned char, 2> mChop, mSlash, mThrust; // Min and max
int32_t mFlags;
}; // 32 bytes
#pragma pack(pop)
WPDTstruct mData;

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