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Merge branch 'clear_lua_actions' into 'master'

Fix quickload causing a crash with certain Lua queued actions

Closes #7801

See merge request OpenMW/openmw!3833
This commit is contained in:
Alexei Kotov 2024-02-04 07:25:39 +00:00
commit 62f2f4a011

View file

@ -693,7 +693,8 @@ void MWState::StateManager::quickLoad()
{ {
if (currentCharacter->begin() == currentCharacter->end()) if (currentCharacter->begin() == currentCharacter->end())
return; return;
loadGame(currentCharacter, currentCharacter->begin()->mPath); // Get newest save // use requestLoad, otherwise we can crash by loading during the wrong part of the frame
requestLoad(currentCharacter->begin()->mPath);
} }
} }