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@ -19,6 +19,7 @@
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Bug #4374: Player rotation reset when nearing area that hasn't been loaded yet
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Bug #4376: Moved actors don't respawn in their original cells
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Bug #4389: NPC's lips do not move if his head model has the NiBSAnimationNode root node
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Bug #4526: Crash when additional maps are applied over a model with out of bounds UV
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Bug #4602: Robert's Bodies: crash inside createInstance()
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Bug #4700: OpenMW-CS: Incorrect command implementation
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Bug #4744: Invisible particles aren't always processed
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@ -150,6 +151,7 @@
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Bug #6909: Using enchanted items has no animation
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Bug #6910: Torches should not be extinguished when not being held
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Bug #6913: Constant effect enchanted items don't break invisibility
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Bug #6923: Dispose of corpse prevents respawning after load
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Feature #890: OpenMW-CS: Column filtering
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Feature #1465: "Reset" argument for AI functions
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Feature #2491: Ability to make OpenMW "portable"
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@ -158,8 +160,9 @@
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Feature #2780: A way to see current OpenMW version in the console
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Feature #2858: Add a tab to the launcher for handling datafolders
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Feature #3180: Support uncompressed colour-mapped TGA files
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Feature #3245: Grid and angle snapping for the OpenMW-CS
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Feature #3245: OpenMW-CS: Instance editing grid
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Feature #3616: Allow Zoom levels on the World Map
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Feature #3668: Support palettized DDS files
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Feature #4067: Post Processing
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Feature #4297: Implement APPLIED_ONCE flag for magic effects
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Feature #4414: Handle duration of EXTRA SPELL magic effect
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@ -170,7 +173,7 @@
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Feature #5454: Clear active spells from actor when he disappears from scene
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Feature #5489: MCP: Telekinesis fix for activators
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Feature #5701: Convert osgAnimation::RigGeometry to double-buffered custom version
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Feature #5737: Handle instance move from one cell to another
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Feature #5737: OpenMW-CS: Handle instance move from one cell to another
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Feature #5928: Allow Glow in the Dahrk to be disabled
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Feature #5996: Support Lua scripts in OpenMW
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Feature #6017: Separate persistent and temporary cell references when saving
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@ -184,7 +187,7 @@
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Feature #6248: Embedded error marker mesh
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Feature #6249: Alpha testing support for Collada
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Feature #6251: OpenMW-CS: Set instance movement based on camera zoom
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Feature #6288: Preserve the "blocked" record flag for referenceable objects.
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Feature #6288: OpenMW-CS: Preserve "blocked" record flags when saving
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Feature #6360: More realistic raindrop ripples
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Feature #6380: Treat commas as whitespace in scripts
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Feature #6419: Don't grey out topics if they can produce another topic reference
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@ -344,7 +347,6 @@
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Bug #6047: Mouse bindings can be triggered during save loading
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Bug #6136: Game freezes when NPCs try to open doors that are about to be closed
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Bug #6294: Game crashes with empty pathgrid
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Bug #6923: Dispose of corpse prevents respawning after load
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Feature #390: 3rd person look "over the shoulder"
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Feature #832: OpenMW-CS: Handle deleted references
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Feature #1536: Show more information about level on menu
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