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Apply Mask_RenderToTexture to local map RTT node
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@ -662,6 +662,8 @@ LocalMapRenderToTexture::LocalMapRenderToTexture(osg::Node* sceneRoot, int res,
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, mSceneRoot(sceneRoot)
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, mSceneRoot(sceneRoot)
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, mActive(true)
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, mActive(true)
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{
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{
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setNodeMask(Mask_RenderToTexture);
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if (SceneUtil::AutoDepth::isReversed())
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if (SceneUtil::AutoDepth::isReversed())
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mProjectionMatrix = SceneUtil::getReversedZProjectionMatrixAsOrtho(-mapWorldSize / 2, mapWorldSize / 2, -mapWorldSize / 2, mapWorldSize / 2, 5, (zmax - zmin) + 10);
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mProjectionMatrix = SceneUtil::getReversedZProjectionMatrixAsOrtho(-mapWorldSize / 2, mapWorldSize / 2, -mapWorldSize / 2, mapWorldSize / 2, 5, (zmax - zmin) + 10);
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else
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else
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