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Merge branch 'equalopportunity' into 'master'
Support light fade settings in legacy lighting method, remove launcher lighting settings that support runtime changes See merge request OpenMW/openmw!4168
This commit is contained in:
commit
6caac886ea
15 changed files with 55 additions and 382 deletions
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@ -254,15 +254,6 @@ bool Launcher::SettingsPage::loadSettings()
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connect(shadowDistanceCheckBox, &QCheckBox::toggled, this, &SettingsPage::slotShadowDistLimitToggled);
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lightsMaxLightsSpinBox->setValue(Settings::shaders().mMaxLights);
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lightsMaximumDistanceSpinBox->setValue(Settings::shaders().mMaximumLightDistance);
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lightFadeMultiplierSpinBox->setValue(Settings::shaders().mLightFadeStart);
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lightsBoundingSphereMultiplierSpinBox->setValue(Settings::shaders().mLightBoundsMultiplier);
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lightsMinimumInteriorBrightnessSpinBox->setValue(Settings::shaders().mMinimumInteriorBrightness);
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connect(lightingMethodComboBox, qOverload<int>(&QComboBox::currentIndexChanged), this,
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&SettingsPage::slotLightTypeCurrentIndexChanged);
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int lightingMethod = 1;
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switch (Settings::shaders().mLightingMethod)
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{
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@ -277,7 +268,6 @@ bool Launcher::SettingsPage::loadSettings()
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break;
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}
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lightingMethodComboBox->setCurrentIndex(lightingMethod);
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slotLightTypeCurrentIndexChanged(lightingMethod);
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}
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// Audio
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@ -472,12 +462,6 @@ void Launcher::SettingsPage::saveSettings()
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Settings::shadows().mComputeSceneBounds.set("primitives");
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else
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Settings::shadows().mComputeSceneBounds.set("none");
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Settings::shaders().mMaxLights.set(lightsMaxLightsSpinBox->value());
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Settings::shaders().mMaximumLightDistance.set(lightsMaximumDistanceSpinBox->value());
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Settings::shaders().mLightFadeStart.set(lightFadeMultiplierSpinBox->value());
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Settings::shaders().mLightBoundsMultiplier.set(lightsBoundingSphereMultiplierSpinBox->value());
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Settings::shaders().mMinimumInteriorBrightness.set(lightsMinimumInteriorBrightnessSpinBox->value());
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}
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// Audio
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@ -595,12 +579,3 @@ void Launcher::SettingsPage::slotDistantLandToggled(bool checked)
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activeGridObjectPagingCheckBox->setEnabled(checked);
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objectPagingMinSizeComboBox->setEnabled(checked);
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}
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void Launcher::SettingsPage::slotLightTypeCurrentIndexChanged(int index)
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{
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lightsMaximumDistanceSpinBox->setEnabled(index != 0);
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lightFadeMultiplierSpinBox->setEnabled(index != 0);
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lightsMaxLightsSpinBox->setEnabled(index != 0);
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lightsBoundingSphereMultiplierSpinBox->setEnabled(index != 0);
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lightsMinimumInteriorBrightnessSpinBox->setEnabled(index != 0);
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}
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@ -34,7 +34,6 @@ namespace Launcher
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void slotSkyBlendingToggled(bool checked);
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void slotShadowDistLimitToggled(bool checked);
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void slotDistantLandToggled(bool checked);
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void slotLightTypeCurrentIndexChanged(int index);
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private:
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Config::GameSettings& mGameSettings;
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@ -1027,17 +1027,7 @@
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<layout class="QHBoxLayout" name="horizontalLightingLayout">
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<item>
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<layout class="QGridLayout" name="lightingLayout" columnstretch="0,0">
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<item row="4" column="0">
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<widget class="QLabel" name="lightsMaximumDistanceLabel">
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<property name="toolTip">
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<string><html><head/><body><p>Maximum distance at which lights will appear (measured in units).</p><p>Set this to 0 to use an unlimited distance.</p></body></html></string>
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</property>
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<property name="text">
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<string>Maximum Light Distance</string>
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</property>
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</widget>
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</item>
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<item row="8" column="1">
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<item row="2" column="1">
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<spacer name="verticalSpacer_10">
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<property name="orientation">
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<enum>Qt::Vertical</enum>
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@ -1050,32 +1040,12 @@
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</property>
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</spacer>
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</item>
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<item row="3" column="0">
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<widget class="QLabel" name="lightsMaxLightsLabel">
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<property name="toolTip">
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<string><html><head/><body><p>Maximum number of lights per object.</p><p>A low number near default will cause light popping similar to what you would see with legacy lighting.</p></body></html></string>
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</property>
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<property name="text">
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<string>Max Lights</string>
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</property>
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</widget>
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</item>
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<item row="5" column="0">
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<widget class="QLabel" name="lightFadeMultiplierLabel">
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<property name="toolTip">
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<string><html><head/><body><p>Fraction of maximum distance at which lights will start to fade.</p><p>Set this to a low value for slower transitions or a high value for quicker transitions.</p></body></html></string>
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</property>
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<property name="text">
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<string>Fade Start Multiplier</string>
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</property>
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</widget>
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</item>
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<item row="2" column="0">
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<item row="1" column="0">
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<widget class="QLabel" name="lightingMethodLabel">
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<property name="toolTip">
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<string><html><head/><body><p>Set the internal handling of light sources.</p>
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<p> "Legacy" always uses 8 lights per object and provides a lighting closest to an original game.</p>
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<p>"Shaders (compatibility)" removes the 8 light limit. This mode also enables lighting on groundcover and a configurable light fade. It is recommended to use this with older hardware and a light limit closer to 8.</p>
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<p> "Legacy" always uses 8 lights per object. It provides results most similar to Morrowind's lighting.</p>
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<p>"Shaders (compatibility)" removes the 8 light limit. This mode also enables lighting on groundcover. It is recommended to use this with older hardware and a light limit closer to 8.</p>
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<p> "Shaders" carries all of the benefits that "Shaders (compatibility)" does, but uses a modern approach that allows for a higher max lights count with little to no performance penalties on modern hardware.</p></body></html></string>
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</property>
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<property name="text">
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@ -1083,7 +1053,7 @@
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</property>
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</widget>
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</item>
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<item row="2" column="1">
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<item row="1" column="1">
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<widget class="QComboBox" name="lightingMethodComboBox">
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<item>
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<property name="text">
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@ -1102,94 +1072,6 @@
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</item>
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</widget>
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</item>
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<item row="6" column="0">
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<widget class="QLabel" name="lightsBoundingSphereMultiplierLabel">
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<property name="toolTip">
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<string><html><head/><body><p>Multipler for bounding sphere of lights.</p><p>Higher numbers allows for smooth falloff but require an increase in number of max lights.</p><p>Does not effect the illumination or strength of lights.</p></body></html></string>
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</property>
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<property name="text">
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<string>Bounding Sphere Multiplier</string>
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</property>
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</widget>
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</item>
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<item row="7" column="0">
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<widget class="QLabel" name="lightsMinimumInteriorBrightnessLabel">
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<property name="toolTip">
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<string><html><head/><body><p>Minimum ambient interior brightness.</p><p>Increase this if you feel interiors are too dark.</p></body></html></string>
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</property>
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<property name="text">
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<string>Minimum Interior Brightness</string>
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</property>
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</widget>
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</item>
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<item row="6" column="1">
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<widget class="QDoubleSpinBox" name="lightsBoundingSphereMultiplierSpinBox">
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<property name="maximum">
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<double>5.000000000000000</double>
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</property>
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<property name="singleStep">
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<double>0.050000000000000</double>
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</property>
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<property name="value">
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<double>1.650000000000000</double>
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</property>
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</widget>
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</item>
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<item row="5" column="1">
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<widget class="QDoubleSpinBox" name="lightFadeMultiplierSpinBox">
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<property name="maximum">
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<double>1.000000000000000</double>
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</property>
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<property name="singleStep">
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<double>0.010000000000000</double>
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</property>
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<property name="value">
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<double>0.850000000000000</double>
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</property>
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</widget>
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</item>
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<item row="7" column="1">
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<widget class="QDoubleSpinBox" name="lightsMinimumInteriorBrightnessSpinBox">
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<property name="maximum">
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<double>1.000000000000000</double>
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</property>
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<property name="singleStep">
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<double>0.010000000000000</double>
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</property>
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<property name="value">
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<double>0.080000000000000</double>
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</property>
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</widget>
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</item>
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<item row="4" column="1">
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<widget class="QSpinBox" name="lightsMaximumDistanceSpinBox">
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<property name="suffix">
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<string> unit(s)</string>
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</property>
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<property name="maximum">
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<number>8192</number>
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</property>
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<property name="singleStep">
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<number>128</number>
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</property>
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<property name="value">
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<number>8192</number>
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</property>
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</widget>
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</item>
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<item row="3" column="1">
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<widget class="QSpinBox" name="lightsMaxLightsSpinBox">
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<property name="minimum">
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<number>2</number>
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</property>
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<property name="maximum">
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<number>64</number>
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</property>
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<property name="singleStep">
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<number>2</number>
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</property>
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</widget>
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</item>
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</layout>
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</item>
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</layout>
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@ -830,32 +830,33 @@ namespace SceneUtil
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if (settings.mLightingMethod == LightingMethod::FFP)
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{
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initFFP(ffpMaxLights);
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return;
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}
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static bool hasLoggedWarnings = false;
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if (settings.mLightingMethod == LightingMethod::SingleUBO && !hasLoggedWarnings)
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{
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if (!supportsUBO)
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Log(Debug::Warning)
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<< "GL_ARB_uniform_buffer_object not supported: switching to shader compatibility lighting mode";
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if (!supportsGPU4)
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Log(Debug::Warning)
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<< "GL_EXT_gpu_shader4 not supported: switching to shader compatibility lighting mode";
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hasLoggedWarnings = true;
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}
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if (!supportsUBO || !supportsGPU4 || settings.mLightingMethod == LightingMethod::PerObjectUniform)
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initPerObjectUniform(settings.mMaxLights);
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else
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initSingleUBO(settings.mMaxLights);
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{
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static bool hasLoggedWarnings = false;
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if (settings.mLightingMethod == LightingMethod::SingleUBO && !hasLoggedWarnings)
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{
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if (!supportsUBO)
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Log(Debug::Warning) << "GL_ARB_uniform_buffer_object not supported: switching to shader "
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"compatibility lighting mode";
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if (!supportsGPU4)
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Log(Debug::Warning)
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<< "GL_EXT_gpu_shader4 not supported: switching to shader compatibility lighting mode";
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hasLoggedWarnings = true;
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}
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if (!supportsUBO || !supportsGPU4 || settings.mLightingMethod == LightingMethod::PerObjectUniform)
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initPerObjectUniform(settings.mMaxLights);
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else
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initSingleUBO(settings.mMaxLights);
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getOrCreateStateSet()->addUniform(new osg::Uniform("PointLightCount", 0));
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addCullCallback(new LightManagerCullCallback(this));
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}
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updateSettings(settings.mLightBoundsMultiplier, settings.mMaximumLightDistance, settings.mLightFadeStart);
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getOrCreateStateSet()->addUniform(new osg::Uniform("PointLightCount", 0));
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addCullCallback(new LightManagerCullCallback(this));
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}
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LightManager::LightManager(const LightManager& copy, const osg::CopyOp& copyop)
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@ -942,9 +943,6 @@ namespace SceneUtil
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void LightManager::updateSettings(float lightBoundsMultiplier, float maximumLightDistance, float lightFadeStart)
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{
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if (getLightingMethod() == LightingMethod::FFP)
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return;
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mPointLightRadiusMultiplier = lightBoundsMultiplier;
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mPointLightFadeEnd = maximumLightDistance;
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if (mPointLightFadeEnd > 0)
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@ -148,13 +148,13 @@ lighting method
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Sets the internal handling of light sources.
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'legacy' is restricted to 8 lights per object and emulates fixed function
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pipeline compatible lighting.
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'legacy' is restricted to 8 lights per object and it is the method closest to
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fixed function pipeline lighting.
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'shaders compatibility' removes the light limit controllable through :ref:`max
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lights` and follows a modified attenuation formula which can drastically reduce
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light popping and seams. This mode also enables lighting on groundcover and a
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configurable light fade. It is recommended to use this with older hardware and a
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light popping and seams. This mode also enables lighting on groundcover.
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It is recommended to use this with older hardware and a
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light limit closer to 8. Because of its wide range of compatibility it is set as
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the default.
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@ -189,7 +189,7 @@ increase in :ref:`max lights` and thus carries a performance penalty. This
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especially helps with abrupt light popping with handheld light sources such as
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torches and lanterns.
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This setting has no effect if :ref:`lighting method` is 'legacy'.
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In Morrowind, this multiplier is non-existent, i.e. it is always 1.0.
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maximum light distance
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----------------------
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@ -202,7 +202,7 @@ The maximum distance from the camera that lights will be illuminated, applies to
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both interiors and exteriors. A lower distance will improve performance. Set
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this to a non-positive value to disable fading.
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This setting has no effect if :ref:`lighting method` is 'legacy'.
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In Morrowind, there is no distance-based light fading.
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light fade start
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----------------
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@ -214,8 +214,7 @@ light fade start
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The fraction of the maximum distance at which lights will begin to fade away.
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Tweaking it will make the transition proportionally more or less smooth.
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This setting has no effect if the :ref:`maximum light distance` is non-positive
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or :ref:`lighting method` is 'legacy'.
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This setting has no effect if the :ref:`maximum light distance` is non-positive.
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max lights
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----------
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|
|
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@ -125,7 +125,7 @@ LightsFadeStartMultiplier: "Multiplikator für Startwert der Lichtabblendung"
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LightsFadeStartMultiplierTooltip: "Standard: 0,85\nBruchteil der maximalen Lichtreichweite, bei der Lichtquellen langsam zu verblassen beginnen.\n\nKleinere Werte führen zu einem sanfteren Übergang, der allerdings bereits bei geringerer Entfernung startet; größere Werte machen den Übergang abrupter, betreffen aber nur weiter entfernte Lichtquellen."
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LightsLightingMethodTooltip: "Legt die interne Behandlung von Lichtquellen fest.\n\n
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„Veraltet“ verwendet immer bis zu 8 Lichtquellen pro Objekt und führt zu Ergebnissen, die denen der Original-Engine am ähnlichsten sind.\n\n
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„Shader (Kompatibilitätsmodus)“ entfernt das Maximum von 8 Lichtquellen pro Objekt; Bodenvegetation wird von Lichtquellen beleuchtet und das sanfte Abblenden von Lichtquellen wird aktiviert. Es wird empfohlen, diese Option für ältere Hardware und Maximalwerte für Lichtquellen nahe 8 zu verwenden.\n\n
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„Shader (Kompatibilitätsmodus)“ entfernt das Maximum von 8 Lichtquellen pro Objekt; Bodenvegetation wird von Lichtquellen beleuchtet. Es wird empfohlen, diese Option für ältere Hardware und Maximalwerte für Lichtquellen nahe 8 zu verwenden.\n\n
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||||
„Shader“ bietet alle Vorteile von „Shader (Kompatibilitätsmodus)“, nutzt aber einen moderneren Ansatz, der größere Maximalwerte für Lichtquellen bei geringen bis keinen Leistungseinbußen ermöglicht. Funktioniert möglicherweise nicht auf älterer Hardware."
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||||
LightsMaximumDistance: "Maximale Lichtreichweite"
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LightsMaximumDistanceTooltip: "Standard: 8192 (1 Zelle)\nMaximale Entfernung, bis zu der Lichtquellen noch dargestellt werden (gemessen in In-Game-Einheiten).\n\nEin Wert von 0 entspricht einer unbegrenzten Reichweite."
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||||
|
|
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@ -120,12 +120,12 @@ LightingMethodShadersCompatibility: "Shaders (compatibility)"
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|||
LightingResetToDefaults: "Resets to default values, would you like to continue? Changes to lighting method will require a restart."
|
||||
Lights: "Lights"
|
||||
LightsBoundingSphereMultiplier: "Bounding Sphere Multiplier"
|
||||
LightsBoundingSphereMultiplierTooltip: "Default: 1.65\nMultipler for bounding sphere of lights.\nHigher numbers allows for smooth falloff but require an increase in number of max lights.\n\nDoes not effect the illumination or strength of lights."
|
||||
LightsBoundingSphereMultiplierTooltip: "Default: 1.65\nMultiplier for bounding sphere of lights.\nHigher numbers allows for smooth falloff but require an increase in number of max lights.\n\nDoes not effect the illumination or strength of lights."
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||||
LightsFadeStartMultiplier: "Fade Start Multiplier"
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||||
LightsFadeStartMultiplierTooltip: "Default: 0.85\nFraction of maximum distance at which lights will start to fade.\n\nSet this to a low value for slower transitions or a high value for quicker transitions."
|
||||
LightsLightingMethodTooltip: "Set the internal handling of light sources.\n\n
|
||||
\"Legacy\" always uses 8 lights per object and provides a lighting closest to an original game.\n\n
|
||||
\"Shaders (compatibility)\" removes the 8 light limit. This mode also enables lighting on groundcover and a configurable light fade. It is recommended to use this with older hardware and a light limit closer to 8.\n\n
|
||||
\"Legacy\" always uses 8 lights per object. It provides results most similar to Morrowind's lighting.\n\n
|
||||
\"Shaders (compatibility)\" removes the 8 light limit. This mode also enables lighting on groundcover. It is recommended to use this with older hardware and a light limit closer to 8.\n\n
|
||||
\"Shaders\" carries all of the benefits that \"Shaders (compatibility)\" does, but uses a modern approach that allows for a higher max lights count with little to no performance penalties on modern hardware."
|
||||
LightsMaximumDistance: "Maximum Light Distance"
|
||||
LightsMaximumDistanceTooltip: "Default: 8192\nMaximum distance at which lights will appear (measured in units).\n\nSet this to 0 to use an unlimited distance."
|
||||
|
|
|
@ -125,7 +125,7 @@ LightsFadeStartMultiplier: "Seuil de perte d'éclat lumineux"
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|||
LightsFadeStartMultiplierTooltip: "valeur par défaut: 0.85\nFraction de la distance maximale d'une source à partir de laquelle l'intensité lumineuse commence à décroître.\n\nSélectionnez une valeur basse pour une transition douce ou une valeur plus élevée pour une transition plus abrupte."
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||||
LightsLightingMethodTooltip: "Définit la gestion des sources lumineuses :\n\n
|
||||
\"Traditionnelle\" Chaque objet est éclairé par 8 sources lumineuses. Cet méthode est la plus proche du jeu original.\n\n
|
||||
\"Shaders (mode de compatibilité)\" supprime la limite des 8 sources lumineuses. Cette méthode permet d'éclairer la végétation au sol, mais aussi de configurer à quel distance une source lumineuse s'estompe. Ce choix est recommandé pour les ordinateurs plus anciens avec un nombre de sources lumineuses proche de 8.\n\n
|
||||
\"Shaders (mode de compatibilité)\" supprime la limite des 8 sources lumineuses. Cette méthode permet d'éclairer la végétation au sol. Ce choix est recommandé pour les ordinateurs plus anciens avec un nombre de sources lumineuses proche de 8.\n\n
|
||||
\"Shaders\" offre tous les bénéfices apportés par \"Shaders (mode de compatibilité)\", mais utilise une approche moderne. Celle-ci permet, sur du matériel moderne, d'augmenter le nombre de sources lumineuses par objet sans perte de performance."
|
||||
LightsMaximumDistance: "Distance maximale des sources lumineuses"
|
||||
LightsMaximumDistanceTooltip: "valeur par défaut: 8192\nDistance maximale d'affichage des sources lumineuses (en unité de distance).\n\nMettez cette valeur à 0 pour une distance d'affichage infinie."
|
||||
|
|
|
@ -125,7 +125,7 @@ LightsFadeStartMultiplier: "Множитель начала затухания"
|
|||
LightsFadeStartMultiplierTooltip: "Значение по умолчанию: 0.85\nДоля расстояния (относительно дальности отображения источников света), на которой свет начинает затухать.\n\nНизкие значения ведут к плавному затуханию, высокие - к резкому."
|
||||
LightsLightingMethodTooltip: "Задает способ обработки источников света.\n\n
|
||||
\"Устаревший\" всегда использует 8 источников света на объект и выдает освещение, наиболее близкое к таковому в оригинальной игре.\n\n
|
||||
\"Шейдеры (режим совместимости)\" убирает ограничение в 8 источников света. Этот режим также позволяет освещению влиять на анимированную траву и позволяет настроить угасание света на расстоянии. Рекомендуется использовать этот режим на устаревшем аппаратном обеспечении и с количеством источников света на объект около 8.\n\n
|
||||
\"Шейдеры (режим совместимости)\" убирает ограничение в 8 источников света. Этот режим также позволяет освещению влиять на анимированную траву. Рекомендуется использовать этот режим на устаревшем аппаратном обеспечении и с количеством источников света на объект около 8.\n\n
|
||||
\"Шейдеры\" работает аналогично режиму \"Шейдеры (режим совместимости)\", но использует более современный подход, позволяющий использовать большее количество источников света с минимальным влиянием на производительность на современном аппаратном обеспечении."
|
||||
LightsMaximumDistance: "Дальность отображения источников света"
|
||||
LightsMaximumDistanceTooltip: "Значение по умолчанию: 8192\nМаксимальное расстояние, на котором будут отображаться источники света (во внутриигровых единицах измерения).\n\nЕсли 0, то расстояние не ограничено."
|
||||
|
|
|
@ -126,7 +126,7 @@ LightsFadeStartMultiplier: "Blekningsstartmultiplikator"
|
|||
LightsFadeStartMultiplierTooltip: "Förvalt: 0.85\nFraktion av det maximala avståndet från vilket ljuskällor börjar blekna.\n\nVälj lågt värde för långsammare övergång eller högre värde för snabbare övergång."
|
||||
LightsLightingMethodTooltip: "Välj intern hantering av ljuskällor.\n\n
|
||||
\"Gammaldags\" använder alltid max 8 ljuskällor per objekt och ger ljussättning likt ett gammaldags spel.\n\n
|
||||
\"Shader (kompatibilitet)\" tar bort begränsningen med max 8 ljuskällor per objekt. Detta läge aktiverar också ljus på marktäckning och ett konfigurerbart ljusbleknande. Rekommenderas för äldre hårdvara tillsammans med en ljusbegränsning nära 8.\n\n
|
||||
\"Shader (kompatibilitet)\" tar bort begränsningen med max 8 ljuskällor per objekt. Detta läge aktiverar också ljus på marktäckning. Rekommenderas för äldre hårdvara tillsammans med en ljusbegränsning nära 8.\n\n
|
||||
\"Shader\" har alla fördelar som \"Shader (kompatibilitet)\" har, med med ett modernt förhållningssätt som möjliggör fler maximalt antal ljuskällor med liten eller ingen prestandaförlust på modern hårdvara."
|
||||
LightsMaximumDistance: "Maximalt ljusavstånd"
|
||||
LightsMaximumDistanceTooltip: "Förvalt: 8192\nMaximala avståndet där ljuskällor syns (mätt i enheter).\n\nVärdet 0 ger oändligt avstånd."
|
||||
|
|
|
@ -1060,22 +1060,10 @@ to default Morrowind fonts. Check this box if you still prefer original fonts ov
|
|||
<source><html><head/><body><p>Effects of reflected Absorb spells are not mirrored - like in Morrowind.</p></body></html></source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<source><html><head/><body><p>Maximum distance at which lights will appear (measured in units).</p><p>Set this to 0 to use an unlimited distance.</p></body></html></source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<source><html><head/><body><p>Maximum number of lights per object.</p><p>A low number near default will cause light popping similar to what you would see with legacy lighting.</p></body></html></source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<source><html><head/><body><p>Fraction of maximum distance at which lights will start to fade.</p><p>Set this to a low value for slower transitions or a high value for quicker transitions.</p></body></html></source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<source><html><head/><body><p>Set the internal handling of light sources.</p>
|
||||
<p> "Legacy" always uses 8 lights per object and provides a lighting closest to an original game.</p>
|
||||
<p>"Shaders (compatibility)" removes the 8 light limit. This mode also enables lighting on groundcover and a configurable light fade. It is recommended to use this with older hardware and a light limit closer to 8.</p>
|
||||
<p> "Legacy" always uses 8 lights per object. It provides results most similar to Morrowind's lighting.</p>
|
||||
<p>"Shaders (compatibility)" removes the 8 light limit. This mode also enables lighting on groundcover. It is recommended to use this with older hardware and a light limit closer to 8.</p>
|
||||
<p> "Shaders" carries all of the benefits that "Shaders (compatibility)" does, but uses a modern approach that allows for a higher max lights count with little to no performance penalties on modern hardware.</p></body></html></source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
|
@ -1087,14 +1075,6 @@ to default Morrowind fonts. Check this box if you still prefer original fonts ov
|
|||
<source>Shaders (compatibility)</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<source><html><head/><body><p>Multipler for bounding sphere of lights.</p><p>Higher numbers allows for smooth falloff but require an increase in number of max lights.</p><p>Does not effect the illumination or strength of lights.</p></body></html></source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<source><html><head/><body><p>Minimum ambient interior brightness.</p><p>Increase this if you feel interiors are too dark.</p></body></html></source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>In third-person view, use the camera as the sound listener instead of the player character.</source>
|
||||
<translation type="unfinished"></translation>
|
||||
|
@ -1315,26 +1295,10 @@ to default Morrowind fonts. Check this box if you still prefer original fonts ov
|
|||
<source>Enable Terrain Shadows</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Maximum Light Distance</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Max Lights</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Lighting Method</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Bounding Sphere Multiplier</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Minimum Interior Brightness</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Audio Device</source>
|
||||
<translation type="unfinished"></translation>
|
||||
|
|
|
@ -1196,30 +1196,10 @@ to default Morrowind fonts. Check this box if you still prefer original fonts ov
|
|||
<source>Lighting</source>
|
||||
<translation></translation>
|
||||
</message>
|
||||
<message>
|
||||
<source><html><head/><body><p>Maximum distance at which lights will appear (measured in units).</p><p>Set this to 0 to use an unlimited distance.</p></body></html></source>
|
||||
<translation></translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Maximum Light Distance</source>
|
||||
<translation></translation>
|
||||
</message>
|
||||
<message>
|
||||
<source><html><head/><body><p>Maximum number of lights per object.</p><p>A low number near default will cause light popping similar to what you would see with legacy lighting.</p></body></html></source>
|
||||
<translation></translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Max Lights</source>
|
||||
<translation></translation>
|
||||
</message>
|
||||
<message>
|
||||
<source><html><head/><body><p>Fraction of maximum distance at which lights will start to fade.</p><p>Set this to a low value for slower transitions or a high value for quicker transitions.</p></body></html></source>
|
||||
<translation></translation>
|
||||
</message>
|
||||
<message>
|
||||
<source><html><head/><body><p>Set the internal handling of light sources.</p>
|
||||
<p> "Legacy" always uses 8 lights per object and provides a lighting closest to an original game.</p>
|
||||
<p>"Shaders (compatibility)" removes the 8 light limit. This mode also enables lighting on groundcover and a configurable light fade. It is recommended to use this with older hardware and a light limit closer to 8.</p>
|
||||
<p> "Legacy" always uses 8 lights per object. It provides results most similar to Morrowind's lighting.</p>
|
||||
<p>"Shaders (compatibility)" removes the 8 light limit. This mode also enables lighting on groundcover. It is recommended to use this with older hardware and a light limit closer to 8.</p>
|
||||
<p> "Shaders" carries all of the benefits that "Shaders (compatibility)" does, but uses a modern approach that allows for a higher max lights count with little to no performance penalties on modern hardware.</p></body></html></source>
|
||||
<translation></translation>
|
||||
</message>
|
||||
|
@ -1235,22 +1215,6 @@ to default Morrowind fonts. Check this box if you still prefer original fonts ov
|
|||
<source>Shaders (compatibility)</source>
|
||||
<translation></translation>
|
||||
</message>
|
||||
<message>
|
||||
<source><html><head/><body><p>Multipler for bounding sphere of lights.</p><p>Higher numbers allows for smooth falloff but require an increase in number of max lights.</p><p>Does not effect the illumination or strength of lights.</p></body></html></source>
|
||||
<translation></translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Bounding Sphere Multiplier</source>
|
||||
<translation></translation>
|
||||
</message>
|
||||
<message>
|
||||
<source><html><head/><body><p>Minimum ambient interior brightness.</p><p>Increase this if you feel interiors are too dark.</p></body></html></source>
|
||||
<translation></translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Minimum Interior Brightness</source>
|
||||
<translation></translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Audio</source>
|
||||
<translation></translation>
|
||||
|
|
|
@ -1060,26 +1060,14 @@ to default Morrowind fonts. Check this box if you still prefer original fonts ov
|
|||
<source><html><head/><body><p>Effects of reflected Absorb spells are not mirrored - like in Morrowind.</p></body></html></source>
|
||||
<translation><html><body><p>L'effet réfléchi des sorts d'absorption n'est pas appliqué, comme dans le moteur original.</p></body></html></translation>
|
||||
</message>
|
||||
<message>
|
||||
<source><html><head/><body><p>Maximum distance at which lights will appear (measured in units).</p><p>Set this to 0 to use an unlimited distance.</p></body></html></source>
|
||||
<translation><html><body><p>Distance maximale d'affichage des sources lumineuses (en unité de distance).</p><p>Mettez cette valeur à 0 pour une distance d'affichage infinie.</p></body></html></translation>
|
||||
</message>
|
||||
<message>
|
||||
<source><html><head/><body><p>Maximum number of lights per object.</p><p>A low number near default will cause light popping similar to what you would see with legacy lighting.</p></body></html></source>
|
||||
<translation><html><body><p>Nombre maximum de sources lumineuses par objet.</p><p>Une valeur faible mène à des apparitions tardives des sources lumineuses similaires à celles obtenues avec la méthode d'éclairage traditionnelle.</p></body></html></translation>
|
||||
</message>
|
||||
<message>
|
||||
<source><html><head/><body><p>Fraction of maximum distance at which lights will start to fade.</p><p>Set this to a low value for slower transitions or a high value for quicker transitions.</p></body></html></source>
|
||||
<translation><html><body><p>Fraction de la distance maximale d'une source à partir de laquelle l'intensité lumineuse commence à décroître.</p><p>Sélectionnez une valeur basse pour une transition douce ou une valeur plus élevée pour une transition plus abrupte.</p></body></html></translation>
|
||||
</message>
|
||||
<message>
|
||||
<source><html><head/><body><p>Set the internal handling of light sources.</p>
|
||||
<p> "Legacy" always uses 8 lights per object and provides a lighting closest to an original game.</p>
|
||||
<p>"Shaders (compatibility)" removes the 8 light limit. This mode also enables lighting on groundcover and a configurable light fade. It is recommended to use this with older hardware and a light limit closer to 8.</p>
|
||||
<p> "Legacy" always uses 8 lights per object. It provides results most similar to Morrowind's lighting.</p>
|
||||
<p>"Shaders (compatibility)" removes the 8 light limit. This mode also enables lighting on groundcover. It is recommended to use this with older hardware and a light limit closer to 8.</p>
|
||||
<p> "Shaders" carries all of the benefits that "Shaders (compatibility)" does, but uses a modern approach that allows for a higher max lights count with little to no performance penalties on modern hardware.</p></body></html></source>
|
||||
<translation><html><body><p>Définit la gestion des sources lumineuses :</p>
|
||||
<p>"Traditionnelle" Chaque objet est éclairé par 8 sources lumineuses. Cet méthode est la plus proche du jeu original.</p>
|
||||
<p>"Shaders (mode de compatibilité)" supprime la limite des 8 sources lumineuses. Cette méthode permet d'éclairer la végétation au sol, mais aussi de configurer à quel distance une source lumineuse s'estompe. Ce choix est recommandé pour les ordinateurs plus anciens avec un nombre de sources lumineuses proche de 8.</p>
|
||||
<p>"Shaders (mode de compatibilité)" supprime la limite des 8 sources lumineuses. Cette méthode permet d'éclairer la végétation au sol. Ce choix est recommandé pour les ordinateurs plus anciens avec un nombre de sources lumineuses proche de 8.</p>
|
||||
<p>"Shaders" offre tous les bénéfices apportés par "Shaders (mode de compatibilité)", mais utilise une approche moderne. Celle-ci permet, sur du matériel moderne, d'augmenter le nombre de sources lumineuses par objet sans perte de performance."</p></body></html></translation>
|
||||
</message>
|
||||
<message>
|
||||
|
@ -1090,14 +1078,6 @@ to default Morrowind fonts. Check this box if you still prefer original fonts ov
|
|||
<source>Shaders (compatibility)</source>
|
||||
<translation>Shaders (mode de compatibilité)</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source><html><head/><body><p>Multipler for bounding sphere of lights.</p><p>Higher numbers allows for smooth falloff but require an increase in number of max lights.</p><p>Does not effect the illumination or strength of lights.</p></body></html></source>
|
||||
<translation><html><body><p>Multiplicateur pour le rayon de la sphère incluant les sources lumineuses.</p><p>Un multiplicateur plus élevé permet une extinction plus douce, mais applique un plus grand nombre de sources lumineuses sur chaque objet.</p><p>Ce paramètre ne modifie ni l'intensité ni la luminance des lumières.</body></html></translation>
|
||||
</message>
|
||||
<message>
|
||||
<source><html><head/><body><p>Minimum ambient interior brightness.</p><p>Increase this if you feel interiors are too dark.</p></body></html></source>
|
||||
<translation><html><head/><body><p>Luminosité ambiante minimale en intérieur.</p><p>Augmentez cette valeur si les intérieurs vous semblent trop sombres.</p></body></html></translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>In third-person view, use the camera as the sound listener instead of the player character.</source>
|
||||
<translation>En vue à la troisième personne, le jeu reproduit le son reçu par la caméra au lieu de celui reçu par tête du personnage joueur.</translation>
|
||||
|
@ -1318,26 +1298,10 @@ to default Morrowind fonts. Check this box if you still prefer original fonts ov
|
|||
<source>Enable Terrain Shadows</source>
|
||||
<translation>Ombre des terrains</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Maximum Light Distance</source>
|
||||
<translation>Portée maximale des sources lumineuse</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Max Lights</source>
|
||||
<translation>Nombre maximum de sources lumineuses</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Lighting Method</source>
|
||||
<translation>Méthode d'illumination</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Bounding Sphere Multiplier</source>
|
||||
<translation>Multiplicateur de portée des sphères lumineuses</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Minimum Interior Brightness</source>
|
||||
<translation>Luminosité intérieure minimale</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Audio Device</source>
|
||||
<translation>Périphérique audio</translation>
|
||||
|
|
|
@ -1424,34 +1424,14 @@ to default Morrowind fonts. Check this box if you still prefer original fonts ov
|
|||
<source>Screenshot Format</source>
|
||||
<translation>Формат снимков экрана</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source><html><head/><body><p>Maximum distance at which lights will appear (measured in units).</p><p>Set this to 0 to use an unlimited distance.</p></body></html></source>
|
||||
<translation><html><head/><body><p>Максимальное расстояние, на котором будут отображаться источники света (во внутриигровых единицах измерения).</p><p>Если 0, то расстояние не ограничено.</p></body></html></translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Maximum Light Distance</source>
|
||||
<translation>Дальность отображения источников света</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source><html><head/><body><p>Maximum number of lights per object.</p><p>A low number near default will cause light popping similar to what you would see with legacy lighting.</p></body></html></source>
|
||||
<translation><html><head/><body><p>Максимальное количество источников света для каждого объекта.</p><p>Низкие числа (близкие к значению по умолчанию) приводят к резким перепадам освещения, как при устаревшем методе освещения.</p></body></html></translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Max Lights</source>
|
||||
<translation>Макс. кол-во источников света</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source><html><head/><body><p>Fraction of maximum distance at which lights will start to fade.</p><p>Set this to a low value for slower transitions or a high value for quicker transitions.</p></body></html></source>
|
||||
<translation><html><head/><body><p>Доля расстояния (относительно дальности отображения источников света), на которой свет начинает затухать.</p><p>Низкие значения ведут к плавному затуханию, высокие - к резкому.</p></body></html></translation>
|
||||
</message>
|
||||
<message>
|
||||
<source><html><head/><body><p>Set the internal handling of light sources.</p>
|
||||
<p> "Legacy" always uses 8 lights per object and provides a lighting closest to an original game.</p>
|
||||
<p>"Shaders (compatibility)" removes the 8 light limit. This mode also enables lighting on groundcover and a configurable light fade. It is recommended to use this with older hardware and a light limit closer to 8.</p>
|
||||
<p> "Legacy" always uses 8 lights per object. It provides results most similar to Morrowind's lighting.</p>
|
||||
<p>"Shaders (compatibility)" removes the 8 light limit. This mode also enables lighting on groundcover. It is recommended to use this with older hardware and a light limit closer to 8.</p>
|
||||
<p> "Shaders" carries all of the benefits that "Shaders (compatibility)" does, but uses a modern approach that allows for a higher max lights count with little to no performance penalties on modern hardware.</p></body></html></source>
|
||||
<translation><html><head/><body><p>Задает способ обработки источников света.</p>
|
||||
<p> "Устаревший" всегда использует 8 источников света на объект и выдает освещение, наиболее близкое к таковому в оригинальной игре.</p>
|
||||
<p>"Шейдеры (режим совместимости)" убирает ограничение в 8 источников света. Этот режим также позволяет освещению влиять на анимированную траву и позволяет настроить угасание света на расстоянии. Рекомендуется использовать этот режим на устаревшем аппаратном обеспечении и с количеством источников света на объект около 8.</p>
|
||||
<p>"Шейдеры (режим совместимости)" убирает ограничение в 8 источников света. Этот режим также позволяет освещению влиять на анимированную траву. Рекомендуется использовать этот режим на устаревшем аппаратном обеспечении и с количеством источников света на объект около 8.</p>
|
||||
<p> "Шейдеры" работает аналогично режиму "Шейдеры (режим совместимости)" но использует более современный подход, позволяющий использовать большее количество источников света с минимальным влиянием на производительность на современном аппаратном обеспечении.</p></body></html></translation>
|
||||
</message>
|
||||
<message>
|
||||
|
@ -1462,18 +1442,6 @@ to default Morrowind fonts. Check this box if you still prefer original fonts ov
|
|||
<source>Shaders (compatibility)</source>
|
||||
<translation>Шейдеры (режим совместимости)</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source><html><head/><body><p>Multipler for bounding sphere of lights.</p><p>Higher numbers allows for smooth falloff but require an increase in number of max lights.</p><p>Does not effect the illumination or strength of lights.</p></body></html></source>
|
||||
<translation><html><head/><body><p>Множитель размера ограничивающей сферы источников света.</p><p>Высокие значения делают затухание света плавнее, но требуют более высокого максимального количества источников света.</p><p>Настройка не влияет на уровень освещения или мощность источников света.</p></body></html></translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Bounding Sphere Multiplier</source>
|
||||
<translation>Множитель размера ограничивающей сферы</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source><html><head/><body><p>Minimum ambient interior brightness.</p><p>Increase this if you feel interiors are too dark.</p></body></html></source>
|
||||
<translation><html><head/><body><p>Минимальный уровень фонового освещения в помещениях.</p><p>Увеличьте значение, если помещения в игре кажутся слишком темными.</p></body></html></translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>In third-person view, use the camera as the sound listener instead of the player character.</source>
|
||||
<translation>Использовать в виде от третьего лица положение камеры, а не персонажа игрока для прослушивания звуков.</translation>
|
||||
|
@ -1482,9 +1450,5 @@ to default Morrowind fonts. Check this box if you still prefer original fonts ov
|
|||
<source>Use the Camera as the Sound Listener</source>
|
||||
<translation>Использовать камеру как слушателя</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Minimum Interior Brightness</source>
|
||||
<translation>Минимальный уровень освещения в помещениях</translation>
|
||||
</message>
|
||||
</context>
|
||||
</TS>
|
||||
|
|
|
@ -1073,26 +1073,14 @@ de ordinarie fonterna i Morrowind. Bocka denna ruta om du ändå föredrar ordin
|
|||
<source><html><head/><body><p>Effects of reflected Absorb spells are not mirrored - like in Morrowind.</p></body></html></source>
|
||||
<translation><html><head/><body><p>Effekter av reflekterade "Absorb"-besvärjelser speglas inte – såsom i Morrowind.</p></body></html></translation>
|
||||
</message>
|
||||
<message>
|
||||
<source><html><head/><body><p>Maximum distance at which lights will appear (measured in units).</p><p>Set this to 0 to use an unlimited distance.</p></body></html></source>
|
||||
<translation><html><head/><body><p>Maximala avståndet där ljuskällor syns (mätt i enheter).</p><p>Värdet 0 ger oändligt avstånd.</p></body></html></translation>
|
||||
</message>
|
||||
<message>
|
||||
<source><html><head/><body><p>Maximum number of lights per object.</p><p>A low number near default will cause light popping similar to what you would see with legacy lighting.</p></body></html></source>
|
||||
<translation><html><head/><body><p>Maximalt antal ljuskällor per objekt.</p><p>Ett lågt tal nära det förvalda kommer orsaka att ljuskällor poppar upp som vid ljussättningsmetoden Gammaldags.</p></body></html></translation>
|
||||
</message>
|
||||
<message>
|
||||
<source><html><head/><body><p>Fraction of maximum distance at which lights will start to fade.</p><p>Set this to a low value for slower transitions or a high value for quicker transitions.</p></body></html></source>
|
||||
<translation><html><head/><body><p>Fraktion av det maximala avståndet från vilket ljuskällor börjar blekna.</p><p>Välj ett lågt värde för långsammare övergång eller högre värde för snabbare övergång.</p></body></html></translation>
|
||||
</message>
|
||||
<message>
|
||||
<source><html><head/><body><p>Set the internal handling of light sources.</p>
|
||||
<p> "Legacy" always uses 8 lights per object and provides a lighting closest to an original game.</p>
|
||||
<p>"Shaders (compatibility)" removes the 8 light limit. This mode also enables lighting on groundcover and a configurable light fade. It is recommended to use this with older hardware and a light limit closer to 8.</p>
|
||||
<p> "Legacy" always uses 8 lights per object. It provides results most similar to Morrowind's lighting.</p>
|
||||
<p>"Shaders (compatibility)" removes the 8 light limit. This mode also enables lighting on groundcover. It is recommended to use this with older hardware and a light limit closer to 8.</p>
|
||||
<p> "Shaders" carries all of the benefits that "Shaders (compatibility)" does, but uses a modern approach that allows for a higher max lights count with little to no performance penalties on modern hardware.</p></body></html></source>
|
||||
<translation><html><head/><body><p>Välj intern hantering av ljuskällor.</p>
|
||||
<p> "Gammaldags" använder alltid max 8 ljuskällor per objekt och ger ljussättning likt ett gammaldags spel.</p>
|
||||
<p>"Shader (kompatibilitet)" tar bort begränsningen med max 8 ljuskällor per objekt. Detta läge aktiverar också ljus på marktäckning och ett konfigurerbart ljusbleknande. Rekommenderas för äldre hårdvara tillsammans med en ljusbegränsning nära 8.</p>
|
||||
<p>"Shader (kompatibilitet)" tar bort begränsningen med max 8 ljuskällor per objekt. Detta läge aktiverar också ljus på marktäckning. Rekommenderas för äldre hårdvara tillsammans med en ljusbegränsning nära 8.</p>
|
||||
<p> "Shader" har alla fördelar som "Shader (kompatibilitet)" har, men med ett modernt förhållningssätt som möjliggör fler maximalt antal ljuskällor med liten eller ingen prestandaförlust på modern hårdvara.</p></body></html></translation>
|
||||
</message>
|
||||
<message>
|
||||
|
@ -1103,14 +1091,6 @@ de ordinarie fonterna i Morrowind. Bocka denna ruta om du ändå föredrar ordin
|
|||
<source>Shaders (compatibility)</source>
|
||||
<translation>Shader (kompatibilitet)</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source><html><head/><body><p>Multipler for bounding sphere of lights.</p><p>Higher numbers allows for smooth falloff but require an increase in number of max lights.</p><p>Does not effect the illumination or strength of lights.</p></body></html></source>
|
||||
<translation><html><head/><body><p>Multiplikator för ljusens gränssfär.</p><p>Högre värden ger mjukare minskning av gränssfären, men kräver högre värde i Max antal ljuskällor.</p><p>Påverkar inte ljusstyrkan.</p></body></html></translation>
|
||||
</message>
|
||||
<message>
|
||||
<source><html><head/><body><p>Minimum ambient interior brightness.</p><p>Increase this if you feel interiors are too dark.</p></body></html></source>
|
||||
<translation><html><head/><body><p>Minsta omgivande ljusstyrka i interiörer.</p><p>Öka värdet om du anser att interiörer är för mörka.</p></body></html></translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>In third-person view, use the camera as the sound listener instead of the player character.</source>
|
||||
<translation>Använd kameran som ljudlyssnare istället för spelarrollfiguren i tredjepersonsperspektivet.</translation>
|
||||
|
@ -1334,26 +1314,10 @@ de ordinarie fonterna i Morrowind. Bocka denna ruta om du ändå föredrar ordin
|
|||
<source>Enable Terrain Shadows</source>
|
||||
<translation>Aktivera terrängskuggor</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Maximum Light Distance</source>
|
||||
<translation>Maximalt ljusavstånd</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Max Lights</source>
|
||||
<translation>Max antal ljuskällor</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Lighting Method</source>
|
||||
<translation>Ljussättningsmetod</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Bounding Sphere Multiplier</source>
|
||||
<translation>Gränssfärsmultiplikator</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Minimum Interior Brightness</source>
|
||||
<translation>Minsta ljusstyrka i interiörer</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Audio Device</source>
|
||||
<translation>Ljudenhet</translation>
|
||||
|
|
Loading…
Reference in a new issue