mirror of
https://github.com/OpenMW/openmw.git
synced 2025-02-28 22:39:42 +00:00
Merge branch 'allofitjustworks' into 'master'
Fallout 4 and SSE support improvements See merge request OpenMW/openmw!3465
This commit is contained in:
commit
73187b03f3
12 changed files with 434 additions and 135 deletions
|
@ -56,13 +56,26 @@ std::string Misc::ResourceHelpers::correctResourcePath(
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|||
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std::string correctedPath = Misc::StringUtils::lowerCase(resPath);
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// Apparently, leading separators are allowed
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while (correctedPath.size() && (correctedPath[0] == '/' || correctedPath[0] == '\\'))
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// Flatten slashes
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std::replace(correctedPath.begin(), correctedPath.end(), '/', '\\');
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auto bothSeparators = [](char a, char b) { return a == '\\' && b == '\\'; };
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correctedPath.erase(std::unique(correctedPath.begin(), correctedPath.end(), bothSeparators), correctedPath.end());
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// Remove leading separator
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if (!correctedPath.empty() && correctedPath[0] == '\\')
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correctedPath.erase(0, 1);
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// Handle top level directory
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if (!correctedPath.starts_with(topLevelDirectory) || correctedPath.size() <= topLevelDirectory.size()
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|| (correctedPath[topLevelDirectory.size()] != '/' && correctedPath[topLevelDirectory.size()] != '\\'))
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correctedPath = std::string{ topLevelDirectory } + '\\' + correctedPath;
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|| correctedPath[topLevelDirectory.size()] != '\\')
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{
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std::string topLevelPrefix = std::string{ topLevelDirectory } + '\\';
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size_t topLevelPos = correctedPath.find('\\' + topLevelPrefix);
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if (topLevelPos == std::string::npos)
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correctedPath = topLevelPrefix + correctedPath;
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else
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correctedPath.erase(0, topLevelPos + 1);
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}
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std::string origExt = correctedPath;
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@ -302,6 +302,33 @@ namespace Nif
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}
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}
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void BSSkinInstance::read(NIFStream* nif)
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{
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mRoot.read(nif);
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mData.read(nif);
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readRecordList(nif, mBones);
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nif->readVector(mScales, nif->get<uint32_t>());
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}
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void BSSkinInstance::post(Reader& nif)
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{
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mRoot.post(nif);
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mData.post(nif);
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postRecordList(nif, mBones);
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if (mData.empty() || mRoot.empty())
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throw Nif::Exception("BSSkin::Instance missing root or data", nif.getFilename());
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if (mBones.size() != mData->mBones.size())
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throw Nif::Exception("Mismatch in BSSkin::BoneData bone count", nif.getFilename());
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for (auto& bone : mBones)
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{
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if (bone.empty())
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throw Nif::Exception("Oops: Missing bone! Don't know how to handle this.", nif.getFilename());
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bone->setBone();
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}
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}
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void NiSkinData::read(NIFStream* nif)
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{
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nif->read(mTransform);
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@ -344,6 +371,16 @@ namespace Nif
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mPartitions.post(nif);
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}
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void BSSkinBoneData::read(NIFStream* nif)
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{
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mBones.resize(nif->get<uint32_t>());
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for (BoneInfo& bone : mBones)
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{
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nif->read(bone.mBoundSphere);
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nif->read(bone.mTransform);
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}
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}
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void NiSkinPartition::read(NIFStream* nif)
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{
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mPartitions.resize(nif->get<uint32_t>());
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|
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@ -223,6 +223,17 @@ namespace Nif
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void read(NIFStream* nif) override;
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};
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struct BSSkinInstance : Record
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{
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NiAVObjectPtr mRoot;
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BSSkinBoneDataPtr mData;
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NiAVObjectList mBones;
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std::vector<osg::Vec3f> mScales;
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void read(NIFStream* nif) override;
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void post(Reader& nif) override;
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};
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struct NiSkinData : public Record
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{
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using VertWeight = std::pair<unsigned short, float>;
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|
@ -242,6 +253,19 @@ namespace Nif
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void post(Reader& nif) override;
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};
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struct BSSkinBoneData : Record
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{
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struct BoneInfo
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{
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osg::BoundingSpheref mBoundSphere;
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NiTransform mTransform;
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};
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std::vector<BoneInfo> mBones;
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void read(NIFStream* nif) override;
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};
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struct NiSkinPartition : public Record
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{
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struct Partition
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|
|
|
@ -136,4 +136,30 @@ namespace Nif
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nif->readVector(mData, nif->get<uint32_t>());
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}
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void BSConnectPoint::Point::read(NIFStream* nif)
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{
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mParent = nif->getSizedString();
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mName = nif->getSizedString();
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nif->read(mTransform.mRotation);
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nif->read(mTransform.mTranslation);
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nif->read(mTransform.mScale);
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}
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void BSConnectPoint::Parents::read(NIFStream* nif)
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{
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NiExtraData::read(nif);
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mPoints.resize(nif->get<uint32_t>());
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for (Point& point : mPoints)
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point.read(nif);
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}
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|
||||
void BSConnectPoint::Children::read(NIFStream* nif)
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{
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NiExtraData::read(nif);
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nif->read(mSkinned);
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nif->getSizedStrings(mPointNames, nif->get<uint32_t>());
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}
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}
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|
|
|
@ -45,6 +45,8 @@ namespace Nif
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using NiFloatsExtraData = TypedVectorExtra<float>;
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using NiIntegersExtraData = TypedVectorExtra<uint32_t>;
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using BSEyeCenterExtraData = TypedVectorExtra<float>;
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using BSPositionData = TypedVectorExtra<Misc::float16_t>;
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using BSWArray = TypedVectorExtra<int32_t>;
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// Distinct from NiBinaryExtraData, uses mRecordSize as its size
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|
@ -170,5 +172,32 @@ namespace Nif
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void read(NIFStream* nif) override;
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};
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struct BSConnectPoint
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{
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struct Point
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{
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std::string mParent;
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std::string mName;
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NiQuatTransform mTransform;
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void read(NIFStream* nif);
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};
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struct Parents : NiExtraData
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{
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std::vector<Point> mPoints;
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void read(NIFStream* nif) override;
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};
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struct Children : NiExtraData
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{
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bool mSkinned;
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std::vector<std::string> mPointNames;
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void read(NIFStream* nif) override;
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};
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};
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}
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#endif
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|
|
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@ -158,6 +158,7 @@ namespace Nif
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&construct<BSEffectShaderPropertyFloatController, RC_BSLightingShaderPropertyFloatController> },
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{ "bhkBlendController", &construct<bhkBlendController, RC_bhkBlendController> },
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{ "NiBSBoneLODController", &construct<NiBoneLODController, RC_NiBoneLODController> },
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{ "NiLightRadiusController", &construct<NiFloatInterpController, RC_NiLightRadiusController> },
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// Interpolators, Gamebryo
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{ "NiBlendBoolInterpolator", &construct<NiBlendBoolInterpolator, RC_NiBlendBoolInterpolator> },
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@ -245,11 +246,15 @@ namespace Nif
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{ "BSBehaviorGraphExtraData", &construct<BSBehaviorGraphExtraData, RC_BSBehaviorGraphExtraData> },
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{ "BSBoneLODExtraData", &construct<BSBoneLODExtraData, RC_BSBoneLODExtraData> },
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{ "BSClothExtraData", &construct<BSClothExtraData, RC_BSClothExtraData> },
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{ "BSConnectPoint::Children", &construct<BSConnectPoint::Children, RC_BSConnectPointChildren> },
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{ "BSConnectPoint::Parents", &construct<BSConnectPoint::Parents, RC_BSConnectPointParents> },
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{ "BSDecalPlacementVectorExtraData",
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&construct<BSDecalPlacementVectorExtraData, RC_BSDecalPlacementVectorExtraData> },
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{ "BSDistantObjectExtraData", &construct<BSDistantObjectExtraData, RC_BSDistantObjectExtraData> },
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{ "BSDistantObjectLargeRefExtraData",
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&construct<BSDistantObjectLargeRefExtraData, RC_BSDistantObjectLargeRefExtraData> },
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{ "BSEyeCenterExtraData", &construct<BSEyeCenterExtraData, RC_BSEyeCenterExtraData> },
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{ "BSPositionData", &construct<BSPositionData, RC_BSPositionData> },
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{ "BSWArray", &construct<BSWArray, RC_BSWArray> },
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{ "BSXFlags", &construct<NiIntegerExtraData, RC_BSXFlags> },
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@ -268,6 +273,8 @@ namespace Nif
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// Bethesda
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{ "BSDismemberSkinInstance", &construct<BSDismemberSkinInstance, RC_BSDismemberSkinInstance> },
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{ "BSSkin::Instance", &construct<BSSkinInstance, RC_BSSkinInstance> },
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{ "BSSkin::BoneData", &construct<BSSkinBoneData, RC_BSSkinBoneData> },
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{ "BSTriShape", &construct<BSTriShape, RC_BSTriShape> },
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{ "BSDynamicTriShape", &construct<BSDynamicTriShape, RC_BSDynamicTriShape> },
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{ "BSLODTriShape", &construct<BSLODTriShape, RC_BSLODTriShape> },
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|
|
|
@ -426,6 +426,8 @@ namespace Nif
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mSkin.post(nif);
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mShaderProperty.post(nif);
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mAlphaProperty.post(nif);
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if (!mSkin.empty())
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nif.setUseSkinning(true);
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}
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void BSDynamicTriShape::read(NIFStream* nif)
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|
@ -460,14 +462,13 @@ namespace Nif
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mLandscapeDataOffset = (data & 0xF00000000) >> 0x20;
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mEyeDataOffset = (data & 0xF000000000) >> 0x24;
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mFlags = (data & 0xFFF00000000000) >> 0x2C;
|
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if (nif->getBethVersion() == NIFFile::BethVersion::BETHVER_SSE)
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mFlags |= BSVertexDesc::VertexAttribute::Full_Precision;
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}
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void BSVertexData::read(NIFStream* nif, uint16_t flags)
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{
|
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bool fullPrecision = true;
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if (nif->getBethVersion() != NIFFile::BethVersion::BETHVER_SSE)
|
||||
fullPrecision = flags & BSVertexDesc::VertexAttribute::Full_Precision;
|
||||
|
||||
bool fullPrecision = flags & BSVertexDesc::VertexAttribute::Full_Precision;
|
||||
bool hasVertex = flags & BSVertexDesc::VertexAttribute::Vertex;
|
||||
bool hasTangent = flags & BSVertexDesc::VertexAttribute::Tangents;
|
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bool hasUV = flags & BSVertexDesc::VertexAttribute::UVs;
|
||||
|
|
|
@ -119,14 +119,7 @@ namespace Nif
|
|||
void post(Reader& nif) override;
|
||||
};
|
||||
|
||||
struct GeometryInterface
|
||||
{
|
||||
NiSkinInstancePtr mSkin;
|
||||
BSShaderPropertyPtr mShaderProperty;
|
||||
NiAlphaPropertyPtr mAlphaProperty;
|
||||
};
|
||||
|
||||
struct NiGeometry : NiAVObject, GeometryInterface
|
||||
struct NiGeometry : NiAVObject
|
||||
{
|
||||
/* Possible flags:
|
||||
0x40 - mesh has no vertex normals ?
|
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|
@ -146,7 +139,10 @@ namespace Nif
|
|||
};
|
||||
|
||||
NiGeometryDataPtr mData;
|
||||
NiSkinInstancePtr mSkin;
|
||||
MaterialData mMaterial;
|
||||
BSShaderPropertyPtr mShaderProperty;
|
||||
NiAlphaPropertyPtr mAlphaProperty;
|
||||
|
||||
void read(NIFStream* nif) override;
|
||||
void post(Reader& nif) override;
|
||||
|
@ -365,10 +361,13 @@ namespace Nif
|
|||
void read(NIFStream* nif, uint16_t flags);
|
||||
};
|
||||
|
||||
struct BSTriShape : NiAVObject, GeometryInterface
|
||||
struct BSTriShape : NiAVObject
|
||||
{
|
||||
osg::BoundingSpheref mBoundingSphere;
|
||||
std::array<float, 6> mBoundMinMax;
|
||||
RecordPtrT<Record> mSkin;
|
||||
BSShaderPropertyPtr mShaderProperty;
|
||||
NiAlphaPropertyPtr mAlphaProperty;
|
||||
BSVertexDesc mVertDesc;
|
||||
uint32_t mDataSize;
|
||||
std::vector<BSVertexData> mVertData;
|
||||
|
|
|
@ -77,6 +77,8 @@ namespace Nif
|
|||
RC_BSBound,
|
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RC_BSBoneLODExtraData,
|
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RC_BSClothExtraData,
|
||||
RC_BSConnectPointChildren,
|
||||
RC_BSConnectPointParents,
|
||||
RC_BSDecalPlacementVectorExtraData,
|
||||
RC_BSDistantTreeShaderProperty,
|
||||
RC_BSDynamicTriShape,
|
||||
|
@ -87,6 +89,7 @@ namespace Nif
|
|||
RC_BSEffectShaderPropertyColorController,
|
||||
RC_BSEffectShaderPropertyFloatController,
|
||||
RC_BSExtraData,
|
||||
RC_BSEyeCenterExtraData,
|
||||
RC_BSFrustumFOVController,
|
||||
RC_BSFurnitureMarker,
|
||||
RC_BSInvMarker,
|
||||
|
@ -105,6 +108,7 @@ namespace Nif
|
|||
RC_BSNiAlphaPropertyTestRefController,
|
||||
RC_BSPackedAdditionalGeometryData,
|
||||
RC_BSParentVelocityModifier,
|
||||
RC_BSPositionData,
|
||||
RC_BSProceduralLightningController,
|
||||
RC_BSPSysArrayEmitter,
|
||||
RC_BSPSysHavokUpdateModifier,
|
||||
|
@ -125,6 +129,8 @@ namespace Nif
|
|||
RC_BSShaderPPLightingProperty,
|
||||
RC_BSShaderProperty,
|
||||
RC_BSShaderTextureSet,
|
||||
RC_BSSkinBoneData,
|
||||
RC_BSSkinInstance,
|
||||
RC_BSSkyShaderProperty,
|
||||
RC_BSTriShape,
|
||||
RC_BSWArray,
|
||||
|
@ -184,6 +190,7 @@ namespace Nif
|
|||
RC_NiLight,
|
||||
RC_NiLightColorController,
|
||||
RC_NiLightDimmerController,
|
||||
RC_NiLightRadiusController,
|
||||
RC_NiLines,
|
||||
RC_NiLinesData,
|
||||
RC_NiLODNode,
|
||||
|
|
|
@ -162,6 +162,7 @@ namespace Nif
|
|||
struct bhkCompressedMeshShapeData;
|
||||
struct BSMultiBound;
|
||||
struct BSMultiBoundData;
|
||||
struct BSSkinBoneData;
|
||||
|
||||
using NiAVObjectPtr = RecordPtrT<NiAVObject>;
|
||||
using ExtraPtr = RecordPtrT<Extra>;
|
||||
|
@ -211,6 +212,7 @@ namespace Nif
|
|||
using bhkCompressedMeshShapeDataPtr = RecordPtrT<bhkCompressedMeshShapeData>;
|
||||
using BSMultiBoundPtr = RecordPtrT<BSMultiBound>;
|
||||
using BSMultiBoundDataPtr = RecordPtrT<BSMultiBoundData>;
|
||||
using BSSkinBoneDataPtr = RecordPtrT<BSSkinBoneData>;
|
||||
|
||||
using NiAVObjectList = RecordListT<NiAVObject>;
|
||||
using NiPropertyList = RecordListT<NiProperty>;
|
||||
|
|
|
@ -32,6 +32,32 @@ namespace
|
|||
return letterPos < path.size() && (path[letterPos] == 'x' || path[letterPos] == 'X');
|
||||
}
|
||||
|
||||
bool isTypeNiGeometry(int type)
|
||||
{
|
||||
switch (type)
|
||||
{
|
||||
case Nif::RC_NiTriShape:
|
||||
case Nif::RC_NiTriStrips:
|
||||
case Nif::RC_BSLODTriShape:
|
||||
case Nif::RC_BSSegmentedTriShape:
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
bool isTypeTriShape(int type)
|
||||
{
|
||||
switch (type)
|
||||
{
|
||||
case Nif::RC_NiTriShape:
|
||||
case Nif::RC_BSLODTriShape:
|
||||
case Nif::RC_BSSegmentedTriShape:
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
void prepareTriangleMesh(btTriangleMesh& mesh, const Nif::NiTriBasedGeomData& data)
|
||||
{
|
||||
// FIXME: copying vertices/indices individually is unreasonable
|
||||
|
@ -81,7 +107,7 @@ namespace
|
|||
auto handleNiGeometry(const Nif::NiGeometry& geometry, Function&& function)
|
||||
-> decltype(function(static_cast<const Nif::NiTriShapeData&>(geometry.mData.get())))
|
||||
{
|
||||
if (geometry.recType == Nif::RC_NiTriShape || geometry.recType == Nif::RC_BSLODTriShape)
|
||||
if (isTypeTriShape(geometry.recType))
|
||||
{
|
||||
auto data = static_cast<const Nif::NiTriShapeData*>(geometry.mData.getPtr());
|
||||
if (data->mTriangles.empty())
|
||||
|
@ -329,12 +355,8 @@ namespace NifBullet
|
|||
// NOTE: a trishape with bounds, but no BBoxCollision flag should NOT go through handleNiTriShape!
|
||||
// It must be ignored completely.
|
||||
// (occurs in tr_ex_imp_wall_arch_04.nif)
|
||||
if (node.mBounds.mType == Nif::BoundingVolume::Type::BASE_BV
|
||||
&& (node.recType == Nif::RC_NiTriShape || node.recType == Nif::RC_NiTriStrips
|
||||
|| node.recType == Nif::RC_BSLODTriShape))
|
||||
{
|
||||
if (node.mBounds.mType == Nif::BoundingVolume::Type::BASE_BV && isTypeNiGeometry(node.recType))
|
||||
handleNiTriShape(static_cast<const Nif::NiGeometry&>(node), parent, args);
|
||||
}
|
||||
}
|
||||
|
||||
// For NiNodes, loop through children
|
||||
|
|
|
@ -88,7 +88,7 @@ namespace
|
|||
}
|
||||
}
|
||||
|
||||
bool isTypeGeometry(int type)
|
||||
bool isTypeNiGeometry(int type)
|
||||
{
|
||||
switch (type)
|
||||
{
|
||||
|
@ -96,6 +96,19 @@ namespace
|
|||
case Nif::RC_NiTriStrips:
|
||||
case Nif::RC_NiLines:
|
||||
case Nif::RC_BSLODTriShape:
|
||||
case Nif::RC_BSSegmentedTriShape:
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
bool isTypeBSGeometry(int type)
|
||||
{
|
||||
switch (type)
|
||||
{
|
||||
case Nif::RC_BSTriShape:
|
||||
case Nif::RC_BSDynamicTriShape:
|
||||
case Nif::RC_BSMeshLODTriShape:
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
|
@ -125,15 +138,6 @@ namespace
|
|||
}
|
||||
}
|
||||
}
|
||||
|
||||
auto geometry = dynamic_cast<const Nif::NiGeometry*>(nifNode);
|
||||
if (geometry)
|
||||
{
|
||||
if (!geometry->mShaderProperty.empty())
|
||||
out.emplace_back(geometry->mShaderProperty.getPtr());
|
||||
if (!geometry->mAlphaProperty.empty())
|
||||
out.emplace_back(geometry->mAlphaProperty.getPtr());
|
||||
}
|
||||
}
|
||||
|
||||
// NodeCallback used to have a node always oriented towards the camera. The node can have translation and scale
|
||||
|
@ -443,11 +447,16 @@ namespace NifOsg
|
|||
}
|
||||
}
|
||||
|
||||
auto geometry = dynamic_cast<const Nif::NiGeometry*>(nifNode);
|
||||
// NiGeometry's NiAlphaProperty doesn't get handled here because it's a drawable property
|
||||
if (geometry && !geometry->mShaderProperty.empty())
|
||||
handleProperty(geometry->mShaderProperty.getPtr(), applyTo, composite, imageManager, boundTextures,
|
||||
animflags, hasStencilProperty);
|
||||
// NiAlphaProperty is handled as a drawable property
|
||||
Nif::BSShaderPropertyPtr shaderprop = nullptr;
|
||||
if (isTypeNiGeometry(nifNode->recType))
|
||||
shaderprop = static_cast<const Nif::NiGeometry*>(nifNode)->mShaderProperty;
|
||||
else if (isTypeBSGeometry(nifNode->recType))
|
||||
shaderprop = static_cast<const Nif::BSTriShape*>(nifNode)->mShaderProperty;
|
||||
|
||||
if (!shaderprop.empty())
|
||||
handleProperty(shaderprop.getPtr(), applyTo, composite, imageManager, boundTextures, animflags,
|
||||
hasStencilProperty);
|
||||
}
|
||||
|
||||
static void setupController(const Nif::NiTimeController* ctrl, SceneUtil::Controller* toSetup, int animflags)
|
||||
|
@ -747,7 +756,9 @@ namespace NifOsg
|
|||
|
||||
applyNodeProperties(nifNode, node, composite, args.mImageManager, args.mBoundTextures, args.mAnimFlags);
|
||||
|
||||
const bool isGeometry = isTypeGeometry(nifNode->recType);
|
||||
const bool isNiGeometry = isTypeNiGeometry(nifNode->recType);
|
||||
const bool isBSGeometry = isTypeBSGeometry(nifNode->recType);
|
||||
const bool isGeometry = isNiGeometry || isBSGeometry;
|
||||
|
||||
if (isGeometry && !args.mSkipMeshes)
|
||||
{
|
||||
|
@ -762,12 +773,10 @@ namespace NifOsg
|
|||
skip = args.mHasMarkers && Misc::StringUtils::ciStartsWith(nifNode->mName, "EditorMarker");
|
||||
if (!skip)
|
||||
{
|
||||
Nif::NiSkinInstancePtr skin = static_cast<const Nif::NiGeometry*>(nifNode)->mSkin;
|
||||
|
||||
if (skin.empty())
|
||||
handleGeometry(nifNode, parent, node, composite, args.mBoundTextures, args.mAnimFlags);
|
||||
else
|
||||
handleSkinnedGeometry(nifNode, parent, node, composite, args.mBoundTextures, args.mAnimFlags);
|
||||
if (isNiGeometry)
|
||||
handleNiGeometry(nifNode, parent, node, composite, args.mBoundTextures, args.mAnimFlags);
|
||||
else // isBSGeometry
|
||||
handleBSGeometry(nifNode, parent, node, composite, args.mBoundTextures, args.mAnimFlags);
|
||||
|
||||
if (!nifNode->mController.empty())
|
||||
handleMeshControllers(nifNode, node, composite, args.mBoundTextures, args.mAnimFlags);
|
||||
|
@ -1342,41 +1351,7 @@ namespace NifOsg
|
|||
}
|
||||
}
|
||||
|
||||
void handleNiGeometryData(osg::Geometry* geometry, const Nif::NiGeometryData* data,
|
||||
const std::vector<unsigned int>& boundTextures, const std::string& name)
|
||||
{
|
||||
const auto& vertices = data->mVertices;
|
||||
const auto& normals = data->mNormals;
|
||||
const auto& colors = data->mColors;
|
||||
if (!vertices.empty())
|
||||
geometry->setVertexArray(new osg::Vec3Array(vertices.size(), vertices.data()));
|
||||
if (!normals.empty())
|
||||
geometry->setNormalArray(
|
||||
new osg::Vec3Array(normals.size(), normals.data()), osg::Array::BIND_PER_VERTEX);
|
||||
if (!colors.empty())
|
||||
geometry->setColorArray(new osg::Vec4Array(colors.size(), colors.data()), osg::Array::BIND_PER_VERTEX);
|
||||
|
||||
const auto& uvlist = data->mUVList;
|
||||
int textureStage = 0;
|
||||
for (std::vector<unsigned int>::const_iterator it = boundTextures.begin(); it != boundTextures.end();
|
||||
++it, ++textureStage)
|
||||
{
|
||||
unsigned int uvSet = *it;
|
||||
if (uvSet >= uvlist.size())
|
||||
{
|
||||
Log(Debug::Verbose) << "Out of bounds UV set " << uvSet << " on shape \"" << name << "\" in "
|
||||
<< mFilename;
|
||||
if (uvlist.empty())
|
||||
continue;
|
||||
uvSet = 0;
|
||||
}
|
||||
|
||||
geometry->setTexCoordArray(textureStage, new osg::Vec2Array(uvlist[uvSet].size(), uvlist[uvSet].data()),
|
||||
osg::Array::BIND_PER_VERTEX);
|
||||
}
|
||||
}
|
||||
|
||||
void handleNiGeometry(const Nif::NiAVObject* nifNode, const Nif::Parent* parent, osg::Geometry* geometry,
|
||||
void handleNiGeometryData(const Nif::NiAVObject* nifNode, const Nif::Parent* parent, osg::Geometry* geometry,
|
||||
osg::Node* parentNode, SceneUtil::CompositeStateSetUpdater* composite,
|
||||
const std::vector<unsigned int>& boundTextures, int animflags)
|
||||
{
|
||||
|
@ -1458,7 +1433,36 @@ namespace NifOsg
|
|||
new osg::DrawElementsUShort(osg::PrimitiveSet::LINES, line.size(), line.data()));
|
||||
}
|
||||
}
|
||||
handleNiGeometryData(geometry, niGeometryData, boundTextures, nifNode->mName);
|
||||
|
||||
const auto& vertices = niGeometryData->mVertices;
|
||||
const auto& normals = niGeometryData->mNormals;
|
||||
const auto& colors = niGeometryData->mColors;
|
||||
if (!vertices.empty())
|
||||
geometry->setVertexArray(new osg::Vec3Array(vertices.size(), vertices.data()));
|
||||
if (!normals.empty())
|
||||
geometry->setNormalArray(
|
||||
new osg::Vec3Array(normals.size(), normals.data()), osg::Array::BIND_PER_VERTEX);
|
||||
if (!colors.empty())
|
||||
geometry->setColorArray(new osg::Vec4Array(colors.size(), colors.data()), osg::Array::BIND_PER_VERTEX);
|
||||
|
||||
const auto& uvlist = niGeometryData->mUVList;
|
||||
int textureStage = 0;
|
||||
for (std::vector<unsigned int>::const_iterator it = boundTextures.begin(); it != boundTextures.end();
|
||||
++it, ++textureStage)
|
||||
{
|
||||
unsigned int uvSet = *it;
|
||||
if (uvSet >= uvlist.size())
|
||||
{
|
||||
Log(Debug::Verbose) << "Out of bounds UV set " << uvSet << " on shape \"" << nifNode->mName
|
||||
<< "\" in " << mFilename;
|
||||
if (uvlist.empty())
|
||||
continue;
|
||||
uvSet = 0;
|
||||
}
|
||||
|
||||
geometry->setTexCoordArray(textureStage, new osg::Vec2Array(uvlist[uvSet].size(), uvlist[uvSet].data()),
|
||||
osg::Array::BIND_PER_VERTEX);
|
||||
}
|
||||
|
||||
// osg::Material properties are handled here for two reasons:
|
||||
// - if there are no vertex colors, we need to disable colorMode.
|
||||
|
@ -1466,98 +1470,226 @@ namespace NifOsg
|
|||
// above the actual renderable would be tedious.
|
||||
std::vector<const Nif::NiProperty*> drawableProps;
|
||||
collectDrawableProperties(nifNode, parent, drawableProps);
|
||||
if (!niGeometry->mShaderProperty.empty())
|
||||
drawableProps.emplace_back(niGeometry->mShaderProperty.getPtr());
|
||||
if (!niGeometry->mAlphaProperty.empty())
|
||||
drawableProps.emplace_back(niGeometry->mAlphaProperty.getPtr());
|
||||
applyDrawableProperties(parentNode, drawableProps, composite, !niGeometryData->mColors.empty(), animflags);
|
||||
}
|
||||
|
||||
void handleGeometry(const Nif::NiAVObject* nifNode, const Nif::Parent* parent, osg::Group* parentNode,
|
||||
void handleNiGeometry(const Nif::NiAVObject* nifNode, const Nif::Parent* parent, osg::Group* parentNode,
|
||||
SceneUtil::CompositeStateSetUpdater* composite, const std::vector<unsigned int>& boundTextures,
|
||||
int animflags)
|
||||
{
|
||||
assert(isTypeGeometry(nifNode->recType));
|
||||
assert(isTypeNiGeometry(nifNode->recType));
|
||||
|
||||
osg::ref_ptr<osg::Geometry> geom(new osg::Geometry);
|
||||
handleNiGeometry(nifNode, parent, geom, parentNode, composite, boundTextures, animflags);
|
||||
handleNiGeometryData(nifNode, parent, geom, parentNode, composite, boundTextures, animflags);
|
||||
// If the record had no valid geometry data in it, early-out
|
||||
if (geom->empty())
|
||||
return;
|
||||
osg::ref_ptr<osg::Drawable> drawable;
|
||||
|
||||
osg::ref_ptr<osg::Drawable> drawable = geom;
|
||||
|
||||
auto niGeometry = static_cast<const Nif::NiGeometry*>(nifNode);
|
||||
if (!niGeometry->mSkin.empty())
|
||||
{
|
||||
osg::ref_ptr<SceneUtil::RigGeometry> rig(new SceneUtil::RigGeometry);
|
||||
rig->setSourceGeometry(geom);
|
||||
|
||||
// Assign bone weights
|
||||
osg::ref_ptr<SceneUtil::RigGeometry::InfluenceMap> map(new SceneUtil::RigGeometry::InfluenceMap);
|
||||
|
||||
const Nif::NiSkinInstance* skin = niGeometry->mSkin.getPtr();
|
||||
const Nif::NiSkinData* data = skin->mData.getPtr();
|
||||
const Nif::NiAVObjectList& bones = skin->mBones;
|
||||
for (std::size_t i = 0; i < bones.size(); ++i)
|
||||
{
|
||||
std::string boneName = Misc::StringUtils::lowerCase(bones[i].getPtr()->mName);
|
||||
|
||||
SceneUtil::RigGeometry::BoneInfluence influence;
|
||||
influence.mWeights = data->mBones[i].mWeights;
|
||||
influence.mInvBindMatrix = data->mBones[i].mTransform.toMatrix();
|
||||
influence.mBoundSphere = data->mBones[i].mBoundSphere;
|
||||
|
||||
map->mData.emplace_back(boneName, influence);
|
||||
}
|
||||
rig->setInfluenceMap(map);
|
||||
|
||||
drawable = rig;
|
||||
}
|
||||
|
||||
for (Nif::NiTimeControllerPtr ctrl = nifNode->mController; !ctrl.empty(); ctrl = ctrl->mNext)
|
||||
{
|
||||
if (!ctrl->isActive())
|
||||
continue;
|
||||
if (ctrl->recType == Nif::RC_NiGeomMorpherController)
|
||||
{
|
||||
const Nif::NiGeomMorpherController* nimorphctrl
|
||||
= static_cast<const Nif::NiGeomMorpherController*>(ctrl.getPtr());
|
||||
if (!niGeometry->mSkin.empty())
|
||||
continue;
|
||||
|
||||
auto nimorphctrl = static_cast<const Nif::NiGeomMorpherController*>(ctrl.getPtr());
|
||||
if (nimorphctrl->mData.empty())
|
||||
continue;
|
||||
drawable = handleMorphGeometry(nimorphctrl, geom, parentNode, composite, boundTextures, animflags);
|
||||
|
||||
const std::vector<Nif::NiMorphData::MorphData>& morphs = nimorphctrl->mData.getPtr()->mMorphs;
|
||||
if (morphs.empty()
|
||||
|| morphs[0].mVertices.size()
|
||||
!= static_cast<const osg::Vec3Array*>(geom->getVertexArray())->size())
|
||||
continue;
|
||||
|
||||
osg::ref_ptr<SceneUtil::MorphGeometry> morphGeom = new SceneUtil::MorphGeometry;
|
||||
morphGeom->setSourceGeometry(geom);
|
||||
for (unsigned int i = 0; i < morphs.size(); ++i)
|
||||
morphGeom->addMorphTarget(
|
||||
new osg::Vec3Array(morphs[i].mVertices.size(), morphs[i].mVertices.data()), 0.f);
|
||||
|
||||
osg::ref_ptr<GeomMorpherController> morphctrl = new GeomMorpherController(nimorphctrl);
|
||||
setupController(ctrl.getPtr(), morphctrl, animflags);
|
||||
drawable->setUpdateCallback(morphctrl);
|
||||
morphGeom->setUpdateCallback(morphctrl);
|
||||
|
||||
drawable = morphGeom;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (!drawable.get())
|
||||
drawable = geom;
|
||||
|
||||
drawable->setName(nifNode->mName);
|
||||
parentNode->addChild(drawable);
|
||||
}
|
||||
|
||||
osg::ref_ptr<osg::Drawable> handleMorphGeometry(const Nif::NiGeomMorpherController* morpher,
|
||||
osg::ref_ptr<osg::Geometry> sourceGeometry, osg::Node* parentNode,
|
||||
void handleBSGeometry(const Nif::NiAVObject* nifNode, const Nif::Parent* parent, osg::Group* parentNode,
|
||||
SceneUtil::CompositeStateSetUpdater* composite, const std::vector<unsigned int>& boundTextures,
|
||||
int animflags)
|
||||
{
|
||||
osg::ref_ptr<SceneUtil::MorphGeometry> morphGeom = new SceneUtil::MorphGeometry;
|
||||
morphGeom->setSourceGeometry(sourceGeometry);
|
||||
assert(isTypeBSGeometry(nifNode->recType));
|
||||
|
||||
const std::vector<Nif::NiMorphData::MorphData>& morphs = morpher->mData.getPtr()->mMorphs;
|
||||
if (morphs.empty())
|
||||
return morphGeom;
|
||||
if (morphs[0].mVertices.size()
|
||||
!= static_cast<const osg::Vec3Array*>(sourceGeometry->getVertexArray())->size())
|
||||
return morphGeom;
|
||||
for (unsigned int i = 0; i < morphs.size(); ++i)
|
||||
morphGeom->addMorphTarget(
|
||||
new osg::Vec3Array(morphs[i].mVertices.size(), morphs[i].mVertices.data()), 0.f);
|
||||
|
||||
return morphGeom;
|
||||
}
|
||||
|
||||
void handleSkinnedGeometry(const Nif::NiAVObject* nifNode, const Nif::Parent* parent, osg::Group* parentNode,
|
||||
SceneUtil::CompositeStateSetUpdater* composite, const std::vector<unsigned int>& boundTextures,
|
||||
int animflags)
|
||||
{
|
||||
assert(isTypeGeometry(nifNode->recType));
|
||||
osg::ref_ptr<osg::Geometry> geometry(new osg::Geometry);
|
||||
handleNiGeometry(nifNode, parent, geometry, parentNode, composite, boundTextures, animflags);
|
||||
if (geometry->empty())
|
||||
auto bsTriShape = static_cast<const Nif::BSTriShape*>(nifNode);
|
||||
const std::vector<unsigned short>& triangles = bsTriShape->mTriangles;
|
||||
if (triangles.empty())
|
||||
return;
|
||||
osg::ref_ptr<SceneUtil::RigGeometry> rig(new SceneUtil::RigGeometry);
|
||||
rig->setSourceGeometry(geometry);
|
||||
rig->setName(nifNode->mName);
|
||||
|
||||
// Assign bone weights
|
||||
osg::ref_ptr<SceneUtil::RigGeometry::InfluenceMap> map(new SceneUtil::RigGeometry::InfluenceMap);
|
||||
osg::ref_ptr<osg::Geometry> geometry(new osg::Geometry);
|
||||
geometry->addPrimitiveSet(
|
||||
new osg::DrawElementsUShort(osg::PrimitiveSet::TRIANGLES, triangles.size(), triangles.data()));
|
||||
|
||||
const Nif::NiSkinInstance* skin = static_cast<const Nif::NiGeometry*>(nifNode)->mSkin.getPtr();
|
||||
const Nif::NiSkinData* data = skin->mData.getPtr();
|
||||
const Nif::NiAVObjectList& bones = skin->mBones;
|
||||
for (std::size_t i = 0; i < bones.size(); ++i)
|
||||
osg::ref_ptr<osg::Drawable> drawable = geometry;
|
||||
|
||||
// Some input geometry may not be used as is so it needs to be converted.
|
||||
// Normals, tangents and bitangents use a special normal map-like format not equivalent to snorm8 or unorm8
|
||||
auto normbyteToFloat = [](uint8_t value) { return value / 255.f * 2.f - 1.f; };
|
||||
// Vertices and UV sets may be half-precision.
|
||||
// OSG doesn't have a way to pass half-precision data at the moment.
|
||||
auto halfToFloat = [](uint16_t value) {
|
||||
uint32_t bits = static_cast<uint32_t>(value & 0x8000) << 16;
|
||||
|
||||
const uint32_t exp16 = (value & 0x7c00) >> 10;
|
||||
uint32_t frac16 = value & 0x3ff;
|
||||
if (exp16)
|
||||
bits |= (exp16 + 0x70) << 23;
|
||||
else if (frac16)
|
||||
{
|
||||
uint8_t offset = 0;
|
||||
do
|
||||
{
|
||||
++offset;
|
||||
frac16 <<= 1;
|
||||
} while ((frac16 & 0x400) != 0x400);
|
||||
frac16 &= 0x3ff;
|
||||
bits |= (0x71 - offset) << 23;
|
||||
}
|
||||
bits |= frac16 << 13;
|
||||
|
||||
float result;
|
||||
std::memcpy(&result, &bits, sizeof(float));
|
||||
return result;
|
||||
};
|
||||
|
||||
const bool fullPrec = bsTriShape->mVertDesc.mFlags & Nif::BSVertexDesc::VertexAttribute::Full_Precision;
|
||||
const bool hasVertices = bsTriShape->mVertDesc.mFlags & Nif::BSVertexDesc::VertexAttribute::Vertex;
|
||||
const bool hasNormals = bsTriShape->mVertDesc.mFlags & Nif::BSVertexDesc::VertexAttribute::Normals;
|
||||
const bool hasColors = bsTriShape->mVertDesc.mFlags & Nif::BSVertexDesc::VertexAttribute::Vertex_Colors;
|
||||
const bool hasUV = bsTriShape->mVertDesc.mFlags & Nif::BSVertexDesc::VertexAttribute::UVs;
|
||||
|
||||
std::vector<osg::Vec3f> vertices;
|
||||
std::vector<osg::Vec3f> normals;
|
||||
std::vector<osg::Vec4ub> colors;
|
||||
std::vector<osg::Vec2f> uvlist;
|
||||
for (auto& elem : bsTriShape->mVertData)
|
||||
{
|
||||
std::string boneName = Misc::StringUtils::lowerCase(bones[i].getPtr()->mName);
|
||||
|
||||
SceneUtil::RigGeometry::BoneInfluence influence;
|
||||
influence.mWeights = data->mBones[i].mWeights;
|
||||
influence.mInvBindMatrix = data->mBones[i].mTransform.toMatrix();
|
||||
influence.mBoundSphere = data->mBones[i].mBoundSphere;
|
||||
|
||||
map->mData.emplace_back(boneName, influence);
|
||||
if (hasVertices)
|
||||
{
|
||||
if (fullPrec)
|
||||
vertices.emplace_back(elem.mVertex.x(), elem.mVertex.y(), elem.mVertex.z());
|
||||
else
|
||||
vertices.emplace_back(halfToFloat(elem.mHalfVertex[0]), halfToFloat(elem.mHalfVertex[1]),
|
||||
halfToFloat(elem.mHalfVertex[2]));
|
||||
}
|
||||
if (hasNormals)
|
||||
normals.emplace_back(normbyteToFloat(elem.mNormal[0]), normbyteToFloat(elem.mNormal[1]),
|
||||
normbyteToFloat(elem.mNormal[2]));
|
||||
if (hasColors)
|
||||
colors.emplace_back(elem.mVertColor[0], elem.mVertColor[1], elem.mVertColor[2], elem.mVertColor[3]);
|
||||
if (hasUV)
|
||||
uvlist.emplace_back(halfToFloat(elem.mUV[0]), 1.0 - halfToFloat(elem.mUV[1]));
|
||||
}
|
||||
rig->setInfluenceMap(map);
|
||||
|
||||
parentNode->addChild(rig);
|
||||
if (!vertices.empty())
|
||||
geometry->setVertexArray(new osg::Vec3Array(vertices.size(), vertices.data()));
|
||||
if (!normals.empty())
|
||||
geometry->setNormalArray(
|
||||
new osg::Vec3Array(normals.size(), normals.data()), osg::Array::BIND_PER_VERTEX);
|
||||
if (!colors.empty())
|
||||
geometry->setColorArray(
|
||||
new osg::Vec4ubArray(colors.size(), colors.data()), osg::Array::BIND_PER_VERTEX);
|
||||
if (!uvlist.empty())
|
||||
geometry->setTexCoordArray(
|
||||
0, new osg::Vec2Array(uvlist.size(), uvlist.data()), osg::Array::BIND_PER_VERTEX);
|
||||
|
||||
// This is the skinning data Fallout 4 provides
|
||||
// TODO: support Skyrim SE skinning data
|
||||
if (!bsTriShape->mSkin.empty() && bsTriShape->mSkin->recType == Nif::RC_BSSkinInstance
|
||||
&& bsTriShape->mVertDesc.mFlags & Nif::BSVertexDesc::VertexAttribute::Skinned)
|
||||
{
|
||||
osg::ref_ptr<SceneUtil::RigGeometry> rig(new SceneUtil::RigGeometry);
|
||||
rig->setSourceGeometry(geometry);
|
||||
|
||||
osg::ref_ptr<SceneUtil::RigGeometry::InfluenceMap> map(new SceneUtil::RigGeometry::InfluenceMap);
|
||||
|
||||
auto skin = static_cast<const Nif::BSSkinInstance*>(bsTriShape->mSkin.getPtr());
|
||||
const Nif::BSSkinBoneData* data = skin->mData.getPtr();
|
||||
const Nif::NiAVObjectList& bones = skin->mBones;
|
||||
std::vector<std::vector<Nif::NiSkinData::VertWeight>> vertWeights(data->mBones.size());
|
||||
for (size_t i = 0; i < vertices.size(); i++)
|
||||
for (int j = 0; j < 4; j++)
|
||||
vertWeights[bsTriShape->mVertData[i].mBoneIndices[j]].emplace_back(
|
||||
i, halfToFloat(bsTriShape->mVertData[i].mBoneWeights[j]));
|
||||
|
||||
for (std::size_t i = 0; i < bones.size(); ++i)
|
||||
{
|
||||
std::string boneName = Misc::StringUtils::lowerCase(bones[i].getPtr()->mName);
|
||||
|
||||
SceneUtil::RigGeometry::BoneInfluence influence;
|
||||
influence.mWeights = vertWeights[i];
|
||||
influence.mInvBindMatrix = data->mBones[i].mTransform.toMatrix();
|
||||
influence.mBoundSphere = data->mBones[i].mBoundSphere;
|
||||
|
||||
map->mData.emplace_back(boneName, influence);
|
||||
}
|
||||
rig->setInfluenceMap(map);
|
||||
|
||||
drawable = rig;
|
||||
}
|
||||
|
||||
std::vector<const Nif::NiProperty*> drawableProps;
|
||||
collectDrawableProperties(nifNode, parent, drawableProps);
|
||||
if (!bsTriShape->mShaderProperty.empty())
|
||||
drawableProps.emplace_back(bsTriShape->mShaderProperty.getPtr());
|
||||
if (!bsTriShape->mAlphaProperty.empty())
|
||||
drawableProps.emplace_back(bsTriShape->mAlphaProperty.getPtr());
|
||||
applyDrawableProperties(parentNode, drawableProps, composite, !colors.empty(), animflags);
|
||||
|
||||
drawable->setName(nifNode->mName);
|
||||
parentNode->addChild(drawable);
|
||||
}
|
||||
|
||||
osg::BlendFunc::BlendFuncMode getBlendMode(int mode)
|
||||
|
|
Loading…
Reference in a new issue