|
|
|
@ -88,7 +88,7 @@ namespace
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
bool isTypeGeometry(int type)
|
|
|
|
|
bool isTypeNiGeometry(int type)
|
|
|
|
|
{
|
|
|
|
|
switch (type)
|
|
|
|
|
{
|
|
|
|
@ -96,6 +96,19 @@ namespace
|
|
|
|
|
case Nif::RC_NiTriStrips:
|
|
|
|
|
case Nif::RC_NiLines:
|
|
|
|
|
case Nif::RC_BSLODTriShape:
|
|
|
|
|
case Nif::RC_BSSegmentedTriShape:
|
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
bool isTypeBSGeometry(int type)
|
|
|
|
|
{
|
|
|
|
|
switch (type)
|
|
|
|
|
{
|
|
|
|
|
case Nif::RC_BSTriShape:
|
|
|
|
|
case Nif::RC_BSDynamicTriShape:
|
|
|
|
|
case Nif::RC_BSMeshLODTriShape:
|
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
return false;
|
|
|
|
@ -125,15 +138,6 @@ namespace
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
auto geometry = dynamic_cast<const Nif::NiGeometry*>(nifNode);
|
|
|
|
|
if (geometry)
|
|
|
|
|
{
|
|
|
|
|
if (!geometry->mShaderProperty.empty())
|
|
|
|
|
out.emplace_back(geometry->mShaderProperty.getPtr());
|
|
|
|
|
if (!geometry->mAlphaProperty.empty())
|
|
|
|
|
out.emplace_back(geometry->mAlphaProperty.getPtr());
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// NodeCallback used to have a node always oriented towards the camera. The node can have translation and scale
|
|
|
|
@ -443,11 +447,16 @@ namespace NifOsg
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
auto geometry = dynamic_cast<const Nif::NiGeometry*>(nifNode);
|
|
|
|
|
// NiGeometry's NiAlphaProperty doesn't get handled here because it's a drawable property
|
|
|
|
|
if (geometry && !geometry->mShaderProperty.empty())
|
|
|
|
|
handleProperty(geometry->mShaderProperty.getPtr(), applyTo, composite, imageManager, boundTextures,
|
|
|
|
|
animflags, hasStencilProperty);
|
|
|
|
|
// NiAlphaProperty is handled as a drawable property
|
|
|
|
|
Nif::BSShaderPropertyPtr shaderprop = nullptr;
|
|
|
|
|
if (isTypeNiGeometry(nifNode->recType))
|
|
|
|
|
shaderprop = static_cast<const Nif::NiGeometry*>(nifNode)->mShaderProperty;
|
|
|
|
|
else if (isTypeBSGeometry(nifNode->recType))
|
|
|
|
|
shaderprop = static_cast<const Nif::BSTriShape*>(nifNode)->mShaderProperty;
|
|
|
|
|
|
|
|
|
|
if (!shaderprop.empty())
|
|
|
|
|
handleProperty(shaderprop.getPtr(), applyTo, composite, imageManager, boundTextures, animflags,
|
|
|
|
|
hasStencilProperty);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
static void setupController(const Nif::NiTimeController* ctrl, SceneUtil::Controller* toSetup, int animflags)
|
|
|
|
@ -747,7 +756,9 @@ namespace NifOsg
|
|
|
|
|
|
|
|
|
|
applyNodeProperties(nifNode, node, composite, args.mImageManager, args.mBoundTextures, args.mAnimFlags);
|
|
|
|
|
|
|
|
|
|
const bool isGeometry = isTypeGeometry(nifNode->recType);
|
|
|
|
|
const bool isNiGeometry = isTypeNiGeometry(nifNode->recType);
|
|
|
|
|
const bool isBSGeometry = isTypeBSGeometry(nifNode->recType);
|
|
|
|
|
const bool isGeometry = isNiGeometry || isBSGeometry;
|
|
|
|
|
|
|
|
|
|
if (isGeometry && !args.mSkipMeshes)
|
|
|
|
|
{
|
|
|
|
@ -762,12 +773,10 @@ namespace NifOsg
|
|
|
|
|
skip = args.mHasMarkers && Misc::StringUtils::ciStartsWith(nifNode->mName, "EditorMarker");
|
|
|
|
|
if (!skip)
|
|
|
|
|
{
|
|
|
|
|
Nif::NiSkinInstancePtr skin = static_cast<const Nif::NiGeometry*>(nifNode)->mSkin;
|
|
|
|
|
|
|
|
|
|
if (skin.empty())
|
|
|
|
|
handleGeometry(nifNode, parent, node, composite, args.mBoundTextures, args.mAnimFlags);
|
|
|
|
|
else
|
|
|
|
|
handleSkinnedGeometry(nifNode, parent, node, composite, args.mBoundTextures, args.mAnimFlags);
|
|
|
|
|
if (isNiGeometry)
|
|
|
|
|
handleNiGeometry(nifNode, parent, node, composite, args.mBoundTextures, args.mAnimFlags);
|
|
|
|
|
else // isBSGeometry
|
|
|
|
|
handleBSGeometry(nifNode, parent, node, composite, args.mBoundTextures, args.mAnimFlags);
|
|
|
|
|
|
|
|
|
|
if (!nifNode->mController.empty())
|
|
|
|
|
handleMeshControllers(nifNode, node, composite, args.mBoundTextures, args.mAnimFlags);
|
|
|
|
@ -1342,41 +1351,7 @@ namespace NifOsg
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void handleNiGeometryData(osg::Geometry* geometry, const Nif::NiGeometryData* data,
|
|
|
|
|
const std::vector<unsigned int>& boundTextures, const std::string& name)
|
|
|
|
|
{
|
|
|
|
|
const auto& vertices = data->mVertices;
|
|
|
|
|
const auto& normals = data->mNormals;
|
|
|
|
|
const auto& colors = data->mColors;
|
|
|
|
|
if (!vertices.empty())
|
|
|
|
|
geometry->setVertexArray(new osg::Vec3Array(vertices.size(), vertices.data()));
|
|
|
|
|
if (!normals.empty())
|
|
|
|
|
geometry->setNormalArray(
|
|
|
|
|
new osg::Vec3Array(normals.size(), normals.data()), osg::Array::BIND_PER_VERTEX);
|
|
|
|
|
if (!colors.empty())
|
|
|
|
|
geometry->setColorArray(new osg::Vec4Array(colors.size(), colors.data()), osg::Array::BIND_PER_VERTEX);
|
|
|
|
|
|
|
|
|
|
const auto& uvlist = data->mUVList;
|
|
|
|
|
int textureStage = 0;
|
|
|
|
|
for (std::vector<unsigned int>::const_iterator it = boundTextures.begin(); it != boundTextures.end();
|
|
|
|
|
++it, ++textureStage)
|
|
|
|
|
{
|
|
|
|
|
unsigned int uvSet = *it;
|
|
|
|
|
if (uvSet >= uvlist.size())
|
|
|
|
|
{
|
|
|
|
|
Log(Debug::Verbose) << "Out of bounds UV set " << uvSet << " on shape \"" << name << "\" in "
|
|
|
|
|
<< mFilename;
|
|
|
|
|
if (uvlist.empty())
|
|
|
|
|
continue;
|
|
|
|
|
uvSet = 0;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
geometry->setTexCoordArray(textureStage, new osg::Vec2Array(uvlist[uvSet].size(), uvlist[uvSet].data()),
|
|
|
|
|
osg::Array::BIND_PER_VERTEX);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void handleNiGeometry(const Nif::NiAVObject* nifNode, const Nif::Parent* parent, osg::Geometry* geometry,
|
|
|
|
|
void handleNiGeometryData(const Nif::NiAVObject* nifNode, const Nif::Parent* parent, osg::Geometry* geometry,
|
|
|
|
|
osg::Node* parentNode, SceneUtil::CompositeStateSetUpdater* composite,
|
|
|
|
|
const std::vector<unsigned int>& boundTextures, int animflags)
|
|
|
|
|
{
|
|
|
|
@ -1458,7 +1433,36 @@ namespace NifOsg
|
|
|
|
|
new osg::DrawElementsUShort(osg::PrimitiveSet::LINES, line.size(), line.data()));
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
handleNiGeometryData(geometry, niGeometryData, boundTextures, nifNode->mName);
|
|
|
|
|
|
|
|
|
|
const auto& vertices = niGeometryData->mVertices;
|
|
|
|
|
const auto& normals = niGeometryData->mNormals;
|
|
|
|
|
const auto& colors = niGeometryData->mColors;
|
|
|
|
|
if (!vertices.empty())
|
|
|
|
|
geometry->setVertexArray(new osg::Vec3Array(vertices.size(), vertices.data()));
|
|
|
|
|
if (!normals.empty())
|
|
|
|
|
geometry->setNormalArray(
|
|
|
|
|
new osg::Vec3Array(normals.size(), normals.data()), osg::Array::BIND_PER_VERTEX);
|
|
|
|
|
if (!colors.empty())
|
|
|
|
|
geometry->setColorArray(new osg::Vec4Array(colors.size(), colors.data()), osg::Array::BIND_PER_VERTEX);
|
|
|
|
|
|
|
|
|
|
const auto& uvlist = niGeometryData->mUVList;
|
|
|
|
|
int textureStage = 0;
|
|
|
|
|
for (std::vector<unsigned int>::const_iterator it = boundTextures.begin(); it != boundTextures.end();
|
|
|
|
|
++it, ++textureStage)
|
|
|
|
|
{
|
|
|
|
|
unsigned int uvSet = *it;
|
|
|
|
|
if (uvSet >= uvlist.size())
|
|
|
|
|
{
|
|
|
|
|
Log(Debug::Verbose) << "Out of bounds UV set " << uvSet << " on shape \"" << nifNode->mName
|
|
|
|
|
<< "\" in " << mFilename;
|
|
|
|
|
if (uvlist.empty())
|
|
|
|
|
continue;
|
|
|
|
|
uvSet = 0;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
geometry->setTexCoordArray(textureStage, new osg::Vec2Array(uvlist[uvSet].size(), uvlist[uvSet].data()),
|
|
|
|
|
osg::Array::BIND_PER_VERTEX);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// osg::Material properties are handled here for two reasons:
|
|
|
|
|
// - if there are no vertex colors, we need to disable colorMode.
|
|
|
|
@ -1466,98 +1470,226 @@ namespace NifOsg
|
|
|
|
|
// above the actual renderable would be tedious.
|
|
|
|
|
std::vector<const Nif::NiProperty*> drawableProps;
|
|
|
|
|
collectDrawableProperties(nifNode, parent, drawableProps);
|
|
|
|
|
if (!niGeometry->mShaderProperty.empty())
|
|
|
|
|
drawableProps.emplace_back(niGeometry->mShaderProperty.getPtr());
|
|
|
|
|
if (!niGeometry->mAlphaProperty.empty())
|
|
|
|
|
drawableProps.emplace_back(niGeometry->mAlphaProperty.getPtr());
|
|
|
|
|
applyDrawableProperties(parentNode, drawableProps, composite, !niGeometryData->mColors.empty(), animflags);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void handleGeometry(const Nif::NiAVObject* nifNode, const Nif::Parent* parent, osg::Group* parentNode,
|
|
|
|
|
void handleNiGeometry(const Nif::NiAVObject* nifNode, const Nif::Parent* parent, osg::Group* parentNode,
|
|
|
|
|
SceneUtil::CompositeStateSetUpdater* composite, const std::vector<unsigned int>& boundTextures,
|
|
|
|
|
int animflags)
|
|
|
|
|
{
|
|
|
|
|
assert(isTypeGeometry(nifNode->recType));
|
|
|
|
|
assert(isTypeNiGeometry(nifNode->recType));
|
|
|
|
|
|
|
|
|
|
osg::ref_ptr<osg::Geometry> geom(new osg::Geometry);
|
|
|
|
|
handleNiGeometry(nifNode, parent, geom, parentNode, composite, boundTextures, animflags);
|
|
|
|
|
handleNiGeometryData(nifNode, parent, geom, parentNode, composite, boundTextures, animflags);
|
|
|
|
|
// If the record had no valid geometry data in it, early-out
|
|
|
|
|
if (geom->empty())
|
|
|
|
|
return;
|
|
|
|
|
osg::ref_ptr<osg::Drawable> drawable;
|
|
|
|
|
|
|
|
|
|
osg::ref_ptr<osg::Drawable> drawable = geom;
|
|
|
|
|
|
|
|
|
|
auto niGeometry = static_cast<const Nif::NiGeometry*>(nifNode);
|
|
|
|
|
if (!niGeometry->mSkin.empty())
|
|
|
|
|
{
|
|
|
|
|
osg::ref_ptr<SceneUtil::RigGeometry> rig(new SceneUtil::RigGeometry);
|
|
|
|
|
rig->setSourceGeometry(geom);
|
|
|
|
|
|
|
|
|
|
// Assign bone weights
|
|
|
|
|
osg::ref_ptr<SceneUtil::RigGeometry::InfluenceMap> map(new SceneUtil::RigGeometry::InfluenceMap);
|
|
|
|
|
|
|
|
|
|
const Nif::NiSkinInstance* skin = niGeometry->mSkin.getPtr();
|
|
|
|
|
const Nif::NiSkinData* data = skin->mData.getPtr();
|
|
|
|
|
const Nif::NiAVObjectList& bones = skin->mBones;
|
|
|
|
|
for (std::size_t i = 0; i < bones.size(); ++i)
|
|
|
|
|
{
|
|
|
|
|
std::string boneName = Misc::StringUtils::lowerCase(bones[i].getPtr()->mName);
|
|
|
|
|
|
|
|
|
|
SceneUtil::RigGeometry::BoneInfluence influence;
|
|
|
|
|
influence.mWeights = data->mBones[i].mWeights;
|
|
|
|
|
influence.mInvBindMatrix = data->mBones[i].mTransform.toMatrix();
|
|
|
|
|
influence.mBoundSphere = data->mBones[i].mBoundSphere;
|
|
|
|
|
|
|
|
|
|
map->mData.emplace_back(boneName, influence);
|
|
|
|
|
}
|
|
|
|
|
rig->setInfluenceMap(map);
|
|
|
|
|
|
|
|
|
|
drawable = rig;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
for (Nif::NiTimeControllerPtr ctrl = nifNode->mController; !ctrl.empty(); ctrl = ctrl->mNext)
|
|
|
|
|
{
|
|
|
|
|
if (!ctrl->isActive())
|
|
|
|
|
continue;
|
|
|
|
|
if (ctrl->recType == Nif::RC_NiGeomMorpherController)
|
|
|
|
|
{
|
|
|
|
|
const Nif::NiGeomMorpherController* nimorphctrl
|
|
|
|
|
= static_cast<const Nif::NiGeomMorpherController*>(ctrl.getPtr());
|
|
|
|
|
if (!niGeometry->mSkin.empty())
|
|
|
|
|
continue;
|
|
|
|
|
|
|
|
|
|
auto nimorphctrl = static_cast<const Nif::NiGeomMorpherController*>(ctrl.getPtr());
|
|
|
|
|
if (nimorphctrl->mData.empty())
|
|
|
|
|
continue;
|
|
|
|
|
drawable = handleMorphGeometry(nimorphctrl, geom, parentNode, composite, boundTextures, animflags);
|
|
|
|
|
|
|
|
|
|
const std::vector<Nif::NiMorphData::MorphData>& morphs = nimorphctrl->mData.getPtr()->mMorphs;
|
|
|
|
|
if (morphs.empty()
|
|
|
|
|
|| morphs[0].mVertices.size()
|
|
|
|
|
!= static_cast<const osg::Vec3Array*>(geom->getVertexArray())->size())
|
|
|
|
|
continue;
|
|
|
|
|
|
|
|
|
|
osg::ref_ptr<SceneUtil::MorphGeometry> morphGeom = new SceneUtil::MorphGeometry;
|
|
|
|
|
morphGeom->setSourceGeometry(geom);
|
|
|
|
|
for (unsigned int i = 0; i < morphs.size(); ++i)
|
|
|
|
|
morphGeom->addMorphTarget(
|
|
|
|
|
new osg::Vec3Array(morphs[i].mVertices.size(), morphs[i].mVertices.data()), 0.f);
|
|
|
|
|
|
|
|
|
|
osg::ref_ptr<GeomMorpherController> morphctrl = new GeomMorpherController(nimorphctrl);
|
|
|
|
|
setupController(ctrl.getPtr(), morphctrl, animflags);
|
|
|
|
|
drawable->setUpdateCallback(morphctrl);
|
|
|
|
|
morphGeom->setUpdateCallback(morphctrl);
|
|
|
|
|
|
|
|
|
|
drawable = morphGeom;
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
if (!drawable.get())
|
|
|
|
|
drawable = geom;
|
|
|
|
|
|
|
|
|
|
drawable->setName(nifNode->mName);
|
|
|
|
|
parentNode->addChild(drawable);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
osg::ref_ptr<osg::Drawable> handleMorphGeometry(const Nif::NiGeomMorpherController* morpher,
|
|
|
|
|
osg::ref_ptr<osg::Geometry> sourceGeometry, osg::Node* parentNode,
|
|
|
|
|
void handleBSGeometry(const Nif::NiAVObject* nifNode, const Nif::Parent* parent, osg::Group* parentNode,
|
|
|
|
|
SceneUtil::CompositeStateSetUpdater* composite, const std::vector<unsigned int>& boundTextures,
|
|
|
|
|
int animflags)
|
|
|
|
|
{
|
|
|
|
|
osg::ref_ptr<SceneUtil::MorphGeometry> morphGeom = new SceneUtil::MorphGeometry;
|
|
|
|
|
morphGeom->setSourceGeometry(sourceGeometry);
|
|
|
|
|
|
|
|
|
|
const std::vector<Nif::NiMorphData::MorphData>& morphs = morpher->mData.getPtr()->mMorphs;
|
|
|
|
|
if (morphs.empty())
|
|
|
|
|
return morphGeom;
|
|
|
|
|
if (morphs[0].mVertices.size()
|
|
|
|
|
!= static_cast<const osg::Vec3Array*>(sourceGeometry->getVertexArray())->size())
|
|
|
|
|
return morphGeom;
|
|
|
|
|
for (unsigned int i = 0; i < morphs.size(); ++i)
|
|
|
|
|
morphGeom->addMorphTarget(
|
|
|
|
|
new osg::Vec3Array(morphs[i].mVertices.size(), morphs[i].mVertices.data()), 0.f);
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|
|
return morphGeom;
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|
|
}
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|
|
assert(isTypeBSGeometry(nifNode->recType));
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|
void handleSkinnedGeometry(const Nif::NiAVObject* nifNode, const Nif::Parent* parent, osg::Group* parentNode,
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SceneUtil::CompositeStateSetUpdater* composite, const std::vector<unsigned int>& boundTextures,
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|
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int animflags)
|
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|
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{
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assert(isTypeGeometry(nifNode->recType));
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osg::ref_ptr<osg::Geometry> geometry(new osg::Geometry);
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handleNiGeometry(nifNode, parent, geometry, parentNode, composite, boundTextures, animflags);
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if (geometry->empty())
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auto bsTriShape = static_cast<const Nif::BSTriShape*>(nifNode);
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const std::vector<unsigned short>& triangles = bsTriShape->mTriangles;
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if (triangles.empty())
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return;
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osg::ref_ptr<SceneUtil::RigGeometry> rig(new SceneUtil::RigGeometry);
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rig->setSourceGeometry(geometry);
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rig->setName(nifNode->mName);
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// Assign bone weights
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osg::ref_ptr<SceneUtil::RigGeometry::InfluenceMap> map(new SceneUtil::RigGeometry::InfluenceMap);
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osg::ref_ptr<osg::Geometry> geometry(new osg::Geometry);
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geometry->addPrimitiveSet(
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new osg::DrawElementsUShort(osg::PrimitiveSet::TRIANGLES, triangles.size(), triangles.data()));
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|
|
osg::ref_ptr<osg::Drawable> drawable = geometry;
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|
|
// Some input geometry may not be used as is so it needs to be converted.
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|
|
|
// Normals, tangents and bitangents use a special normal map-like format not equivalent to snorm8 or unorm8
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|
|
auto normbyteToFloat = [](uint8_t value) { return value / 255.f * 2.f - 1.f; };
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|
|
// Vertices and UV sets may be half-precision.
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|
|
// OSG doesn't have a way to pass half-precision data at the moment.
|
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|
|
auto halfToFloat = [](uint16_t value) {
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|
|
uint32_t bits = static_cast<uint32_t>(value & 0x8000) << 16;
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|
|
const uint32_t exp16 = (value & 0x7c00) >> 10;
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|
|
uint32_t frac16 = value & 0x3ff;
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|
|
if (exp16)
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|
|
bits |= (exp16 + 0x70) << 23;
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|
|
|
else if (frac16)
|
|
|
|
|
{
|
|
|
|
|
uint8_t offset = 0;
|
|
|
|
|
do
|
|
|
|
|
{
|
|
|
|
|
++offset;
|
|
|
|
|
frac16 <<= 1;
|
|
|
|
|
} while ((frac16 & 0x400) != 0x400);
|
|
|
|
|
frac16 &= 0x3ff;
|
|
|
|
|
bits |= (0x71 - offset) << 23;
|
|
|
|
|
}
|
|
|
|
|
bits |= frac16 << 13;
|
|
|
|
|
|
|
|
|
|
const Nif::NiSkinInstance* skin = static_cast<const Nif::NiGeometry*>(nifNode)->mSkin.getPtr();
|
|
|
|
|
const Nif::NiSkinData* data = skin->mData.getPtr();
|
|
|
|
|
const Nif::NiAVObjectList& bones = skin->mBones;
|
|
|
|
|
for (std::size_t i = 0; i < bones.size(); ++i)
|
|
|
|
|
float result;
|
|
|
|
|
std::memcpy(&result, &bits, sizeof(float));
|
|
|
|
|
return result;
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
const bool fullPrec = bsTriShape->mVertDesc.mFlags & Nif::BSVertexDesc::VertexAttribute::Full_Precision;
|
|
|
|
|
const bool hasVertices = bsTriShape->mVertDesc.mFlags & Nif::BSVertexDesc::VertexAttribute::Vertex;
|
|
|
|
|
const bool hasNormals = bsTriShape->mVertDesc.mFlags & Nif::BSVertexDesc::VertexAttribute::Normals;
|
|
|
|
|
const bool hasColors = bsTriShape->mVertDesc.mFlags & Nif::BSVertexDesc::VertexAttribute::Vertex_Colors;
|
|
|
|
|
const bool hasUV = bsTriShape->mVertDesc.mFlags & Nif::BSVertexDesc::VertexAttribute::UVs;
|
|
|
|
|
|
|
|
|
|
std::vector<osg::Vec3f> vertices;
|
|
|
|
|
std::vector<osg::Vec3f> normals;
|
|
|
|
|
std::vector<osg::Vec4ub> colors;
|
|
|
|
|
std::vector<osg::Vec2f> uvlist;
|
|
|
|
|
for (auto& elem : bsTriShape->mVertData)
|
|
|
|
|
{
|
|
|
|
|
std::string boneName = Misc::StringUtils::lowerCase(bones[i].getPtr()->mName);
|
|
|
|
|
if (hasVertices)
|
|
|
|
|
{
|
|
|
|
|
if (fullPrec)
|
|
|
|
|
vertices.emplace_back(elem.mVertex.x(), elem.mVertex.y(), elem.mVertex.z());
|
|
|
|
|
else
|
|
|
|
|
vertices.emplace_back(halfToFloat(elem.mHalfVertex[0]), halfToFloat(elem.mHalfVertex[1]),
|
|
|
|
|
halfToFloat(elem.mHalfVertex[2]));
|
|
|
|
|
}
|
|
|
|
|
if (hasNormals)
|
|
|
|
|
normals.emplace_back(normbyteToFloat(elem.mNormal[0]), normbyteToFloat(elem.mNormal[1]),
|
|
|
|
|
normbyteToFloat(elem.mNormal[2]));
|
|
|
|
|
if (hasColors)
|
|
|
|
|
colors.emplace_back(elem.mVertColor[0], elem.mVertColor[1], elem.mVertColor[2], elem.mVertColor[3]);
|
|
|
|
|
if (hasUV)
|
|
|
|
|
uvlist.emplace_back(halfToFloat(elem.mUV[0]), 1.0 - halfToFloat(elem.mUV[1]));
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
SceneUtil::RigGeometry::BoneInfluence influence;
|
|
|
|
|
influence.mWeights = data->mBones[i].mWeights;
|
|
|
|
|
influence.mInvBindMatrix = data->mBones[i].mTransform.toMatrix();
|
|
|
|
|
influence.mBoundSphere = data->mBones[i].mBoundSphere;
|
|
|
|
|
if (!vertices.empty())
|
|
|
|
|
geometry->setVertexArray(new osg::Vec3Array(vertices.size(), vertices.data()));
|
|
|
|
|
if (!normals.empty())
|
|
|
|
|
geometry->setNormalArray(
|
|
|
|
|
new osg::Vec3Array(normals.size(), normals.data()), osg::Array::BIND_PER_VERTEX);
|
|
|
|
|
if (!colors.empty())
|
|
|
|
|
geometry->setColorArray(
|
|
|
|
|
new osg::Vec4ubArray(colors.size(), colors.data()), osg::Array::BIND_PER_VERTEX);
|
|
|
|
|
if (!uvlist.empty())
|
|
|
|
|
geometry->setTexCoordArray(
|
|
|
|
|
0, new osg::Vec2Array(uvlist.size(), uvlist.data()), osg::Array::BIND_PER_VERTEX);
|
|
|
|
|
|
|
|
|
|
// This is the skinning data Fallout 4 provides
|
|
|
|
|
// TODO: support Skyrim SE skinning data
|
|
|
|
|
if (!bsTriShape->mSkin.empty() && bsTriShape->mSkin->recType == Nif::RC_BSSkinInstance
|
|
|
|
|
&& bsTriShape->mVertDesc.mFlags & Nif::BSVertexDesc::VertexAttribute::Skinned)
|
|
|
|
|
{
|
|
|
|
|
osg::ref_ptr<SceneUtil::RigGeometry> rig(new SceneUtil::RigGeometry);
|
|
|
|
|
rig->setSourceGeometry(geometry);
|
|
|
|
|
|
|
|
|
|
osg::ref_ptr<SceneUtil::RigGeometry::InfluenceMap> map(new SceneUtil::RigGeometry::InfluenceMap);
|
|
|
|
|
|
|
|
|
|
auto skin = static_cast<const Nif::BSSkinInstance*>(bsTriShape->mSkin.getPtr());
|
|
|
|
|
const Nif::BSSkinBoneData* data = skin->mData.getPtr();
|
|
|
|
|
const Nif::NiAVObjectList& bones = skin->mBones;
|
|
|
|
|
std::vector<std::vector<Nif::NiSkinData::VertWeight>> vertWeights(data->mBones.size());
|
|
|
|
|
for (size_t i = 0; i < vertices.size(); i++)
|
|
|
|
|
for (int j = 0; j < 4; j++)
|
|
|
|
|
vertWeights[bsTriShape->mVertData[i].mBoneIndices[j]].emplace_back(
|
|
|
|
|
i, halfToFloat(bsTriShape->mVertData[i].mBoneWeights[j]));
|
|
|
|
|
|
|
|
|
|
for (std::size_t i = 0; i < bones.size(); ++i)
|
|
|
|
|
{
|
|
|
|
|
std::string boneName = Misc::StringUtils::lowerCase(bones[i].getPtr()->mName);
|
|
|
|
|
|
|
|
|
|
SceneUtil::RigGeometry::BoneInfluence influence;
|
|
|
|
|
influence.mWeights = vertWeights[i];
|
|
|
|
|
influence.mInvBindMatrix = data->mBones[i].mTransform.toMatrix();
|
|
|
|
|
influence.mBoundSphere = data->mBones[i].mBoundSphere;
|
|
|
|
|
|
|
|
|
|
map->mData.emplace_back(boneName, influence);
|
|
|
|
|
map->mData.emplace_back(boneName, influence);
|
|
|
|
|
}
|
|
|
|
|
rig->setInfluenceMap(map);
|
|
|
|
|
|
|
|
|
|
drawable = rig;
|
|
|
|
|
}
|
|
|
|
|
rig->setInfluenceMap(map);
|
|
|
|
|
|
|
|
|
|
parentNode->addChild(rig);
|
|
|
|
|
std::vector<const Nif::NiProperty*> drawableProps;
|
|
|
|
|
collectDrawableProperties(nifNode, parent, drawableProps);
|
|
|
|
|
if (!bsTriShape->mShaderProperty.empty())
|
|
|
|
|
drawableProps.emplace_back(bsTriShape->mShaderProperty.getPtr());
|
|
|
|
|
if (!bsTriShape->mAlphaProperty.empty())
|
|
|
|
|
drawableProps.emplace_back(bsTriShape->mAlphaProperty.getPtr());
|
|
|
|
|
applyDrawableProperties(parentNode, drawableProps, composite, !colors.empty(), animflags);
|
|
|
|
|
|
|
|
|
|
drawable->setName(nifNode->mName);
|
|
|
|
|
parentNode->addChild(drawable);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
osg::BlendFunc::BlendFuncMode getBlendMode(int mode)
|
|
|
|
|