remove indentation from blank lines

pull/1739/head
wareya 7 years ago
parent 8f45b0d53a
commit 7344323b9e

@ -433,7 +433,7 @@ namespace ESMTerrain
// We need to upscale the blendmap 2x with nearest neighbor sampling to look like Vanilla // We need to upscale the blendmap 2x with nearest neighbor sampling to look like Vanilla
const int imageScaleFactor = 2; const int imageScaleFactor = 2;
const int blendmapImageSize = blendmapSize * imageScaleFactor; const int blendmapImageSize = blendmapSize * imageScaleFactor;
for (int i=0; i<numBlendmaps; ++i) for (int i=0; i<numBlendmaps; ++i)
{ {
GLenum format = pack ? GL_RGBA : GL_ALPHA; GLenum format = pack ? GL_RGBA : GL_ALPHA;
@ -441,7 +441,7 @@ namespace ESMTerrain
osg::ref_ptr<osg::Image> image (new osg::Image); osg::ref_ptr<osg::Image> image (new osg::Image);
image->allocateImage(blendmapImageSize, blendmapImageSize, 1, format, GL_UNSIGNED_BYTE); image->allocateImage(blendmapImageSize, blendmapImageSize, 1, format, GL_UNSIGNED_BYTE);
unsigned char* pData = image->data(); unsigned char* pData = image->data();
for (int y=0; y<blendmapSize; ++y) for (int y=0; y<blendmapSize; ++y)
{ {
for (int x=0; x<blendmapSize; ++x) for (int x=0; x<blendmapSize; ++x)
@ -451,12 +451,12 @@ namespace ESMTerrain
int layerIndex = textureIndicesMap.find(id)->second; int layerIndex = textureIndicesMap.find(id)->second;
int blendIndex = (pack ? static_cast<int>(std::floor((layerIndex - 1) / 4.f)) : layerIndex - 1); int blendIndex = (pack ? static_cast<int>(std::floor((layerIndex - 1) / 4.f)) : layerIndex - 1);
int channel = pack ? std::max(0, (layerIndex-1) % 4) : 0; int channel = pack ? std::max(0, (layerIndex-1) % 4) : 0;
int alpha = (blendIndex == i) ? 255 : 0; int alpha = (blendIndex == i) ? 255 : 0;
int realY = (blendmapSize - y - 1)*imageScaleFactor; int realY = (blendmapSize - y - 1)*imageScaleFactor;
int realX = x*imageScaleFactor; int realX = x*imageScaleFactor;
pData[((realY+0)*blendmapImageSize + realX + 0)*channels + channel] = alpha; pData[((realY+0)*blendmapImageSize + realX + 0)*channels + channel] = alpha;
pData[((realY+1)*blendmapImageSize + realX + 0)*channels + channel] = alpha; pData[((realY+1)*blendmapImageSize + realX + 0)*channels + channel] = alpha;
pData[((realY+0)*blendmapImageSize + realX + 1)*channels + channel] = alpha; pData[((realY+0)*blendmapImageSize + realX + 1)*channels + channel] = alpha;

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