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remove unused includes: part1

remove unused imports: part2

revert one tidy we will keep for c++20
This commit is contained in:
Bret Curtis 2022-01-22 22:44:02 +01:00 committed by Bret Curtis
parent cdbab2325f
commit 74e7cfc023
70 changed files with 28 additions and 159 deletions

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@ -4,7 +4,6 @@
#include <list>
#include <unordered_set>
#include <map>
#include <set>
#include <fstream>
#include <cmath>

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@ -2,7 +2,6 @@
#include <iomanip>
#include <boost/filesystem.hpp>
#include <boost/filesystem/fstream.hpp>
#include <osgDB/ReadFile>

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@ -3,7 +3,6 @@
#include <components/esm3/esmreader.hpp>
namespace ESSImport
{

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@ -2,6 +2,7 @@
#include <components/esm3/esmreader.hpp>
namespace ESSImport
{

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@ -11,7 +11,6 @@ namespace bpo = boost::program_options;
namespace bfs = boost::filesystem;
int main(int argc, char** argv)
{
try

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@ -21,7 +21,6 @@
#include <components/config/launchersettings.hpp>
#include "utils/textinputdialog.hpp"
#include "utils/profilescombobox.hpp"
const char *Launcher::DataFilesPage::mDefaultContentListName = "Default";

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@ -6,8 +6,6 @@
#include <components/process/processinvoker.hpp>
#include <QWidget>
#include <QDir>
#include <QStringList>

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@ -5,7 +5,6 @@
#ifndef Q_MOC_RUN
#include <components/files/configurationmanager.hpp>
#include <components/process/processinvoker.hpp>
#include <components/config/gamesettings.hpp>

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@ -1,13 +1,12 @@
#include "importer.hpp"
#include <iostream>
#include <sstream>
#include <components/misc/stringops.hpp>
#include <components/esm3/esmreader.hpp>
#include <boost/filesystem.hpp>
#include <boost/filesystem/fstream.hpp>
#include <boost/version.hpp>
namespace bfs = boost::filesystem;

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@ -28,7 +28,6 @@
#include <cstddef>
#include <stdexcept>
#include <string>
#include <thread>
#include <vector>

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@ -2,37 +2,25 @@
#include "worldspacedata.hpp"
#include <components/bullethelpers/aabb.hpp>
#include <components/debug/debuglog.hpp>
#include <components/detournavigator/generatenavmeshtile.hpp>
#include <components/detournavigator/gettilespositions.hpp>
#include <components/detournavigator/navmeshdb.hpp>
#include <components/detournavigator/navmeshdbutils.hpp>
#include <components/detournavigator/offmeshconnection.hpp>
#include <components/detournavigator/offmeshconnectionsmanager.hpp>
#include <components/detournavigator/preparednavmeshdata.hpp>
#include <components/detournavigator/recastmesh.hpp>
#include <components/detournavigator/recastmeshprovider.hpp>
#include <components/detournavigator/serialization.hpp>
#include <components/detournavigator/tilecachedrecastmeshmanager.hpp>
#include <components/detournavigator/tileposition.hpp>
#include <components/esm3/loadcell.hpp>
#include <components/misc/guarded.hpp>
#include <components/misc/progressreporter.hpp>
#include <components/sceneutil/workqueue.hpp>
#include <components/sqlite3/transaction.hpp>
#include <DetourNavMesh.h>
#include <osg/Vec3f>
#include <algorithm>
#include <atomic>
#include <chrono>
#include <cstddef>
#include <stdexcept>
#include <string>
#include <string_view>
#include <utility>
#include <vector>

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@ -1,7 +1,6 @@
#include "worldspacedata.hpp"
#include <components/bullethelpers/aabb.hpp>
#include <components/bullethelpers/heightfield.hpp>
#include <components/debug/debuglog.hpp>
#include <components/detournavigator/gettilespositions.hpp>
#include <components/detournavigator/objectid.hpp>
@ -14,7 +13,6 @@
#include <components/esmloader/esmdata.hpp>
#include <components/esmloader/lessbyid.hpp>
#include <components/esmloader/record.hpp>
#include <components/misc/coordinateconverter.hpp>
#include <components/misc/resourcehelpers.hpp>
#include <components/misc/stringops.hpp>
#include <components/resource/bulletshapemanager.hpp>
@ -24,7 +22,6 @@
#include <LinearMath/btVector3.h>
#include <osg/Vec2i>
#include <osg/Vec3f>
#include <osg/ref_ptr>
#include <algorithm>
@ -32,7 +29,6 @@
#include <stdexcept>
#include <string>
#include <string_view>
#include <thread>
#include <tuple>
#include <utility>
#include <vector>

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@ -1,7 +1,6 @@
///Program to test .nif files both on the FileSystem and in BSA archives.
#include <iostream>
#include <fstream>
#include <components/misc/stringops.hpp>
#include <components/nif/niffile.hpp>

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@ -2,8 +2,6 @@
#include <boost/filesystem.hpp>
#include <QUndoStack>
#include <components/esm3/loaddial.hpp>
#include "../world/infocollection.hpp"

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@ -7,7 +7,6 @@
#include "../prefs/state.hpp"
#include "../world/universalid.hpp"
CSMTools::ClassCheckStage::ClassCheckStage (const CSMWorld::IdCollection<ESM::Class>& classes)
: mClasses (classes)

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@ -6,7 +6,6 @@
#include "../prefs/state.hpp"
#include "../world/universalid.hpp"
CSMTools::FactionCheckStage::FactionCheckStage (const CSMWorld::IdCollection<ESM::Faction>& factions)
: mFactions (factions)

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@ -1,7 +1,7 @@
#ifndef CSM_TOOLS_MERGESTATE_H
#define CSM_TOOLS_MERGESTATE_H
#include <stdint.h>
#include <cstdint>
#include <memory>
#include <map>

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@ -1,13 +1,9 @@
#include "spellcheck.hpp"
#include <sstream>
#include <map>
#include <components/esm3/loadspel.hpp>
#include "../prefs/state.hpp"
#include "../world/universalid.hpp"
CSMTools::SpellCheckStage::SpellCheckStage (const CSMWorld::IdCollection<ESM::Spell>& spells)
: mSpells (spells)

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@ -8,7 +8,6 @@
#include <components/esm3/esmreader.hpp>
#include <components/esm/defs.hpp>
#include <components/esm3/loadglob.hpp>
#include <components/esm3/cellref.hpp>
#include <components/resource/scenemanager.hpp>
#include <components/sceneutil/shadow.hpp>

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@ -1,7 +1,6 @@
#include "idtable.hpp"
#include <algorithm>
#include <cctype>
#include <cstdint>
#include <limits>
#include <map>

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@ -1,8 +1,6 @@
#include "refidadapterimp.hpp"
#include <cassert>
#include <stdexcept>
#include <utility>
#include <components/esm3/loadcont.hpp>
#include <components/esm3/loadmgef.hpp>

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@ -1,15 +1,10 @@
#include "filedialog.hpp"
#include <QCheckBox>
#include <QPushButton>
#include <QDialogButtonBox>
#include <QSortFilterProxyModel>
#include <QRegExpValidator>
#include <QRegExp>
#include <QSpacerItem>
#include <QPushButton>
#include <QLabel>
#include <QGroupBox>
#include "components/contentselector/model/esmfile.hpp"
#include "components/contentselector/view/contentselector.hpp"

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@ -1,23 +1,15 @@
#include "cell.hpp"
#include <math.h>
#include <osg/PositionAttitudeTransform>
#include <osg/Geode>
#include <osg/Geometry>
#include <osg/Group>
#include <components/misc/stringops.hpp>
#include <components/esm3/loadcell.hpp>
#include <components/esm3/loadland.hpp>
#include <components/sceneutil/pathgridutil.hpp>
#include <components/terrain/terraingrid.hpp>
#include "../../model/world/idtable.hpp"
#include "../../model/world/columns.hpp"
#include "../../model/world/data.hpp"
#include "../../model/world/refcollection.hpp"
#include "../../model/world/cellcoordinates.hpp"
#include "cellwater.hpp"
#include "cellborder.hpp"

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@ -1,14 +1,8 @@
#include "commands.hpp"
#include <QPointer>
#include <components/debug/debuglog.hpp>
#include <components/esm3/loadland.hpp>
#include "editmode.hpp"
#include "terrainselection.hpp"
#include "terrainshapemode.hpp"
#include "terraintexturemode.hpp"
#include "worldspacewidget.hpp"
CSVRender::DrawTerrainSelectionCommand::DrawTerrainSelectionCommand(WorldspaceWidget* worldspaceWidget, QUndoCommand* parent)

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@ -4,11 +4,9 @@
#include <osg/Group>
#include <osg/Geometry>
#include <osg/PositionAttitudeTransform>
#include <components/esm3/loadland.hpp>
#include "../../model/world/cellcoordinates.hpp"
#include "../../model/world/columnimp.hpp"
#include "../../model/world/idtable.hpp"

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@ -2,15 +2,12 @@
#include <algorithm>
#include <string>
#include <sstream>
#include <memory>
#include <QWidget>
#include <QIcon>
#include <QEvent>
#include <QDropEvent>
#include <QDragEnterEvent>
#include <QDrag>
#include <osg/Group>
#include <osg/Vec3f>
@ -18,20 +15,12 @@
#include <components/esm3/loadland.hpp>
#include <components/debug/debuglog.hpp>
#include "../widget/brushshapes.hpp"
#include "../widget/modebutton.hpp"
#include "../widget/scenetoolbar.hpp"
#include "../widget/scenetoolshapebrush.hpp"
#include "../../model/doc/document.hpp"
#include "../../model/prefs/state.hpp"
#include "../../model/world/commands.hpp"
#include "../../model/world/data.hpp"
#include "../../model/world/idtable.hpp"
#include "../../model/world/idtree.hpp"
#include "../../model/world/land.hpp"
#include "../../model/world/tablemimedata.hpp"
#include "../../model/world/universalid.hpp"
#include "brushdraw.hpp"
#include "commands.hpp"

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@ -1,5 +1,8 @@
#include "terrainstorage.hpp"
#include <components/esm3terrain/storage.hpp>
namespace CSVRender
{
TerrainStorage::TerrainStorage(const CSMWorld::Data &data)

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@ -25,7 +25,7 @@ namespace CSVRender
private:
const CSMWorld::Data& mData;
std::array<float, ESM::Land::LAND_SIZE * ESM::Land::LAND_SIZE> mAlteredHeight{};
std::array<float, ESM::Land::LAND_SIZE * ESM::Land::LAND_SIZE> mAlteredHeight;
osg::ref_ptr<const ESMTerrain::LandObject> getLand (int cellX, int cellY) override;
const ESM::LandTexture* getLandTexture(int index, short plugin) override;

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@ -2,11 +2,7 @@
#include <components/esm3/loaddial.hpp>
#include "../../model/doc/document.hpp"
#include "../../model/world/data.hpp"
#include "../../model/world/commands.hpp"
#include "../../model/world/columns.hpp"
#include "../../model/world/idtable.hpp"
void CSVWorld::DialogueCreator::configureCreateCommand (CSMWorld::CreateCommand& command) const

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@ -2,9 +2,7 @@
#include <components/esm3/variant.hpp>
#include "../../model/world/data.hpp"
#include "../../model/world/commands.hpp"
#include "../../model/world/columns.hpp"
#include "../../model/world/idtable.hpp"
namespace CSVWorld

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@ -16,12 +16,9 @@
#include "../../model/world/commands.hpp"
#include "../../model/world/infotableproxymodel.hpp"
#include "../../model/world/idtableproxymodel.hpp"
#include "../../model/world/idtablebase.hpp"
#include "../../model/world/idtable.hpp"
#include "../../model/world/landtexturetableproxymodel.hpp"
#include "../../model/world/record.hpp"
#include "../../model/world/columns.hpp"
#include "../../model/world/commanddispatcher.hpp"
#include "../../model/prefs/state.hpp"

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@ -1,8 +1,6 @@
#include "engine.hpp"
#include <condition_variable>
#include <iomanip>
#include <fstream>
#include <chrono>
#include <thread>
@ -11,7 +9,6 @@
#include <osg/Version>
#include <osgViewer/ViewerEventHandlers>
#include <osgDB/ReadFile>
#include <osgDB/WriteFile>
#include <SDL.h>

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@ -5,7 +5,7 @@
#include <vector>
#include <list>
#include <stdint.h>
#include <cstdint>
namespace Loading
{

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@ -6,7 +6,7 @@
#include <vector>
#include <SDL_gamecontroller.h>
#include <stdint.h>
#include <cstdint>
namespace Loading
{

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@ -5,7 +5,7 @@
#include <deque>
#include <map>
#include <stdint.h>
#include <cstdint>
#include "../mwdialogue/journalentry.hpp"
#include "../mwdialogue/topic.hpp"

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@ -5,7 +5,7 @@
#include <vector>
#include <list>
#include <set>
#include <stdint.h>
#include <cstdint>
#include "../mwmechanics/actorutil.hpp"
// For MWMechanics::GreetingState

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@ -1,7 +1,7 @@
#ifndef GAME_MWBASE_WINDOWMANAGER_H
#define GAME_MWBASE_WINDOWMANAGER_H
#include <stdint.h>
#include <cstdint>
#include <string>
#include <vector>
#include <map>

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@ -9,11 +9,8 @@
#include "../mwbase/windowmanager.hpp"
#include "../mwbase/soundmanager.hpp"
#include "../mwworld/ptr.hpp"
#include "../mwworld/failedaction.hpp"
#include "../mwworld/nullaction.hpp"
#include "../mwworld/containerstore.hpp"
#include "../mwworld/customdata.hpp"
#include "../mwworld/cellstore.hpp"
#include "../mwworld/esmstore.hpp"
#include "../mwworld/actionharvest.hpp"

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@ -16,7 +16,6 @@
#include "../mwmechanics/actorutil.hpp"
#include "../mwworld/class.hpp"
#include "../mwworld/esmstore.hpp"
#include <MyGUI_Macros.h>
#include <components/esm/records.hpp>

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@ -10,8 +10,6 @@
#include <components/misc/utf8stream.hpp>
#include <components/sceneutil/depth.hpp>
#include "../mwbase/environment.hpp"
#include "../mwbase/windowmanager.hpp"
namespace MWGui
{

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@ -7,7 +7,7 @@
#include <functional>
#include <memory>
#include <stdint.h>
#include <cstdint>
#include <components/settings/settings.hpp>

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@ -15,9 +15,7 @@
#include "../mwscript/interpretercontext.hpp"
namespace MWGui
{
namespace Formatting
namespace MWGui::Formatting
{
/* BookTextParser */
BookTextParser::BookTextParser(const std::string & text)
@ -489,4 +487,3 @@ namespace MWGui
return mPaginator.getCurrentTop();
}
}
}

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@ -16,7 +16,6 @@
#include "../mwworld/class.hpp"
#include "../mwworld/esmstore.hpp"
#include "../mwmechanics/creaturestats.hpp"
#include "../mwmechanics/npcstats.hpp"
#include "../mwmechanics/actorutil.hpp"

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@ -27,8 +27,6 @@
#include "../mwworld/class.hpp"
#include "../mwworld/actionequip.hpp"
#include "../mwmechanics/actorutil.hpp"
#include "../mwmechanics/creaturestats.hpp"
#include "../mwmechanics/npcstats.hpp"
#include "itemview.hpp"
@ -38,7 +36,6 @@
#include "countdialog.hpp"
#include "tradewindow.hpp"
#include "draganddrop.hpp"
#include "widgets.hpp"
#include "tooltips.hpp"
namespace

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@ -4,7 +4,7 @@
#include <string>
#include <memory>
#include <functional>
#include <stdint.h>
#include <cstdint>
#include <components/misc/utf8stream.hpp>

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@ -1,7 +1,7 @@
#ifndef MWGUI_MAPWINDOW_H
#define MWGUI_MAPWINDOW_H
#include <stdint.h>
#include <cstdint>
#include <memory>
#include <osg/Vec2f>

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@ -11,10 +11,7 @@
#include "../mwworld/class.hpp"
#include "../mwworld/containerstore.hpp"
#include "../mwworld/esmstore.hpp"
#include "../mwmechanics/creaturestats.hpp"
#include "../mwmechanics/actorutil.hpp"
namespace MWGui
{

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@ -8,16 +8,10 @@
#include "../mwbase/windowmanager.hpp"
#include "../mwbase/mechanicsmanager.hpp"
#include "../mwbase/environment.hpp"
#include "../mwbase/world.hpp"
#include "../mwworld/containerstore.hpp"
#include "../mwworld/class.hpp"
#include "../mwworld/esmstore.hpp"
#include "../mwmechanics/spells.hpp"
#include "../mwmechanics/creaturestats.hpp"
#include "../mwmechanics/actorutil.hpp"
#include "../mwmechanics/spellutil.hpp"
#include "tooltips.hpp"

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@ -11,15 +11,12 @@
#include "../mwbase/windowmanager.hpp"
#include "../mwbase/mechanicsmanager.hpp"
#include "../mwmechanics/creaturestats.hpp"
#include "../mwmechanics/actorutil.hpp"
#include "../mwworld/class.hpp"
#include "../mwworld/containerstore.hpp"
#include "../mwworld/actionteleport.hpp"
#include "../mwworld/esmstore.hpp"
#include "../mwworld/cellstore.hpp"
namespace MWGui
{
TravelWindow::TravelWindow() :

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@ -1,6 +1,5 @@
#include "widgets.hpp"
#include <sstream>
#include <iomanip>
#include <MyGUI_ProgressBar.h>
@ -15,9 +14,7 @@
#include "controllers.hpp"
namespace MWGui
{
namespace Widgets
namespace MWGui::Widgets
{
/* MWSkill */
@ -535,4 +532,3 @@ namespace MWGui
assignWidget(mBarTextWidget, "BarText");
}
}
}

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@ -9,13 +9,10 @@
#include "../mwworld/ptr.hpp"
namespace ESM
{
namespace AiSequence
namespace ESM::AiSequence
{
struct AiFollow;
}
}
namespace MWMechanics
{

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@ -1,6 +1,6 @@
#include "localmap.hpp"
#include <stdint.h>
#include <cstdint>
#include <osg/Fog>
#include <osg/LightModel>
@ -31,7 +31,6 @@
#include "../mwworld/cellstore.hpp"
#include "vismask.hpp"
#include "util.hpp"
namespace
{

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@ -11,7 +11,6 @@
#include <osg/Group>
#include <osg/UserDataContainer>
#include <osg/ComputeBoundsVisitor>
#include <osg/Depth>
#include <osg/ClipControl>
#include <osgUtil/LineSegmentIntersector>
@ -24,7 +23,6 @@
#include <components/resource/resourcesystem.hpp>
#include <components/resource/imagemanager.hpp>
#include <components/resource/scenemanager.hpp>
#include <components/resource/keyframemanager.hpp>
#include <components/shader/removedalphafunc.hpp>
@ -51,7 +49,6 @@
#include "../mwworld/class.hpp"
#include "../mwworld/groundcoverstore.hpp"
#include "../mwgui/loadingscreen.hpp"
#include "../mwbase/windowmanager.hpp"
#include "../mwmechanics/actorutil.hpp"
#include "sky.hpp"

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@ -8,7 +8,7 @@
#include <memory>
#include <utility>
#include <stdint.h>
#include <cstdint>
#include "locals.hpp"

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@ -1,7 +1,7 @@
#ifndef GAME_SOUND_FFMPEG_DECODER_H
#define GAME_SOUND_FFMPEG_DECODER_H
#include <stdint.h>
#include <cstdint>
#if defined(_MSC_VER)
#pragma warning (push)

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@ -1,6 +1,6 @@
#include "loudness.hpp"
#include <stdint.h>
#include <cstdint>
#include <limits>
#include <algorithm>

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@ -6,10 +6,9 @@
#include <atomic>
#include <condition_variable>
#include <thread>
#include <mutex>
#include <chrono>
#include <stdint.h>
#include <cstdint>
#include <components/debug/debuglog.hpp>
#include <components/misc/constants.hpp>

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@ -1,6 +1,6 @@
#include "cellref.hpp"
#include <assert.h>
#include <cassert>
#include <components/debug/debuglog.hpp>
#include <components/esm3/objectstate.hpp>

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@ -10,7 +10,6 @@
#include "../mwworld/esmstore.hpp"
#include "ptr.hpp"
#include "refdata.hpp"
#include "nullaction.hpp"
#include "failedaction.hpp"
#include "actiontake.hpp"
@ -18,7 +17,6 @@
#include "../mwgui/tooltips.hpp"
#include "../mwmechanics/creaturestats.hpp"
#include "../mwmechanics/npcstats.hpp"
namespace MWWorld

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@ -2,7 +2,6 @@
#include <algorithm>
#include <fstream>
#include <set>
#include <components/debug/debuglog.hpp>
#include <components/esm3/esmreader.hpp>

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@ -5,7 +5,7 @@
#include <string>
#include <map>
#include <stdint.h>
#include <cstdint>
#include <components/esm3/loadglob.hpp>

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@ -25,7 +25,6 @@
#include "cellstore.hpp"
#include "class.hpp"
#include "esmloader.hpp"
#include "ptr.hpp"
namespace MWWorld

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@ -2,11 +2,9 @@
#include <limits>
#include <chrono>
#include <thread>
#include <atomic>
#include <BulletCollision/CollisionDispatch/btCollisionObject.h>
#include <BulletCollision/CollisionShapes/btCompoundShape.h>
#include <components/debug/debuglog.hpp>
#include <components/loadinglistener/loadinglistener.hpp>
@ -14,7 +12,6 @@
#include <components/settings/settings.hpp>
#include <components/resource/resourcesystem.hpp>
#include <components/resource/scenemanager.hpp>
#include <components/resource/bulletshape.hpp>
#include <components/sceneutil/positionattitudetransform.hpp>
#include <components/detournavigator/navigator.hpp>
#include <components/detournavigator/debug.hpp>

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@ -1,7 +1,7 @@
#ifndef GAME_MWWORLD_WEATHER_H
#define GAME_MWWORLD_WEATHER_H
#include <stdint.h>
#include <cstdint>
#include <string>
#include <map>

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@ -4,7 +4,6 @@
#include <components/files/configurationmanager.hpp>
#include <components/misc/rng.hpp>
#include <boost/program_options.hpp>
namespace
{

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@ -3,7 +3,6 @@
#include <QDebug>
#include <QTime>
#include <QCloseEvent>
#include <QMessageBox>
#include <QTextCodec>
#include <QDir>

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@ -3,7 +3,6 @@
#include <QDebug>
#include <QReadLocker>
#include <QWriteLocker>
#include <QFileDialog>
#include <QFileInfo>
#include <QStringList>

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@ -10,9 +10,7 @@
#include <osg/Vec3f>
#include <osg/Quat>
namespace Misc
{
namespace Convert
namespace Misc::Convert
{
inline osg::Vec3f makeOsgVec3f(const float* values)
{
@ -73,6 +71,5 @@ namespace Convert
return btTransform(makeBulletQuaternion(position), toBullet(position.asVec3()));
}
}
}
#endif

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@ -6,7 +6,6 @@
#include <BulletCollision/CollisionShapes/btBoxShape.h>
#include <BulletCollision/CollisionShapes/btTriangleMesh.h>
#include <BulletCollision/CollisionShapes/btScaledBvhTriangleMeshShape.h>
#include <components/debug/debuglog.hpp>

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@ -6,7 +6,6 @@
#include <osg/Material>
#include <limits>
#include <sstream>
#include <components/misc/constants.hpp>
#include <components/sceneutil/positionattitudetransform.hpp>