Allow activators to be activated using telekinesis

dont-compose-content
Evil Eye 3 years ago
parent 7cc4e5afa1
commit 796617fa0c

@ -15,6 +15,7 @@
Bug #6129: Player avatar not displayed correctly for large window sizes when GUI scaling active
Bug #6131: Item selection in the avatar window not working correctly for large window sizes
Bug #6133: Cannot reliably sneak or steal in the sight of the NPCs siding with player
Feature #5489: MCP: Telekinesis fix for activators
0.47.0
------

@ -92,10 +92,6 @@ namespace MWClass
return !getName(ptr).empty();
}
bool Activator::allowTelekinesis(const MWWorld::ConstPtr &ptr) const {
return false;
}
MWGui::ToolTipInfo Activator::getToolTipInfo (const MWWorld::ConstPtr& ptr, int count) const
{
const MWWorld::LiveCellRef<ESM::Activator> *ref = ptr.get<ESM::Activator>();

@ -25,9 +25,6 @@ namespace MWClass
bool hasToolTip (const MWWorld::ConstPtr& ptr) const override;
///< @return true if this object has a tooltip when focused (default implementation: true)
bool allowTelekinesis(const MWWorld::ConstPtr& ptr) const override;
///< Return whether this class of object can be activated with telekinesis
MWGui::ToolTipInfo getToolTipInfo (const MWWorld::ConstPtr& ptr, int count) const override;
///< @return the content of the tool tip to be displayed. raises exception if the object has no tooltip.

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