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Fixed up grammar in the game settings documentation.
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1 changed files with 5 additions and 5 deletions
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@ -168,11 +168,11 @@ use additional anim sources
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:Range: True/False
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:Range: True/False
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:Default: False
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:Default: False
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Allow to load additional animation sources when enabled.
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Allow the engine to load additional animation sources when enabled.
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For example, if the main animation mesh has name Meshes/x.nif,
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For example, if the main animation mesh has name Meshes/x.nif,
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an engine will load all KF-files from Animations/x folder and its child folders.
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the engine will load all KF-files from Animations/x folder and its child folders.
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Can be useful if you want to use several animation replacers without merging them.
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This can be useful if you want to use several animation replacers without merging them.
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Attention: animations from AnimKit have own format and are not supposed to be directly loaded in-game!
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Attention: animations from AnimKit have their own format and are not supposed to be directly loaded in-game!
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This setting can only be configured by editing the settings configuration file.
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This setting can only be configured by editing the settings configuration file.
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barter disposition change is permanent
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barter disposition change is permanent
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@ -184,6 +184,6 @@ barter disposition change is permanent
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If this setting is true,
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If this setting is true,
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disposition change of merchants caused by trading will be permanent and won't be discarded upon exiting dialogue with them.
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disposition change of merchants caused by trading will be permanent and won't be discarded upon exiting dialogue with them.
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This imitates the option Morrowind Code Patch offers.
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This imitates the option that Morrowind Code Patch offers.
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This setting can be toggled in Advanced tab of the launcher.
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This setting can be toggled in Advanced tab of the launcher.
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