1
0
Fork 0
mirror of https://github.com/OpenMW/openmw.git synced 2025-01-22 07:53:52 +00:00

Do not automatically loop animations

There are 0 length idle animations that break this
This commit is contained in:
Chris Robinson 2013-01-17 17:38:05 -08:00
parent 8fa1b56efc
commit 8720433fa9

View file

@ -107,11 +107,6 @@ void CharacterController::markerEvent(const std::string &evt)
}
}
}
else
{
if(evt.compare(ms, evt.length()-ms, "loop stop") == 0 || evt.compare(ms, evt.length()-ms, "stop") == 0)
mAnimation->play(mCurrentGroup, "loop start");
}
}