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	Do not automatically loop animations
There are 0 length idle animations that break this
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					 1 changed files with 0 additions and 5 deletions
				
			
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			@ -107,11 +107,6 @@ void CharacterController::markerEvent(const std::string &evt)
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            }
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        }
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    }
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    else
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    {
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        if(evt.compare(ms, evt.length()-ms, "loop stop") == 0 || evt.compare(ms, evt.length()-ms, "stop") == 0)
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            mAnimation->play(mCurrentGroup, "loop start");
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    }
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}
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