mirror of https://github.com/OpenMW/openmw.git
Add missing documentation for stereo settings
parent
89639553b4
commit
883a449e19
@ -0,0 +1,63 @@
|
||||
Stereo Settings
|
||||
###############
|
||||
|
||||
stereo enabled
|
||||
--------------
|
||||
|
||||
:Type: boolean
|
||||
:Range: True/False
|
||||
:Default: False
|
||||
|
||||
Enable/disable stereo view. This setting is ignored in VR.
|
||||
|
||||
multiview
|
||||
---------
|
||||
|
||||
:Type: boolean
|
||||
:Range: True/False
|
||||
:Default: False
|
||||
|
||||
If enabled, OpenMW will use the GL_OVR_MultiView and GL_OVR_MultiView2 extensions where possible.
|
||||
|
||||
shared shadow maps
|
||||
------------------
|
||||
|
||||
:Type: boolean
|
||||
:Range: True/False
|
||||
:Default: True
|
||||
|
||||
May accelerate the BruteForce method when shadows are enabled.
|
||||
|
||||
allow display lists for multiview
|
||||
---------------------------------
|
||||
|
||||
:Type: boolean
|
||||
:Range: True/False
|
||||
:Default: True
|
||||
|
||||
If false, OpenMW-VR will disable display lists when using multiview. Necessary on some buggy drivers, but may incur a slight performance penalty.
|
||||
|
||||
use custom view
|
||||
---------------
|
||||
|
||||
:Type: boolean
|
||||
:Range: True/False
|
||||
:Default: False
|
||||
|
||||
If false, the default OSG horizontal split will be used for stereo.
|
||||
If true, the config defined in the [Stereo View] settings category will be used.
|
||||
|
||||
.. note::
|
||||
This option is ignored in VR, and exists primarily for debugging purposes
|
||||
|
||||
use custom eye resolution
|
||||
-------------------------
|
||||
|
||||
:Type: boolean
|
||||
:Range: True/False
|
||||
:Default: False
|
||||
|
||||
If true, overrides rendering resolution for each eye.
|
||||
|
||||
.. note::
|
||||
This option is ignored in VR, and exists primarily for debugging purposes
|
@ -0,0 +1,218 @@
|
||||
Stereo View Settings
|
||||
####################
|
||||
|
||||
eye resolution x
|
||||
----------------
|
||||
|
||||
:Type: integer
|
||||
:Range: > 0
|
||||
:Default: 3128
|
||||
|
||||
The default values are based on an HP Reverb G2 HMD.
|
||||
|
||||
eye resolution y
|
||||
----------------
|
||||
|
||||
:Type: integer
|
||||
:Range: > 0
|
||||
:Default: 3060
|
||||
|
||||
The default values are based on an HP Reverb G2 HMD.
|
||||
|
||||
left eye offset x
|
||||
-----------------
|
||||
|
||||
:Type: double precision floating point
|
||||
:Range: any
|
||||
:Default: -2.35
|
||||
|
||||
Left eye offset from center, expressed in MW units (1 meter = ~70).
|
||||
|
||||
left eye offset y
|
||||
-----------------
|
||||
|
||||
:Type: double precision floating point
|
||||
:Range: any
|
||||
:Default: 0.0
|
||||
|
||||
Left eye offset from center, expressed in MW units (1 meter = ~70).
|
||||
|
||||
left eye offset z
|
||||
-----------------
|
||||
|
||||
:Type: double precision floating point
|
||||
:Range: any
|
||||
:Default: 0.0
|
||||
|
||||
Left eye offset from center, expressed in MW units (1 meter = ~70).
|
||||
|
||||
left eye orientation x
|
||||
----------------------
|
||||
|
||||
:Type: double precision floating point
|
||||
:Range: -1.0 to 1.0
|
||||
:Default: 0.0
|
||||
|
||||
Left eye orientation, expressed as a quaternion.
|
||||
|
||||
left eye orientation y
|
||||
----------------------
|
||||
|
||||
:Type: double precision floating point
|
||||
:Range: -1.0 to 1.0
|
||||
:Default: 0.0
|
||||
|
||||
Left eye orientation, expressed as a quaternion.
|
||||
|
||||
left eye orientation z
|
||||
----------------------
|
||||
|
||||
:Type: double precision floating point
|
||||
:Range: -1.0 to 1.0
|
||||
:Default: 0.0
|
||||
|
||||
Left eye orientation, expressed as a quaternion.
|
||||
|
||||
left eye orientation w
|
||||
----------------------
|
||||
|
||||
:Type: double precision floating point
|
||||
:Range: -1.0 to 1.0
|
||||
:Default: 1.0
|
||||
|
||||
Left eye orientation, expressed as a quaternion.
|
||||
|
||||
left eye fov left
|
||||
-----------------
|
||||
|
||||
:Type: double precision floating point
|
||||
:Range: -π to π
|
||||
:Default: -0.86
|
||||
|
||||
Left eye field of view, expressed in radians.
|
||||
|
||||
left eye fov right
|
||||
------------------
|
||||
|
||||
:Type: double precision floating point
|
||||
:Range: -π to π
|
||||
:Default: 0.78
|
||||
|
||||
Left eye field of view, expressed in radians.
|
||||
|
||||
left eye fov up
|
||||
---------------
|
||||
|
||||
:Type: double precision floating point
|
||||
:Range: -π to π
|
||||
:Default: 0.8
|
||||
|
||||
Left eye field of view, expressed in radians.
|
||||
|
||||
left eye fov down
|
||||
-----------------
|
||||
|
||||
:Type: double precision floating point
|
||||
:Range: -π to π
|
||||
:Default: -0.8
|
||||
|
||||
Left eye field of view, expressed in radians.
|
||||
|
||||
right eye offset x
|
||||
------------------
|
||||
|
||||
:Type: double precision floating point
|
||||
:Range: any
|
||||
:Default: 2.35
|
||||
|
||||
Left eye offset from center, expressed in MW units (1 meter = ~70).
|
||||
|
||||
right eye offset y
|
||||
------------------
|
||||
|
||||
:Type: double precision floating point
|
||||
:Range: any
|
||||
:Default: 0.0
|
||||
|
||||
Left eye offset from center, expressed in MW units (1 meter = ~70).
|
||||
|
||||
right eye offset z
|
||||
------------------
|
||||
|
||||
:Type: double precision floating point
|
||||
:Range: any
|
||||
:Default: 0.0
|
||||
|
||||
Left eye offset from center, expressed in MW units (1 meter = ~70).
|
||||
|
||||
right eye orientation x
|
||||
-----------------------
|
||||
|
||||
:Type: double precision floating point
|
||||
:Range: -1.0 to 1.0
|
||||
:Default: 0.0
|
||||
|
||||
Left eye orientation, expressed as a quaternion.
|
||||
|
||||
right eye orientation y
|
||||
-----------------------
|
||||
|
||||
:Type: double precision floating point
|
||||
:Range: -1.0 to 1.0
|
||||
:Default: 0.0
|
||||
|
||||
Left eye orientation, expressed as a quaternion.
|
||||
|
||||
right eye orientation z
|
||||
-----------------------
|
||||
|
||||
:Type: double precision floating point
|
||||
:Range: -1.0 to 1.0
|
||||
:Default: 0.0
|
||||
|
||||
Left eye orientation, expressed as a quaternion.
|
||||
|
||||
right eye orientation w
|
||||
-----------------------
|
||||
|
||||
:Type: double precision floating point
|
||||
:Range: -1.0 to 1.0
|
||||
:Default: 1.0
|
||||
|
||||
Left eye orientation, expressed as a quaternion.
|
||||
|
||||
right eye fov left
|
||||
------------------
|
||||
|
||||
:Type: double precision floating point
|
||||
:Range: -π to π
|
||||
:Default: -0.78
|
||||
|
||||
Left eye field of view.
|
||||
|
||||
right eye fov right
|
||||
-------------------
|
||||
|
||||
:Type: double precision floating point
|
||||
:Range: -π to π
|
||||
:Default: 0.86
|
||||
|
||||
Left eye field of view.
|
||||
|
||||
right eye fov up
|
||||
----------------
|
||||
|
||||
:Type: double precision floating point
|
||||
:Range: -π to π
|
||||
:Default: 0.8
|
||||
|
||||
Left eye field of view.
|
||||
|
||||
right eye fov down
|
||||
------------------
|
||||
|
||||
:Type: double precision floating point
|
||||
:Range: -π to π
|
||||
:Default: -0.8
|
||||
|
||||
Left eye field of view.
|
Loading…
Reference in New Issue