Add missing documentation for stereo settings

depth-refraction
elsid 2 years ago
parent 89639553b4
commit 883a449e19
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Stereo Settings
###############
stereo enabled
--------------
:Type: boolean
:Range: True/False
:Default: False
Enable/disable stereo view. This setting is ignored in VR.
multiview
---------
:Type: boolean
:Range: True/False
:Default: False
If enabled, OpenMW will use the GL_OVR_MultiView and GL_OVR_MultiView2 extensions where possible.
shared shadow maps
------------------
:Type: boolean
:Range: True/False
:Default: True
May accelerate the BruteForce method when shadows are enabled.
allow display lists for multiview
---------------------------------
:Type: boolean
:Range: True/False
:Default: True
If false, OpenMW-VR will disable display lists when using multiview. Necessary on some buggy drivers, but may incur a slight performance penalty.
use custom view
---------------
:Type: boolean
:Range: True/False
:Default: False
If false, the default OSG horizontal split will be used for stereo.
If true, the config defined in the [Stereo View] settings category will be used.
.. note::
This option is ignored in VR, and exists primarily for debugging purposes
use custom eye resolution
-------------------------
:Type: boolean
:Range: True/False
:Default: False
If true, overrides rendering resolution for each eye.
.. note::
This option is ignored in VR, and exists primarily for debugging purposes

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Stereo View Settings
####################
eye resolution x
----------------
:Type: integer
:Range: > 0
:Default: 3128
The default values are based on an HP Reverb G2 HMD.
eye resolution y
----------------
:Type: integer
:Range: > 0
:Default: 3060
The default values are based on an HP Reverb G2 HMD.
left eye offset x
-----------------
:Type: double precision floating point
:Range: any
:Default: -2.35
Left eye offset from center, expressed in MW units (1 meter = ~70).
left eye offset y
-----------------
:Type: double precision floating point
:Range: any
:Default: 0.0
Left eye offset from center, expressed in MW units (1 meter = ~70).
left eye offset z
-----------------
:Type: double precision floating point
:Range: any
:Default: 0.0
Left eye offset from center, expressed in MW units (1 meter = ~70).
left eye orientation x
----------------------
:Type: double precision floating point
:Range: -1.0 to 1.0
:Default: 0.0
Left eye orientation, expressed as a quaternion.
left eye orientation y
----------------------
:Type: double precision floating point
:Range: -1.0 to 1.0
:Default: 0.0
Left eye orientation, expressed as a quaternion.
left eye orientation z
----------------------
:Type: double precision floating point
:Range: -1.0 to 1.0
:Default: 0.0
Left eye orientation, expressed as a quaternion.
left eye orientation w
----------------------
:Type: double precision floating point
:Range: -1.0 to 1.0
:Default: 1.0
Left eye orientation, expressed as a quaternion.
left eye fov left
-----------------
:Type: double precision floating point
:Range: -π to π
:Default: -0.86
Left eye field of view, expressed in radians.
left eye fov right
------------------
:Type: double precision floating point
:Range: -π to π
:Default: 0.78
Left eye field of view, expressed in radians.
left eye fov up
---------------
:Type: double precision floating point
:Range: -π to π
:Default: 0.8
Left eye field of view, expressed in radians.
left eye fov down
-----------------
:Type: double precision floating point
:Range: -π to π
:Default: -0.8
Left eye field of view, expressed in radians.
right eye offset x
------------------
:Type: double precision floating point
:Range: any
:Default: 2.35
Left eye offset from center, expressed in MW units (1 meter = ~70).
right eye offset y
------------------
:Type: double precision floating point
:Range: any
:Default: 0.0
Left eye offset from center, expressed in MW units (1 meter = ~70).
right eye offset z
------------------
:Type: double precision floating point
:Range: any
:Default: 0.0
Left eye offset from center, expressed in MW units (1 meter = ~70).
right eye orientation x
-----------------------
:Type: double precision floating point
:Range: -1.0 to 1.0
:Default: 0.0
Left eye orientation, expressed as a quaternion.
right eye orientation y
-----------------------
:Type: double precision floating point
:Range: -1.0 to 1.0
:Default: 0.0
Left eye orientation, expressed as a quaternion.
right eye orientation z
-----------------------
:Type: double precision floating point
:Range: -1.0 to 1.0
:Default: 0.0
Left eye orientation, expressed as a quaternion.
right eye orientation w
-----------------------
:Type: double precision floating point
:Range: -1.0 to 1.0
:Default: 1.0
Left eye orientation, expressed as a quaternion.
right eye fov left
------------------
:Type: double precision floating point
:Range: -π to π
:Default: -0.78
Left eye field of view.
right eye fov right
-------------------
:Type: double precision floating point
:Range: -π to π
:Default: 0.86
Left eye field of view.
right eye fov up
----------------
:Type: double precision floating point
:Range: -π to π
:Default: 0.8
Left eye field of view.
right eye fov down
------------------
:Type: double precision floating point
:Range: -π to π
:Default: -0.8
Left eye field of view.
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