mirror of https://github.com/OpenMW/openmw.git
Add missing documentation for stereo settings
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Stereo Settings
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###############
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stereo enabled
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--------------
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:Type: boolean
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:Range: True/False
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:Default: False
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Enable/disable stereo view. This setting is ignored in VR.
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multiview
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---------
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:Type: boolean
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:Range: True/False
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:Default: False
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If enabled, OpenMW will use the GL_OVR_MultiView and GL_OVR_MultiView2 extensions where possible.
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shared shadow maps
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------------------
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:Type: boolean
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:Range: True/False
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:Default: True
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May accelerate the BruteForce method when shadows are enabled.
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allow display lists for multiview
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---------------------------------
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:Type: boolean
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:Range: True/False
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:Default: True
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If false, OpenMW-VR will disable display lists when using multiview. Necessary on some buggy drivers, but may incur a slight performance penalty.
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use custom view
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---------------
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:Type: boolean
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:Range: True/False
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:Default: False
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If false, the default OSG horizontal split will be used for stereo.
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If true, the config defined in the [Stereo View] settings category will be used.
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.. note::
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This option is ignored in VR, and exists primarily for debugging purposes
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use custom eye resolution
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-------------------------
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:Type: boolean
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:Range: True/False
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:Default: False
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If true, overrides rendering resolution for each eye.
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.. note::
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This option is ignored in VR, and exists primarily for debugging purposes
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Stereo View Settings
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####################
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eye resolution x
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----------------
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:Type: integer
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:Range: > 0
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:Default: 3128
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The default values are based on an HP Reverb G2 HMD.
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eye resolution y
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----------------
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:Type: integer
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:Range: > 0
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:Default: 3060
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The default values are based on an HP Reverb G2 HMD.
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left eye offset x
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-----------------
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:Type: double precision floating point
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:Range: any
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:Default: -2.35
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Left eye offset from center, expressed in MW units (1 meter = ~70).
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left eye offset y
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-----------------
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:Type: double precision floating point
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:Range: any
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:Default: 0.0
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Left eye offset from center, expressed in MW units (1 meter = ~70).
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left eye offset z
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-----------------
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:Type: double precision floating point
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:Range: any
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:Default: 0.0
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Left eye offset from center, expressed in MW units (1 meter = ~70).
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left eye orientation x
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----------------------
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:Type: double precision floating point
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:Range: -1.0 to 1.0
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:Default: 0.0
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Left eye orientation, expressed as a quaternion.
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left eye orientation y
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----------------------
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:Type: double precision floating point
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:Range: -1.0 to 1.0
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:Default: 0.0
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Left eye orientation, expressed as a quaternion.
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left eye orientation z
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----------------------
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:Type: double precision floating point
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:Range: -1.0 to 1.0
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:Default: 0.0
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Left eye orientation, expressed as a quaternion.
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left eye orientation w
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----------------------
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:Type: double precision floating point
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:Range: -1.0 to 1.0
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:Default: 1.0
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Left eye orientation, expressed as a quaternion.
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left eye fov left
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-----------------
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:Type: double precision floating point
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:Range: -π to π
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:Default: -0.86
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Left eye field of view, expressed in radians.
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left eye fov right
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------------------
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:Type: double precision floating point
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:Range: -π to π
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:Default: 0.78
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Left eye field of view, expressed in radians.
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left eye fov up
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---------------
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:Type: double precision floating point
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:Range: -π to π
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:Default: 0.8
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Left eye field of view, expressed in radians.
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left eye fov down
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-----------------
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:Type: double precision floating point
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:Range: -π to π
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:Default: -0.8
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Left eye field of view, expressed in radians.
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right eye offset x
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------------------
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:Type: double precision floating point
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:Range: any
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:Default: 2.35
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Left eye offset from center, expressed in MW units (1 meter = ~70).
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right eye offset y
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------------------
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:Type: double precision floating point
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:Range: any
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:Default: 0.0
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Left eye offset from center, expressed in MW units (1 meter = ~70).
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right eye offset z
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------------------
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:Type: double precision floating point
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:Range: any
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:Default: 0.0
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Left eye offset from center, expressed in MW units (1 meter = ~70).
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right eye orientation x
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-----------------------
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:Type: double precision floating point
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:Range: -1.0 to 1.0
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:Default: 0.0
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Left eye orientation, expressed as a quaternion.
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right eye orientation y
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-----------------------
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:Type: double precision floating point
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:Range: -1.0 to 1.0
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:Default: 0.0
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Left eye orientation, expressed as a quaternion.
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right eye orientation z
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-----------------------
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:Type: double precision floating point
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:Range: -1.0 to 1.0
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:Default: 0.0
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Left eye orientation, expressed as a quaternion.
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right eye orientation w
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-----------------------
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:Type: double precision floating point
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:Range: -1.0 to 1.0
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:Default: 1.0
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Left eye orientation, expressed as a quaternion.
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right eye fov left
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------------------
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:Type: double precision floating point
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:Range: -π to π
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:Default: -0.78
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Left eye field of view.
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right eye fov right
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-------------------
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:Type: double precision floating point
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:Range: -π to π
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:Default: 0.86
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Left eye field of view.
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right eye fov up
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----------------
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:Type: double precision floating point
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:Range: -π to π
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:Default: 0.8
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Left eye field of view.
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right eye fov down
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------------------
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:Type: double precision floating point
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:Range: -π to π
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:Default: -0.8
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Left eye field of view.
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