Do not copy global map texture during savegame loading (bug #5308)

pull/2717/head
Andrei Kortunov 5 years ago
parent bbca1f3d1d
commit 8e1e4d6757

@ -204,6 +204,7 @@
Bug #5269: Editor: Cell lighting in resaved cleaned content files is corrupted
Bug #5278: Console command Show doesn't fall back to global variable after local var not found
Bug #5300: NPCs don't switch from torch to shield when starting combat
Bug #5308: World map copying makes save loading much slower
Feature #1774: Handle AvoidNode
Feature #2229: Improve pathfinding AI
Feature #3025: Analogue gamepad movement controls

@ -457,7 +457,7 @@ namespace MWRender
if (map.mImageData.empty())
return;
Files::IMemStream istream(&map.mImageData[0], map.mImageData.size());
Files::IMemStream istream(map.mImageData.data(), map.mImageData.size());
osgDB::ReaderWriter* readerwriter = osgDB::Registry::instance()->getReaderWriterForExtension("png");
if (!readerwriter)
@ -522,7 +522,7 @@ namespace MWRender
if (srcBox == destBox && imageWidth == mWidth && imageHeight == mHeight)
{
mOverlayImage->copySubImage(0, 0, 0, image);
mOverlayImage = image;
requestOverlayTextureUpdate(0, 0, mWidth, mHeight, texture, true, false);
}

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