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Subheader formatting for records-drag-and-drop.rst

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Matjaž Lamut 2023-07-04 19:08:51 +00:00
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@ -6,7 +6,7 @@ drop functionality. This article covers the many situations where this works.
Records to Input Fields
#######################
***********************
Certain record types in OpenMW-CS have input fields where other records need to
be assigned. Assignment can be done manually by typing the ID of the record in
@ -25,14 +25,14 @@ a particular instance.
Objects to 3D scene
###################
*******************
Records can be dragged from the Objects table into the 3D View to create a new
instance of that object in the target cell.
Filtering
#########
*********
Using regular expressions to filter table contents is powerful, but can at the same
time be rather complicated for users not familiar with the syntax. OpenMW-CS thus
@ -57,7 +57,7 @@ can be used for filtering across OpenMW-CS.
Creating Topic Infos
####################
********************
Topic Infos can be created by hand, but since a typical game can have hundreds of
Topic Infos this can become very time-consuming . An alternative, and quite faster
@ -67,7 +67,7 @@ appropriate Topic.
Land Texture for Terrain Painting
#################################
*********************************
Drag and dropping a Land Texture record onto the paint brush button in the 3D
view will allow painting the terrain with that particular texture.