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Subheader formatting for records-drag-and-drop.rst
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@ -6,7 +6,7 @@ drop functionality. This article covers the many situations where this works.
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Records to Input Fields
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Records to Input Fields
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#######################
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***********************
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Certain record types in OpenMW-CS have input fields where other records need to
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Certain record types in OpenMW-CS have input fields where other records need to
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be assigned. Assignment can be done manually by typing the ID of the record in
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be assigned. Assignment can be done manually by typing the ID of the record in
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@ -25,14 +25,14 @@ a particular instance.
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Objects to 3D scene
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Objects to 3D scene
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###################
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*******************
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Records can be dragged from the Objects table into the 3D View to create a new
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Records can be dragged from the Objects table into the 3D View to create a new
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instance of that object in the target cell.
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instance of that object in the target cell.
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Filtering
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Filtering
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#########
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*********
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Using regular expressions to filter table contents is powerful, but can at the same
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Using regular expressions to filter table contents is powerful, but can at the same
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time be rather complicated for users not familiar with the syntax. OpenMW-CS thus
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time be rather complicated for users not familiar with the syntax. OpenMW-CS thus
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@ -57,7 +57,7 @@ can be used for filtering across OpenMW-CS.
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Creating Topic Infos
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Creating Topic Infos
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####################
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********************
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Topic Infos can be created by hand, but since a typical game can have hundreds of
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Topic Infos can be created by hand, but since a typical game can have hundreds of
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Topic Infos this can become very time-consuming . An alternative, and quite faster
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Topic Infos this can become very time-consuming . An alternative, and quite faster
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@ -67,7 +67,7 @@ appropriate Topic.
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Land Texture for Terrain Painting
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Land Texture for Terrain Painting
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#################################
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*********************************
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Drag and dropping a Land Texture record onto the paint brush button in the 3D
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Drag and dropping a Land Texture record onto the paint brush button in the 3D
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view will allow painting the terrain with that particular texture.
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view will allow painting the terrain with that particular texture.
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