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better said

This commit is contained in:
Bret Curtis 2020-04-29 17:08:12 +02:00
parent d38c3e971c
commit 980525cba4

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@ -805,7 +805,7 @@ enable debug hud = false
# Enable the debug overlay to see where each shadow map affects.
enable debug overlay = false
# Used to set type of tight scene bound calculation that makes use the shadow map by making them cover a smaller area. "bounding volumes" (default) is less precise shadows but lower CPU cost or "primitives" for more precise shadows at expense of CPU.
# Used to set the type of tight scene bound calculation method to be used by the shadow map that covers a smaller area. "bounding volumes" (default) is less precise shadows but better performance or "primitives" for more precise shadows at expense of CPU.
near far computation = bounding volumes
# How large to make the shadow map(s). Higher values increase GPU load, but can produce better-looking results. Power-of-two values may turn out to be faster on some GPU/driver combinations.