mirror of
https://github.com/OpenMW/openmw.git
synced 2025-01-21 06:53:53 +00:00
Merge branch 'STRONGFOLLOW' into 'master'
Correct follow animation attack strength dependence See merge request OpenMW/openmw!2280
This commit is contained in:
commit
9817528011
1 changed files with 1 additions and 1 deletions
|
@ -1640,7 +1640,7 @@ bool CharacterController::updateWeaponState()
|
||||||
|
|
||||||
if (mAttackType != "shoot")
|
if (mAttackType != "shoot")
|
||||||
{
|
{
|
||||||
std::string strength = mAttackStrength < 0.5f ? "small" : mAttackStrength < 1.f ? "medium" : "large";
|
std::string strength = mAttackStrength < 0.33f ? "small" : mAttackStrength < 0.66f ? "medium" : "large";
|
||||||
start = strength + ' ' + start;
|
start = strength + ' ' + start;
|
||||||
stop = strength + ' ' + stop;
|
stop = strength + ' ' + stop;
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in a new issue