support 0/1 constant swizzles

pull/3236/head
Cody Glassman 5 months ago
parent 7186b8febc
commit 9951fd8a1a

@ -51,6 +51,8 @@ namespace
EXPECT_TRUE(get<bool>(lua, "util.vector2(4, 6):ediv(util.vector2(2, 3)) == util.vector2(2, 2)"));
lua.safe_script("swizzle = util.vector2(1, 2)");
EXPECT_TRUE(get<bool>(lua, "swizzle.xx == util.vector2(1, 1) and swizzle.yy == util.vector2(2, 2)"));
EXPECT_TRUE(get<bool>(lua, "swizzle.y0 == util.vector2(2, 0) and swizzle.x1 == util.vector2(1, 1)"));
EXPECT_TRUE(get<bool>(lua, "swizzle['01'] == util.vector2(0, 1) and swizzle['0y'] == util.vector2(0, 2)"));
}
TEST(LuaUtilPackageTest, Vector3)
@ -87,6 +89,9 @@ namespace
lua.safe_script("swizzle = util.vector3(1, 2, 3)");
EXPECT_TRUE(get<bool>(lua, "swizzle.xxx == util.vector3(1, 1, 1)"));
EXPECT_TRUE(get<bool>(lua, "swizzle.xyz == swizzle.zyx.zyx"));
EXPECT_TRUE(get<bool>(lua, "swizzle.xy0 == util.vector3(1, 2, 0) and swizzle.x11 == util.vector3(1, 1, 1)"));
EXPECT_TRUE(
get<bool>(lua, "swizzle['001'] == util.vector3(0, 0, 1) and swizzle['0yx'] == util.vector3(0, 2, 1)"));
}
TEST(LuaUtilPackageTest, Vector4)
@ -125,6 +130,10 @@ namespace
EXPECT_TRUE(get<bool>(lua, "swizzle.wwww == util.vector4(4, 4, 4, 4)"));
EXPECT_TRUE(get<bool>(lua, "swizzle.xyzw == util.vector4(1, 2, 3, 4)"));
EXPECT_TRUE(get<bool>(lua, "swizzle.xyzw == swizzle.wzyx.wzyx"));
EXPECT_TRUE(
get<bool>(lua, "swizzle.xyz0 == util.vector4(1, 2, 3, 0) and swizzle.w110 == util.vector4(4, 1, 1, 0)"));
EXPECT_TRUE(get<bool>(
lua, "swizzle['0001'] == util.vector4(0, 0, 0, 1) and swizzle['0yx1'] == util.vector4(0, 2, 1, 1)"));
}
TEST(LuaUtilPackageTest, Color)

@ -56,38 +56,75 @@ namespace LuaUtil
{
namespace
{
template <typename TNew, typename T, typename... Indices>
void swizzle(sol::usertype<T>& type, Indices... indices)
template <typename T>
float zero(const T& v)
{
return 0.f;
};
template <typename T>
float one(const T& v)
{
constexpr std::array<char, 4> components = { 'x', 'y', 'z', 'w' };
return 1.f;
};
std::string field = { components[indices]... };
type[field] = sol::readonly_property([=](const T& v) -> TNew { return { v[indices]... }; });
template <typename T, std::size_t I>
float get(const T& v)
{
return v[I];
}
// Creates bindings for all possible permutations (repetition allowed) of x,y,z,w fields
template <typename T>
void addSwizzleFields(sol::usertype<T>& type)
{
for (size_t a = 0; a < T::num_components; ++a)
// Generate mapping of swizzle characters to their getter functions
constexpr auto components = []() {
std::array<std::pair<char, float (*)(const T&)>, T::num_components + 2> arr;
// 0/1 Components
arr[T::num_components] = { '0', zero<T> };
arr[T::num_components + 1] = { '1', one<T> };
// x,y,z,w components
if constexpr (T::num_components > 1)
{
arr[0] = { 'x', get<T, 0> };
arr[1] = { 'y', get<T, 1> };
}
if constexpr (T::num_components > 2)
arr[2] = { 'z', get<T, 2> };
if constexpr (T::num_components > 3)
arr[3] = { 'w', get<T, 3> };
return arr;
}();
// Iterate over the permutations
for (const auto [comp1, func1] : components)
{
// Single component swizzles
swizzle<float>(type, a);
// Single component swizzle
type[std::string{ comp1 }] = sol::readonly_property([=](const T& v) { return func1(v); });
for (size_t b = 0; b < T::num_components; ++b)
for (const auto [comp2, func2] : components)
{
// Two component swizzles
swizzle<Vec2>(type, a, b);
type[std::string{ comp1, comp2 }]
= sol::readonly_property([=](const T& v) { return Vec2(func1(v), func2(v)); });
for (size_t c = 0; c < T::num_components; ++c)
for (const auto [comp3, func3] : components)
{
// Three component swizzles
swizzle<Vec3>(type, a, b, c);
type[std::string{ comp1, comp2, comp3 }]
= sol::readonly_property([=](const T& v) { return Vec3(func1(v), func2(v), func3(v)); });
for (size_t d = 0; d < T::num_components; ++d)
for (const auto [comp4, func4] : components)
{
// Four component swizzles
swizzle<Vec4>(type, a, b, c, d);
type[std::string{ comp1, comp2, comp3, comp4 }] = sol::readonly_property(
[=](const T& v) { return Vec4(func1(v), func2(v), func3(v), func4(v)); });
}
}
}

@ -94,7 +94,7 @@
-- @type Vector2
-- @field #number x
-- @field #number y
-- @field #string xy swizzle support, any combination of fields can be used to construct a new vector
-- @field #string xy01 swizzle support, any combination of fields can be used to construct a new vector including the 0/1 constants
-- @usage
-- v = util.vector2(3, 4)
-- v.x, v.y -- 3.0, 4.0
@ -109,7 +109,9 @@
-- v1 - v2 -- vector subtraction
-- v1 * x -- multiplication by a number
-- v1 / x -- division by a number
-- v1.xx, v1.xyx -- new vectors can be created with swizzles
-- v1.xx, v1.xyx -- swizzle with standard fields
-- v1.y1y, v1.x00 -- swizzle with 0/1 constant
-- v1['0xy'] -- swizzle with 0/1 constant starting with 0 or 1
---
-- Creates a new 2D vector. Vectors are immutable and can not be changed after creation.
@ -197,7 +199,7 @@
-- @field #number x
-- @field #number y
-- @field #number z
-- @field #string xyz swizzle support, any combination of fields can be used to construct a new vector
-- @field #string xyz01 swizzle support, any combination of fields can be used to construct a new vector including the 0/1 constants
-- @usage
-- v = util.vector3(3, 4, 5)
-- v.x, v.y, v.z -- 3.0, 4.0, 5.0
@ -213,7 +215,9 @@
-- v1 - v2 -- vector subtraction
-- v1 * x -- multiplication by a number
-- v1 / x -- division by a number
-- v1.zyz, v1.yx -- new vectors can be created with swizzles
-- v1.zyz, v1.yx -- swizzle with standard fields
-- v1.w1y, v1.z0z -- swizzle with 0/1 constant
-- v1['0xy'] -- swizzle with 0/1 constant starting with 0 or 1
---
-- Creates a new 3D vector. Vectors are immutable and can not be changed after creation.
@ -308,7 +312,7 @@
-- @field #number y
-- @field #number z
-- @field #number w
-- @field #string xyzw swizzle support, any combination of fields can be used to construct a new vector
-- @field #string xyzw01 swizzle support, any combination of fields can be used to construct a new vector including the 0/1 constants
-- @usage
-- v = util.vector4(3, 4, 5, 6)
-- v.x, v.y, v.z, v.w -- 3.0, 4.0, 5.0, 6.0
@ -322,7 +326,9 @@
-- v1 - v2 -- vector subtraction
-- v1 * x -- multiplication by a number
-- v1 / x -- division by a number
-- v1.zzzz, v1.zyz -- new vectors can be created with swizzles
-- v1.zyz, v1.wwwx -- swizzle with standard fields
-- v1.w1, v1.z000 -- swizzle with 0/1 constant
-- v1['000w'] -- swizzle with 0/1 constant starting with 0 or 1
---
-- Creates a new 4D vector. Vectors are immutable and can not be changed after creation.

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