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Make a long sentence more concise
Thanks Bing Chat for doing a mediocre job of this that inspired me to do a competent job of it.
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2 changed files with 2 additions and 2 deletions
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@ -10,7 +10,7 @@ force shaders
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Force rendering with shaders, even for objects that don't strictly need them.
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Force rendering with shaders, even for objects that don't strictly need them.
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By default, only objects with certain effects, such as bump or normal maps will use shaders.
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By default, only objects with certain effects, such as bump or normal maps will use shaders.
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Many visual enhancements, such as :ref:`enable shadows` and :ref:`reverse z` require shaders to be used for all objects, and so behave as if this setting is true.
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With enhancements enabled, such as :ref:`enable shadows` and :ref:`reverse z`, shaders must be used for all objects, as if this setting is true.
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Typically, one or more of these enhancements will be enabled, and shaders will be needed for everything anyway, meaning toggling this setting will have no effect.
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Typically, one or more of these enhancements will be enabled, and shaders will be needed for everything anyway, meaning toggling this setting will have no effect.
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Some settings, such as :ref:`clamp lighting` only apply to objects using shaders, so enabling this option may cause slightly different visuals when used at the same time.
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Some settings, such as :ref:`clamp lighting` only apply to objects using shaders, so enabling this option may cause slightly different visuals when used at the same time.
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@ -407,7 +407,7 @@ console history buffer size = 4096
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# Force rendering with shaders, even for objects that don't strictly need them.
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# Force rendering with shaders, even for objects that don't strictly need them.
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# By default, only objects with certain effects, such as bump or normal maps will use shaders.
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# By default, only objects with certain effects, such as bump or normal maps will use shaders.
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# Many visual enhancements, such as "enable shadows" and "reverse z" require shaders to be used for all objects, and so behave as if this setting is true.
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# With enhancements enabled, such as "enable shadows" and "reverse z", shaders must be used for all objects, as if this setting is true.
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# Some settings, such as "clamp lighting" only apply to objects using shaders, so enabling this option may cause slightly different visuals when used at the same time.
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# Some settings, such as "clamp lighting" only apply to objects using shaders, so enabling this option may cause slightly different visuals when used at the same time.
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# Otherwise, there should not be a visual difference.
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# Otherwise, there should not be a visual difference.
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force shaders = false
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force shaders = false
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