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Use the localized strings from Interface l10n module where possible

This commit is contained in:
Andrew Lanzone 2025-07-14 17:45:03 -07:00
parent af6634ee57
commit 9e2927f734
28 changed files with 40 additions and 40 deletions

View file

@ -95,7 +95,7 @@ namespace MWGui
if (Settings::gui().mControllerMenus)
{
mControllerButtons.a = "#{sSelect}";
mControllerButtons.b = "#{sCancel}";
mControllerButtons.b = "#{Interface:Cancel}";
mControllerButtons.x = "#{sCreate}";
mControllerButtons.y = "#{sMagicEffects}";
mControllerButtons.r3 = "#{sInfo}";

View file

@ -68,7 +68,7 @@ namespace MWGui
mControllerButtons.l1 = "#{sPrev}";
mControllerButtons.r1 = "#{sNext}";
mControllerButtons.b = "#{sClose}";
mControllerButtons.b = "#{Interface:Close}";
center();
}

View file

@ -885,7 +885,7 @@ namespace MWGui
cancelButton->eventMouseButtonClick += MyGUI::newDelegate(this, &SelectSpecializationDialog::onCancelClicked);
mControllerButtons.a = "#{sSelect}";
mControllerButtons.b = "#{sCancel}";
mControllerButtons.b = "#{Interface:Cancel}";
}
SelectSpecializationDialog::~SelectSpecializationDialog() {}
@ -967,7 +967,7 @@ namespace MWGui
mAttributeButtons[0]->setStateSelected(true);
mControllerButtons.a = "#{sSelect}";
mControllerButtons.b = "#{sCancel}";
mControllerButtons.b = "#{Interface:Cancel}";
}
}
@ -1067,7 +1067,7 @@ namespace MWGui
mSkillButtons[0]->setStateSelected(true);
mControllerButtons.a = "#{sSelect}";
mControllerButtons.b = "#{sCancel}";
mControllerButtons.b = "#{Interface:Cancel}";
}
}
@ -1156,7 +1156,7 @@ namespace MWGui
// Make sure the edit box has focus
MWBase::Environment::get().getWindowManager()->setKeyFocusWidget(mTextEdit);
mControllerButtons.a = "#{sOk}";
mControllerButtons.a = "#{Interface:OK}";
}
DescriptionDialog::~DescriptionDialog() {}

View file

@ -65,7 +65,7 @@ namespace MWGui
setCoord(200, 0, 600, 300);
mControllerButtons.a = "#{sTake}";
mControllerButtons.b = "#{sClose}";
mControllerButtons.b = "#{Interface:Close}";
mControllerButtons.r3 = "#{sInfo}";
mControllerButtons.l2 = "#{sInventory}";
}

View file

@ -23,8 +23,8 @@ namespace MWGui
if (Settings::gui().mControllerMenus)
{
mDisableGamepadCursor = true;
mControllerButtons.a = "#{sOk}";
mControllerButtons.b = "#{sCancel}";
mControllerButtons.a = "#{Interface:OK}";
mControllerButtons.b = "#{Interface:Cancel}";
}
}

View file

@ -60,7 +60,7 @@ namespace MWGui
setCoord(200, 0, 600, 300);
mControllerButtons.a = "#{sTake}";
mControllerButtons.b = "#{sClose}";
mControllerButtons.b = "#{Interface:Close}";
mControllerButtons.x = "#{sTakeAll}";
mControllerButtons.r3 = "#{sInfo}";
mControllerButtons.l2 = "#{sInventory}";

View file

@ -28,8 +28,8 @@ namespace MWGui
// make sure we read the enter key being pressed to accept multiple items
mItemEdit->eventEditSelectAccept += MyGUI::newDelegate(this, &CountDialog::onEnterKeyPressed);
mControllerButtons.a = "#{sOk}";
mControllerButtons.b = "#{sCancel}";
mControllerButtons.a = "#{Interface:OK}";
mControllerButtons.b = "#{Interface:Cancel}";
}
void CountDialog::openCountDialog(const std::string& item, const std::string& message, const int maxCount)

View file

@ -91,7 +91,7 @@ namespace MWGui
mDisableGamepadCursor = Settings::gui().mControllerMenus;
mControllerButtons.a = "#{sSelect}";
mControllerButtons.b = "#{sCancel}";
mControllerButtons.b = "#{Interface:Cancel}";
}
void PersuasionDialog::adjustAction(MyGUI::Widget* action, int& totalHeight)

View file

@ -61,7 +61,7 @@ namespace MWGui
mName->eventEditSelectAccept += MyGUI::newDelegate(this, &EnchantingDialog::onAccept);
mControllerButtons.a = "#{sSelect}";
mControllerButtons.b = "#{sCancel}";
mControllerButtons.b = "#{Interface:Cancel}";
mControllerButtons.y = "#{OMWEngine:EnchantType}";
mControllerButtons.l1 = "#{sItem}";
mControllerButtons.r1 = "#{sSoulGem}";

View file

@ -983,21 +983,21 @@ namespace MWGui
{
case MWGui::GM_Companion:
mControllerButtons.a = "#{OMWEngine:InventorySelect}";
mControllerButtons.b = "#{sClose}";
mControllerButtons.b = "#{Interface:Close}";
mControllerButtons.x.clear();
mControllerButtons.y.clear();
mControllerButtons.r2 = "#{sCompanionShare}";
break;
case MWGui::GM_Container:
mControllerButtons.a = "#{OMWEngine:InventorySelect}";
mControllerButtons.b = "#{sClose}";
mControllerButtons.b = "#{Interface:Close}";
mControllerButtons.x = "#{sTakeAll}";
mControllerButtons.y.clear();
mControllerButtons.r2 = "#{sContainer}";
break;
case MWGui::GM_Barter:
mControllerButtons.a = "#{sSell}";
mControllerButtons.b = "#{sCancel}";
mControllerButtons.b = "#{Interface:Cancel}";
mControllerButtons.x = "#{sOffer}";
mControllerButtons.y.clear();
mControllerButtons.r2 = "#{sBarter}";

View file

@ -30,7 +30,7 @@ namespace MWGui
center();
mControllerButtons.a = "#{sSelect}";
mControllerButtons.b = "#{sCancel}";
mControllerButtons.b = "#{Interface:Cancel}";
mControllerButtons.r3 = "#{sInfo}";
}

View file

@ -698,7 +698,7 @@ namespace
MWGui::ControllerButtonStr* getControllerButtons() override
{
mControllerButtons.b = mOptionsMode || mStates.size() > 1 ? "#{sBack}" : "#{sClose}";
mControllerButtons.b = mOptionsMode || mStates.size() > 1 ? "#{sBack}" : "#{Interface:Close}";
mControllerButtons.l1 = mOptionsMode ? "" : "#{sPrev}";
mControllerButtons.r1 = mOptionsMode ? "" : "#{sNext}";
mControllerButtons.r3 = mOptionsMode && mQuestMode ? "#{OMWEngine:JournalShowAll}" : "";

View file

@ -1471,8 +1471,8 @@ namespace MWGui
if (Settings::gui().mControllerMenus)
{
mControllerButtons.a = "#{sOk}";
mControllerButtons.b = "#{sCancel}";
mControllerButtons.a = "#{Interface:OK}";
mControllerButtons.b = "#{Interface:Cancel}";
}
}

View file

@ -33,7 +33,7 @@ namespace MWGui
{
mDisableGamepadCursor = true;
mControllerButtons.a = "#{sRepair}";
mControllerButtons.b = "#{sCancel}";
mControllerButtons.b = "#{Interface:Cancel}";
}
}

View file

@ -285,7 +285,7 @@ namespace MWGui
if (Settings::gui().mControllerMenus)
{
mDisableGamepadCursor = true;
mControllerButtons.a = "#{sOk}";
mControllerButtons.a = "#{Interface:OK}";
// If we have more than one button, we need to set the focus to the first one.
if (mButtons.size() > 1)

View file

@ -62,7 +62,7 @@ namespace MWGui
if (Settings::gui().mControllerMenus)
{
mControllerButtons.a = "#{sSelect}";
mControllerButtons.b = "#{sOK}";
mControllerButtons.b = "#{Interface:OK}";
}
}
@ -537,7 +537,7 @@ namespace MWGui
mDisableGamepadCursor = true;
mItemButton->setStateSelected(true);
mControllerButtons.a = "#{sSelect}";
mControllerButtons.b = "#{sCancel}";
mControllerButtons.b = "#{Interface:Cancel}";
}
center();
@ -683,7 +683,7 @@ namespace MWGui
if (Settings::gui().mControllerMenus)
{
mControllerButtons.a = "#{sSelect}";
mControllerButtons.b = "#{sCancel}";
mControllerButtons.b = "#{Interface:Cancel}";
}
center();

View file

@ -41,7 +41,7 @@ namespace MWGui
mGemIcon->eventMouseButtonClick += MyGUI::newDelegate(this, &Recharge::onSelectItem);
mControllerButtons.a = "#{OMWEngine:RechargeSelect}";
mControllerButtons.b = "#{sCancel}";
mControllerButtons.b = "#{Interface:Cancel}";
mControllerButtons.y = "#{sSoulGem}";
}

View file

@ -41,7 +41,7 @@ namespace MWGui
mToolIcon->eventMouseButtonClick += MyGUI::newDelegate(this, &Repair::onSelectItem);
mControllerButtons.a = "#{sRepair}";
mControllerButtons.b = "#{sCancel}";
mControllerButtons.b = "#{Interface:Cancel}";
mControllerButtons.y = "#{OMWEngine:RepairTool}";
}

View file

@ -68,7 +68,7 @@ namespace MWGui
mDeleteButton->setNeedKeyFocus(false);
mControllerButtons.a = "#{sSelect}";
mControllerButtons.b = "#{sCancel}";
mControllerButtons.b = "#{Interface:Cancel}";
}
void SaveGameDialog::onSlotActivated(MyGUI::ListBox* sender, size_t pos)

View file

@ -40,7 +40,7 @@ namespace MWGui
mTakeButton->eventKeyButtonPressed += MyGUI::newDelegate(this, &ScrollWindow::onKeyButtonPressed);
mControllerScrollWidget = mTextView;
mControllerButtons.b = "#{sClose}";
mControllerButtons.b = "#{Interface:Close}";
mControllerButtons.dpad = "#{sScrolldown}";
center();

View file

@ -461,7 +461,7 @@ namespace MWGui
}
mControllerButtons.a = "#{sSelect}";
mControllerButtons.b = "#{sOk}";
mControllerButtons.b = "#{Interface:OK}";
mControllerButtons.lStick = "#{sMouse}";
}

View file

@ -39,7 +39,7 @@ namespace MWGui
{
mDisableGamepadCursor = true;
mControllerButtons.a = "#{sBuy}";
mControllerButtons.b = "#{sCancel}";
mControllerButtons.b = "#{Interface:Cancel}";
mControllerButtons.r3 = "#{sInfo}";
}
}

View file

@ -101,8 +101,8 @@ namespace MWGui
if (Settings::gui().mControllerMenus)
{
mControllerButtons.a = "#{sSelect}";
mControllerButtons.b = "#{sCancel}";
mControllerButtons.x = "#{sOk}";
mControllerButtons.b = "#{Interface:Cancel}";
mControllerButtons.x = "#{Interface:OK}";
}
}
@ -599,7 +599,7 @@ namespace MWGui
if (Settings::gui().mControllerMenus)
{
mControllerButtons.a = "#{sSelect}";
mControllerButtons.b = "#{sCancel}";
mControllerButtons.b = "#{Interface:Cancel}";
mControllerButtons.x = "#{sBuy}";
mControllerButtons.r3 = "#{sInfo}";
}

View file

@ -26,7 +26,7 @@ namespace MWGui
// Make sure the edit box has focus
MWBase::Environment::get().getWindowManager()->setKeyFocusWidget(mTextEdit);
mControllerButtons.a = "#{sOk}";
mControllerButtons.a = "#{Interface:OK}";
}
void TextInputDialog::setNextButtonShow(bool shown)

View file

@ -189,7 +189,7 @@ namespace MWGui
SDL_CONTROLLER_BUTTON_RIGHTSHOULDER));
mControllerButtons.a = "#{sBuy}";
mControllerButtons.b = "#{sCancel}";
mControllerButtons.b = "#{Interface:Cancel}";
mControllerButtons.x = "#{sOffer}";
mControllerButtons.r3 = "#{sInfo}";
mControllerButtons.l2 = "#{sInventory}";

View file

@ -41,7 +41,7 @@ namespace MWGui
{
mDisableGamepadCursor = true;
mControllerButtons.a = "#{sBuy}";
mControllerButtons.b = "#{sCancel}";
mControllerButtons.b = "#{Interface:Cancel}";
}
}

View file

@ -42,7 +42,7 @@ namespace MWGui
{
mDisableGamepadCursor = true;
mControllerButtons.a = "#{sTravel}";
mControllerButtons.b = "#{sCancel}";
mControllerButtons.b = "#{Interface:Cancel}";
}
}

View file

@ -80,7 +80,7 @@ namespace MWGui
mTimeAdvancer.eventInterrupted += MyGUI::newDelegate(this, &WaitDialog::onWaitingInterrupted);
mTimeAdvancer.eventFinished += MyGUI::newDelegate(this, &WaitDialog::onWaitingFinished);
mControllerButtons.b = "#{sCancel}";
mControllerButtons.b = "#{Interface:Cancel}";
mDisableGamepadCursor = Settings::gui().mControllerMenus;
}