Use parent worldspace terrain when requested

macos_ci_fix
Alexei Kotov 1 year ago
parent 8c27dca1df
commit 9f8f2dd925

@ -2,6 +2,7 @@
#include <osg/Stats> #include <osg/Stats>
#include <components/esm4/loadwrld.hpp>
#include <components/resource/objectcache.hpp> #include <components/resource/objectcache.hpp>
#include <components/settings/values.hpp> #include <components/settings/values.hpp>
@ -20,10 +21,17 @@ namespace MWRender
osg::ref_ptr<ESMTerrain::LandObject> LandManager::getLand(ESM::ExteriorCellLocation cellIndex) osg::ref_ptr<ESMTerrain::LandObject> LandManager::getLand(ESM::ExteriorCellLocation cellIndex)
{ {
const MWBase::World& world = *MWBase::Environment::get().getWorld();
if (ESM::isEsm4Ext(cellIndex.mWorldspace))
{
const ESM4::World* worldspace = world.getStore().get<ESM4::World>().find(cellIndex.mWorldspace);
if (!worldspace->mParent.isZeroOrUnset() && worldspace->mParentUseFlags & ESM4::World::UseFlag_Land)
cellIndex.mWorldspace = worldspace->mParent;
}
if (const std::optional<osg::ref_ptr<osg::Object>> obj = mCache->getRefFromObjectCacheOrNone(cellIndex)) if (const std::optional<osg::ref_ptr<osg::Object>> obj = mCache->getRefFromObjectCacheOrNone(cellIndex))
return static_cast<ESMTerrain::LandObject*>(obj->get()); return static_cast<ESMTerrain::LandObject*>(obj->get());
const MWBase::World& world = *MWBase::Environment::get().getWorld();
osg::ref_ptr<ESMTerrain::LandObject> landObj = nullptr; osg::ref_ptr<ESMTerrain::LandObject> landObj = nullptr;
if (ESM::isEsm4Ext(cellIndex.mWorldspace)) if (ESM::isEsm4Ext(cellIndex.mWorldspace))

@ -1,6 +1,7 @@
#include "terrainstorage.hpp" #include "terrainstorage.hpp"
#include <components/esm3/loadland.hpp> #include <components/esm3/loadland.hpp>
#include <components/esm4/loadwrld.hpp>
#include "../mwbase/environment.hpp" #include "../mwbase/environment.hpp"
#include "../mwworld/esmstore.hpp" #include "../mwworld/esmstore.hpp"
@ -33,6 +34,10 @@ namespace MWRender
if (ESM::isEsm4Ext(cellLocation.mWorldspace)) if (ESM::isEsm4Ext(cellLocation.mWorldspace))
{ {
const ESM4::World* worldspace = esmStore.get<ESM4::World>().find(cellLocation.mWorldspace);
if (!worldspace->mParent.isZeroOrUnset() && worldspace->mParentUseFlags & ESM4::World::UseFlag_Land)
cellLocation.mWorldspace = worldspace->mParent;
return esmStore.get<ESM4::Land>().search(cellLocation) != nullptr; return esmStore.get<ESM4::Land>().search(cellLocation) != nullptr;
} }
else else
@ -64,6 +69,10 @@ namespace MWRender
if (ESM::isEsm4Ext(worldspace)) if (ESM::isEsm4Ext(worldspace))
{ {
const ESM4::World* worldRec = esmStore.get<ESM4::World>().find(worldspace);
if (!worldRec->mParent.isZeroOrUnset() && worldRec->mParentUseFlags & ESM4::World::UseFlag_Land)
worldspace = worldRec->mParent;
const auto& lands = esmStore.get<ESM4::Land>().getLands(); const auto& lands = esmStore.get<ESM4::Land>().getLands();
for (const auto& [landPos, _] : lands) for (const auto& [landPos, _] : lands)
{ {

@ -185,6 +185,10 @@ void ESM4::World::load(ESM4::Reader& reader)
mWaterLevel = 0.f; mWaterLevel = 0.f;
} }
} }
// TES4 doesn't define PNAM. Exact parent worldspace behavior needs research
if (!reader.hasFormVersion())
mParentUseFlags = 0xFFFF;
} }
} }

@ -55,6 +55,18 @@ namespace ESM4
WLD_NoGrass = 0x80 // No Grass WLD_NoGrass = 0x80 // No Grass
}; };
enum UseFlags
{
UseFlag_Land = 0x01,
UseFlag_LOD = 0x02,
UseFlag_Map = 0x04,
UseFlag_Water = 0x08,
UseFlag_Climate = 0x10,
UseFlag_Imagespace = 0x20, // Unused in TES5
UseFlag_SkyCell = 0x40,
// cc9cii: 0x80 == needs water adjustment? Set for WastelandNV
};
struct REFRcoord struct REFRcoord
{ {
ESM::FormId formId; ESM::FormId formId;
@ -115,15 +127,7 @@ namespace ESM4
// ---------------------- // ----------------------
ESM::FormId mMusic; ESM::FormId mMusic;
// 0x01 use Land data std::uint16_t mParentUseFlags{ 0 };
// 0x02 use LOD data
// 0x04 use Map data
// 0x08 use Water data
// 0x10 use Climate data
// 0x20 use Image Space data (Climate for TES5)
// 0x40 use SkyCell (TES5)
// 0x80 needs water adjustment (this isn't for parent I think? FONV only set for wastelandnv)
std::uint16_t mParentUseFlags; // FO3/FONV
// cache formId's of children (e.g. CELL, ROAD) // cache formId's of children (e.g. CELL, ROAD)
std::vector<ESM::FormId> mCells; std::vector<ESM::FormId> mCells;

Loading…
Cancel
Save