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Use std::array in NPDTstruct52
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5 changed files with 7 additions and 7 deletions
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@ -1100,8 +1100,8 @@ namespace EsmTool
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std::cout << " Luck: " << (int)mData.mNpdt.mLuck << std::endl;
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std::cout << " Luck: " << (int)mData.mNpdt.mLuck << std::endl;
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std::cout << " Skills:" << std::endl;
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std::cout << " Skills:" << std::endl;
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for (int i = 0; i != ESM::Skill::Length; i++)
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for (size_t i = 0; i != mData.mNpdt.mSkills.size(); i++)
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std::cout << " " << skillLabel(i) << ": " << (int)(mData.mNpdt.mSkills[i]) << std::endl;
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std::cout << " " << skillLabel(i) << ": " << int(mData.mNpdt.mSkills[i]) << std::endl;
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std::cout << " Health: " << mData.mNpdt.mHealth << std::endl;
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std::cout << " Health: " << mData.mNpdt.mHealth << std::endl;
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std::cout << " Magicka: " << mData.mNpdt.mMana << std::endl;
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std::cout << " Magicka: " << mData.mNpdt.mMana << std::endl;
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@ -314,7 +314,7 @@ namespace MWClass
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{
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{
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gold = ref->mBase->mNpdt.mGold;
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gold = ref->mBase->mNpdt.mGold;
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for (unsigned int i = 0; i < ESM::Skill::Length; ++i)
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for (size_t i = 0; i < ref->mBase->mNpdt.mSkills.size(); ++i)
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data->mNpcStats.getSkill(i).setBase(ref->mBase->mNpdt.mSkills[i]);
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data->mNpcStats.getSkill(i).setBase(ref->mBase->mNpdt.mSkills[i]);
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data->mNpcStats.setAttribute(ESM::Attribute::Strength, ref->mBase->mNpdt.mStrength);
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data->mNpcStats.setAttribute(ESM::Attribute::Strength, ref->mBase->mNpdt.mStrength);
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@ -128,7 +128,7 @@ namespace MWMechanics
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creatureStats.getSpells().clear(true);
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creatureStats.getSpells().clear(true);
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creatureStats.getActiveSpells().clear(ptr);
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creatureStats.getActiveSpells().clear(ptr);
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for (int i = 0; i < 27; ++i)
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for (size_t i = 0; i < player->mNpdt.mSkills.size(); ++i)
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npcStats.getSkill(i).setBase(player->mNpdt.mSkills[i]);
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npcStats.getSkill(i).setBase(player->mNpdt.mSkills[i]);
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creatureStats.setAttribute(ESM::Attribute::Strength, player->mNpdt.mStrength);
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creatureStats.setAttribute(ESM::Attribute::Strength, player->mNpdt.mStrength);
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@ -215,8 +215,7 @@ namespace ESM
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mNpdt.mLevel = 0;
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mNpdt.mLevel = 0;
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mNpdt.mStrength = mNpdt.mIntelligence = mNpdt.mWillpower = mNpdt.mAgility = mNpdt.mSpeed = mNpdt.mEndurance
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mNpdt.mStrength = mNpdt.mIntelligence = mNpdt.mWillpower = mNpdt.mAgility = mNpdt.mSpeed = mNpdt.mEndurance
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= mNpdt.mPersonality = mNpdt.mLuck = 0;
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= mNpdt.mPersonality = mNpdt.mLuck = 0;
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for (int i = 0; i < Skill::Length; ++i)
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mNpdt.mSkills.fill(0);
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mNpdt.mSkills[i] = 0;
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mNpdt.mReputation = 0;
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mNpdt.mReputation = 0;
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mNpdt.mHealth = mNpdt.mMana = mNpdt.mFatigue = 0;
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mNpdt.mHealth = mNpdt.mMana = mNpdt.mFatigue = 0;
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mNpdt.mDisposition = 0;
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mNpdt.mDisposition = 0;
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@ -1,6 +1,7 @@
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#ifndef OPENMW_ESM_NPC_H
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#ifndef OPENMW_ESM_NPC_H
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#define OPENMW_ESM_NPC_H
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#define OPENMW_ESM_NPC_H
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#include <array>
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#include <string>
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#include <string>
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#include <vector>
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#include <vector>
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@ -82,7 +83,7 @@ namespace ESM
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unsigned char mStrength, mIntelligence, mWillpower, mAgility, mSpeed, mEndurance, mPersonality, mLuck;
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unsigned char mStrength, mIntelligence, mWillpower, mAgility, mSpeed, mEndurance, mPersonality, mLuck;
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// mSkill can grow up to 200, it must be unsigned
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// mSkill can grow up to 200, it must be unsigned
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unsigned char mSkills[Skill::Length];
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std::array<unsigned char, Skill::Length> mSkills;
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char mUnknown1;
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char mUnknown1;
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unsigned short mHealth, mMana, mFatigue;
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unsigned short mHealth, mMana, mFatigue;
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