mirror of
https://github.com/OpenMW/openmw.git
synced 2025-02-19 19:39:41 +00:00
fix unrelated rst issue; rename to bounds
This commit is contained in:
parent
bb5fe13e13
commit
aca223f6c8
3 changed files with 6 additions and 6 deletions
|
@ -71,7 +71,7 @@ Enable or disable the debug hud to see what the shadow map(s) contain.
|
|||
This setting is only recommended for developers, bug reporting and advanced users performing fine-tuning of shadow settings.
|
||||
|
||||
enable debug overlay
|
||||
----------------
|
||||
--------------------
|
||||
|
||||
:Type: boolean
|
||||
:Range: True/False
|
||||
|
@ -84,11 +84,11 @@ near far computation
|
|||
--------------------
|
||||
|
||||
:Type: string
|
||||
:Range: bounding volumes|primitives
|
||||
:Range: primitives|bounds
|
||||
:Default: bounding volumes
|
||||
|
||||
Two different ways to make better use of shadow map(s) by making them cover a smaller area.
|
||||
While primitives give better results at expense of more CPU, bounding volumes gives better performance overall but with lower quality shadows.
|
||||
While primitives give better shadows at expense of more CPU, bounds gives better performance overall but with lower quality shadows.
|
||||
|
||||
shadow map resolution
|
||||
---------------------
|
||||
|
|
|
@ -805,8 +805,8 @@ enable debug hud = false
|
|||
# Enable the debug overlay to see where each shadow map affects.
|
||||
enable debug overlay = false
|
||||
|
||||
# Used to set the type of tight scene bound calculation method to be used by the shadow map that covers a smaller area. "bounding volumes" (default) is less precise shadows but better performance or "primitives" for more precise shadows at expense of CPU.
|
||||
near far computation = bounding volumes
|
||||
# Used to set the type of tight scene bound calculation method to be used by the shadow map that covers a smaller area. "bounds" (default) is less precise shadows but better performance or "primitives" for more precise shadows at expense of CPU.
|
||||
near far computation = bounds
|
||||
|
||||
# How large to make the shadow map(s). Higher values increase GPU load, but can produce better-looking results. Power-of-two values may turn out to be faster on some GPU/driver combinations.
|
||||
shadow map resolution = 1024
|
||||
|
|
|
@ -266,7 +266,7 @@
|
|||
<widget class="QComboBox" name="shadowNearFarComputationComboBox">
|
||||
<item>
|
||||
<property name="text">
|
||||
<string>bounding volumes</string>
|
||||
<string>bounds</string>
|
||||
</property>
|
||||
</item>
|
||||
<item>
|
||||
|
|
Loading…
Reference in a new issue